2 |
- |
1 |
.TH COLOR 6
|
|
|
2 |
.SH NAME
|
|
|
3 |
color \- representation of pixels and colors
|
|
|
4 |
.SH DESCRIPTION
|
|
|
5 |
To address problems of consistency and portability among applications,
|
|
|
6 |
Plan 9 uses a fixed color map, called
|
|
|
7 |
.BR rgbv ,
|
|
|
8 |
on 8-bit-per-pixel displays.
|
|
|
9 |
Although this avoids problems caused by multiplexing color maps between
|
|
|
10 |
applications, it requires that the color map chosen be suitable for most purposes
|
|
|
11 |
and usable for all.
|
|
|
12 |
Other systems that use fixed color maps tend to sample the color cube
|
|
|
13 |
uniformly, which has advantages\(emmapping from a (red, green, blue) triple
|
|
|
14 |
to the color map and back again is easy\(embut ignores an important property
|
|
|
15 |
of the human visual system: eyes are
|
|
|
16 |
much more sensitive to small changes in intensity than
|
|
|
17 |
to changes in hue.
|
|
|
18 |
Sampling the color cube uniformly gives a color map with many different
|
|
|
19 |
hues, but only a few shades of each.
|
|
|
20 |
Continuous tone images converted into such maps demonstrate conspicuous
|
|
|
21 |
artifacts.
|
|
|
22 |
.PP
|
|
|
23 |
Rather than dice the color cube into subregions of
|
|
|
24 |
size 6\(mu6\(mu6 (as in Netscape Navigator) or 8\(mu8\(mu4
|
|
|
25 |
(as in previous releases of Plan 9), picking 1 color in each,
|
|
|
26 |
the
|
|
|
27 |
.B rgbv
|
|
|
28 |
color map uses a 4\(mu4\(mu4 subdivision, with
|
|
|
29 |
4 shades in each subcube.
|
|
|
30 |
The idea is to reduce the color resolution by dicing
|
|
|
31 |
the color cube into fewer cells, and to use the extra space to increase the intensity
|
|
|
32 |
resolution.
|
|
|
33 |
This results in 16 grey shades (4 grey subcubes with
|
|
|
34 |
4 samples in each), 13 shades of each primary and secondary color (3 subcubes
|
|
|
35 |
with 4 samples plus black) and a reasonable selection of colors covering the
|
|
|
36 |
rest of the color cube.
|
|
|
37 |
The advantage is better representation of
|
|
|
38 |
continuous tones.
|
|
|
39 |
.PP
|
|
|
40 |
The following function computes the 256 3-byte entries in the color map:
|
|
|
41 |
.IP
|
|
|
42 |
.EX
|
|
|
43 |
.ta 6n +6n +6n +6n
|
|
|
44 |
void
|
|
|
45 |
setmaprgbv(uchar cmap[256][3])
|
|
|
46 |
{
|
|
|
47 |
uchar *c;
|
|
|
48 |
int r, g, b, v;
|
|
|
49 |
int num, den;
|
|
|
50 |
int i, j;
|
|
|
51 |
|
|
|
52 |
for(r=0,i=0; r!=4; r++)
|
|
|
53 |
for(v=0; v!=4; v++,i+=16)
|
|
|
54 |
for(g=0,j=v-r; g!=4; g++)
|
|
|
55 |
for(b=0; b!=4; b++,j++){
|
|
|
56 |
c = cmap[i+(j&15)];
|
|
|
57 |
den = r;
|
|
|
58 |
if(g > den)
|
|
|
59 |
den = g;
|
|
|
60 |
if(b > den)
|
|
|
61 |
den = b;
|
|
|
62 |
if(den == 0) /* would divide check; pick grey shades */
|
|
|
63 |
c[0] = c[1] = c[2] = 17*v;
|
|
|
64 |
else{
|
|
|
65 |
num = 17*(4*den+v);
|
|
|
66 |
c[0] = r*num/den;
|
|
|
67 |
c[1] = g*num/den;
|
|
|
68 |
c[2] = b*num/den;
|
|
|
69 |
}
|
|
|
70 |
}
|
|
|
71 |
}
|
|
|
72 |
.EE
|
|
|
73 |
.PP
|
|
|
74 |
There are 4 nested loops to pick the (red,green,blue) coordinates of the subcube,
|
|
|
75 |
and the value (intensity) within the subcube, indexed by
|
|
|
76 |
.BR r ,
|
|
|
77 |
.BR g ,
|
|
|
78 |
.BR b ,
|
|
|
79 |
and
|
|
|
80 |
.BR v ,
|
|
|
81 |
whence
|
|
|
82 |
the name
|
|
|
83 |
.IR rgbv .
|
|
|
84 |
The peculiar order in which the color map is indexed is designed to distribute the
|
|
|
85 |
grey shades uniformly through the map\(emthe
|
|
|
86 |
.IR i 'th
|
|
|
87 |
grey shade,
|
|
|
88 |
.RI 0<= i <=15
|
|
|
89 |
has index
|
|
|
90 |
.IR i ×17,
|
|
|
91 |
with black going to 0 and white to 255.
|
|
|
92 |
Therefore, when a call to
|
|
|
93 |
.B draw
|
|
|
94 |
converts a 1, 2 or 4 bit-per-pixel picture to 8 bits per pixel (which it does
|
|
|
95 |
by replicating the pixels' bits), the converted pixel values are the appropriate
|
|
|
96 |
grey shades.
|
|
|
97 |
.PP
|
|
|
98 |
The
|
|
|
99 |
.B rgbv
|
|
|
100 |
map is not gamma-corrected, for two reasons. First, photographic
|
|
|
101 |
film and television are both normally under-corrected, the former by an
|
|
|
102 |
accident of physics and the latter by NTSC's design.
|
|
|
103 |
Second, we require extra color resolution at low intensities because of the
|
|
|
104 |
non-linear response and adaptation of the human visual system.
|
|
|
105 |
Properly
|
|
|
106 |
gamma-corrected displays with adequate low-intensity resolution pack the
|
|
|
107 |
high-intensity parts of the color cube with colors whose differences are
|
|
|
108 |
almost imperceptible.
|
|
|
109 |
Either reason suggests concentrating
|
|
|
110 |
the available intensities at the low end of the range.
|
|
|
111 |
.PP
|
|
|
112 |
On `true-color' displays with separate values for the red, green, and blue
|
|
|
113 |
components of a pixel, the values are chosen so 0 represents no intensity (black) and the
|
|
|
114 |
maximum value (255 for an 8-bit-per-color display) represents full intensity (e.g., full red).
|
|
|
115 |
Common display depths are 24 bits per pixel, with 8 bits per color in order
|
|
|
116 |
red, green, blue, and 16 bits per pixel, with 5 bits of red, 6 bits of green, and 5 bits of blue.
|
|
|
117 |
.PP
|
|
|
118 |
Colors may also be created with an opacity factor called
|
|
|
119 |
.BR alpha ,
|
|
|
120 |
which is scaled so 0 represents fully transparent and 255 represents opaque color.
|
|
|
121 |
The alpha is
|
|
|
122 |
.I premultiplied
|
|
|
123 |
into the other channels, as described in the paper by Porter and Duff cited in
|
|
|
124 |
.IR draw (2).
|
|
|
125 |
The function
|
|
|
126 |
.B setalpha
|
|
|
127 |
(see
|
|
|
128 |
.IR allocimage (2))
|
|
|
129 |
aids the initialization of color values with non-trivial alpha.
|
|
|
130 |
.PP
|
|
|
131 |
The packing of pixels into bytes and words is odd.
|
|
|
132 |
For compatibility with VGA frame buffers, the bits within a
|
|
|
133 |
pixel byte are in big-endian order (leftmost pixel is most
|
|
|
134 |
significant bits in byte), while bytes within a pixel are packed in little-endian
|
|
|
135 |
order. Pixels are stored in contiguous bytes. This results
|
|
|
136 |
in unintuitive pixel formats. For example, for the RGB24 format,
|
|
|
137 |
the byte ordering is blue, green, red.
|
|
|
138 |
.PP
|
|
|
139 |
To maintain a constant external representation,
|
|
|
140 |
the
|
|
|
141 |
.IR draw (3)
|
|
|
142 |
interface
|
|
|
143 |
as well as the
|
|
|
144 |
various graphics libraries represent colors
|
|
|
145 |
by 32-bit numbers, as described in
|
|
|
146 |
.IR color (2).
|
|
|
147 |
.SH "SEE ALSO"
|
|
|
148 |
.IR color (2),
|
|
|
149 |
.IR graphics (2),
|
|
|
150 |
.IR draw (2)
|