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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>Ghostscript PostScript coding guidelines</title>
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<!-- $Id: Ps-style.htm,v 1.37 2005/10/20 19:46:23 ray Exp $ -->
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<link rel="stylesheet" type="text/css" href="gs.css" title="Ghostscript Style">
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</head>
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<!-- [1.1 begin headline] ================================================== -->
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<h1>Ghostscript PostScript coding guidelines</h1>
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<!-- [1.1 end headline] ==================================================== -->
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<!-- [1.2 begin table of contents] ========================================= -->
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<h2>Table of contents</h2>
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<blockquote><ul>
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<li><a href="#Summary">Summary of the coding guidelines</a>
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<li><a href="#Introduction">Introduction</a>
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<li><a href="#PS_features">Use of PostScript language features</a>
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<ul>
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<li><a href="#Restrictions">Restrictions</a>
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<li><a href="#Protection">Protection</a>
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<li><a href="#Standard_constructions">Standard constructions</a>
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</ul>
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<li><a href="#File_structuring">File structuring</a>
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<li><a href="#Commenting">Commenting</a>
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<li><a href="#Formatting">Formatting</a>
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<ul>
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<li><a href="#Indentation">Indentation</a>
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<li><a href="#Spaces">Spaces</a>
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</ul>
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<li><a href="#Naming">Naming</a>
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<li><a href="#Miscellany">Miscellany</a>
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<ul>
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<li><a href="#Non_standard_operators">Some useful non-standard operators</a>
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<li><a href="#Useful_procedures">Some useful procedures</a>
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<li><a href="#Other">Other</a>
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</ul>
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</ul></blockquote>
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<p>
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For other information, see the <a href="Readme.htm">Ghostscript
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overview</a>.
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<!-- [1.3 end hint] ======================================================== -->
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<hr>
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<!-- [1.0 end visible header] ============================================== -->
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<!-- [2.0 begin contents] ================================================== -->
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<h2><a name="Summary"></a>Summary of the coding guidelines</h2>
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<ul>
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<li>Don't store into literals.
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<li>Use <b><tt>loop</tt></b> to create a block with multiple exits.
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<li>Use a dictionary or an array for multi-way switches.
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<li>Start every file with a copyright notice, the file name, and a one-line
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summary.
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<li>Comment every procedure with the arguments and result, and with the
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function of the procedure unless it's obvious.
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<li>Comment the stack contents ad lib, and particularly at the beginning of
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every loop body.
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<li>Indent every 2 spaces.
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<li>Always put { at the end of a line, and } at the beginning of a line,
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unless the contents are very short.
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<li>Always put spaces between adjacent tokens.
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<li>Use only lower-case letters and digits for names, or Vienna style names,
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except for an initial "." for names only used within a single file.
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<li>Don't allocate objects in heavily used code.
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<li>Consider factoring out code into a procedure if it is used more than
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once.
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</ul>
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<hr>
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<h2><a name="Introduction"></a>Introduction</h2>
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<p>
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The many rules that Ghostscript's code follows almost everywhere are meant
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to produce code that is easy to read. It's important to observe them as
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much as possible in order to maintain a consistent style, but if you find a
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rule getting in your way or producing ugly-looking results once in a while,
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it's OK to break it.
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<hr>
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<h2><a name="PS_features"></a>Use of PostScript language features</h2>
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<h3><a name="Restrictions"></a>Restrictions</h3>
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<p>
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If you need to store a value temporarily, don't write into a literal in the
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code, as in this fragment to show a character given the character code:
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<blockquote><pre>
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( ) dup 0 4 -1 roll put show
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</pre></blockquote>
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<p>
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Instead, allocate storage for it:
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<blockquote><pre>
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1 string dup 0 4 -1 roll put show
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</pre></blockquote>
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<h3><a name="Protection"></a>Protection</h3>
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<p>
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If an object is never supposed to change, use <b><tt>readonly</tt></b> to
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make it read-only. This applies especially to permanently allocated objects
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such as constant strings or dictionaries.
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<p>
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During initialization, and occasionally afterwards, it may be necessary to
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store into a read-only dictionary, or to store a pointer to a dictionary in
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local VM into a dictionary in global VM. The operators
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<b><tt>.forceput</tt></b> and <b><tt>.forceundef</tt></b> are available for
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this purpose. To make these operators inaccessible to ordinary programs,
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they are removed from <b><tt>systemdict</tt></b> at the end of
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initialization: system code that uses them should always use
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<b><tt>bind</tt></b> and <b><tt>odef</tt></b> (or
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<b><tt>executeonly</tt></b>) to make uses of them inaccessible as well.
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<h3><a name="Standard_constructions"></a>Standard constructions</h3>
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<h4>Multi-way conditionals</h4>
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<p>
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If you write a block of code with more than about 3 exit points, the usual
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way to do it would be like this:
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<blockquote><pre>
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{
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... {
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...1
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} {
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... {
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...2
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} {
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... {
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...3
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} {
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...4
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} ifelse
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} ifelse
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} ifelse
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}
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</pre></blockquote>
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<p>
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However, this causes the 4 logically somewhat parallel code blocks to be
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indented differently, and as the indentation increases, it becomes harder to
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see the structure visually. As an alternative, you can do it this way:
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<blockquote><pre>
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{ % The loop doesn't actually loop: it just provides a common exit.
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... {
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...1
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exit
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} if
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... {
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...2
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exit
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} if
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... {
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...3
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exit
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} if
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...4
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exit
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} loop
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</pre></blockquote>
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<p>
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Don't forget the final exit, to prevent the loop from actually looping.
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<h4>Switches</h4>
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<p>
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Use a dictionary or an array of procedures to implement a 'switch', rather
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than a series of conditionals, if there are more than about 3 cases. For
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example, rather than:
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<blockquote><pre>
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dup /a eq {
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pop ...a
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} {
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dup /b eq {
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pop ...b
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} {
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dup /c eq {
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pop ...c
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} {
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...x
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} ifelse
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} ifelse
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} ifelse
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</pre></blockquote>
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<p>
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(or using the loop/exit construct suggested above), consider:
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<blockquote><pre>
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/xyzdict mark
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/a {...a} bind
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/b {...b} bind
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/c {...c} bind
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.dicttomark readonly def
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...
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//xyzdict 1 index .knownget {
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exch pop exec
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} {
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...x
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} ifelse
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</pre></blockquote>
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<hr>
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<h2><a name="File_structuring"></a>File structuring</h2>
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<p>
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Every code file should start with comments containing
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<ol>
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<li>a copyright notice;
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<li>the name of the file in the form of an RCS Id:
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<blockquote><pre>
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% Id$: filename.ps $
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</pre></blockquote>
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<li>a very brief summary (preferably only one line) of what the file
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contains.
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</ol>
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<p>
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If you create a file by copying the beginning of another file, be sure to
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update the copyright year and change the file name.
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<hr>
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<h2><a name="Commenting"></a>Commenting</h2>
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<p>
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If a file has well-defined functional sections, put a comment at the
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beginning of each section to describe its purpose or function.
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<p>
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Put a comment before every procedure to describe what the procedure does,
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unless it's obvious or the procedure's function is defined by the PLRM. In
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case of doubt, don't assume it's obvious. If the procedure may execute a
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deliberate 'stop' or 'exit' not enclosed in 'stopped' or a loop
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respectively, that should be mentioned. However, information about the
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arguments and results should go in the argument and result comment
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(described just below) if possible, not the functional comment.
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<p>
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Put a comment on every procedure to describe the arguments and results:
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<blockquote><pre>
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/hypot { % <num1> <num2> hypot <real>
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dup mul exch dup mul add sqrt
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} def
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</pre></blockquote>
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<p>
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There is another commenting style that some people prefer to the above:
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<blockquote><pre>
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/hypot { % num1 num2 --> realnum
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dup mul exch dup mul add sqrt
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} def
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</pre></blockquote>
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<p>
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We have adopted the first style for consistency with Adobe's documentation,
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but we recognize that there are technical arguments for and against both
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styles, and might consider switching some time in the future. If you have
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strong feelings either way, please make your opinion known to
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<b><tt>gs-devel@ghostscript.com</tt></b>.
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<p>
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Put comments describing the stack contents wherever you think they will be
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helpful; put such a comment at the beginning of every loop body unless you
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have a good reason not to.
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<p>
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When you change a piece of code, do <em>not</em> include a comment with your
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name or initials. Also, do <em>not</em> retain the old code in a comment,
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unless you consider it essential to explain something about the new code; in
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that case, retain as little as possible. (CVS logs do both of these things
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better than manual editing.) However, if you make major changes in a
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procedure or a file, you may put your initials, the date, and a brief
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comment at the head of the procedure or file respectively.
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<hr>
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<h2><a name="Formatting"></a>Formatting</h2>
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<h3><a name="Indentation"></a>Indentation</h3>
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<p>
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Indent 2 spaces per indentation level. You may use tabs at the left margin
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for indentation, with 1 tab = 8 spaces, but you should not use tabs anywhere
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else, except to place comments.
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<p>
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Indent { } constructs like this:
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<blockquote><pre>
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... {
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...
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} {
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...
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} ...
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</pre></blockquote>
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<p>
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If the body of a conditional or loop is no more than about 20 characters,
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you can put the entire construct on a single line if you want:
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<blockquote><pre>
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... { ... } if
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</pre></blockquote>
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rather than
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<blockquote><pre>
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... {
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...
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} if
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</pre></blockquote>
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<p>
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There is another indentation style that many people prefer to the above:
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<blockquote><pre>
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...
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{ ...
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}
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{ ...
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} ...
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</pre></blockquote>
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<p>
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We have adopted the first style for consistency with our C code, but we
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recognize that there are technical arguments for and against both styles,
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and might consider switching some time in the future. If you have strong
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feelings either way, please make your opinion known to
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<b><tt>gs-devel@ghostscript.com</tt></b>.
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<h3><a name="Spaces"></a>Spaces</h3>
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<p>
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Always put spaces between two adjacent tokens, even if this isn't strictly
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required. E.g.,
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382 |
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<blockquote><pre>
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/Halftone /Category findresource
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</pre></blockquote>
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<p>
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388 |
not
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389 |
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390 |
<blockquote><pre>
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/Halftone/Category findresource
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392 |
</pre></blockquote>
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393 |
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|
394 |
<hr>
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395 |
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396 |
<h2><a name="Naming"></a>Naming</h2>
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397 |
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398 |
<p>
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399 |
All names should consist only of letters and digits, possibly with an
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|
400 |
initial ".", except for names drawn from the PostScript or PDF reference
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|
401 |
manual, which must be capitalized as in the manual. In general, an initial
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|
402 |
"." should be used for those and only those names that are not defined in a
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|
403 |
private dictionary but that are meant to be used only in the file where they
|
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|
404 |
are defined.
|
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|
405 |
|
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|
406 |
<p>
|
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|
407 |
For edits to existing code, names made up of multiple words should not use
|
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|
408 |
any punctuation, or capitalization, to separate the words, again except for
|
|
|
409 |
names that must match a specification. For new code, you may use this
|
|
|
410 |
convention, or you may use the "Vienna" convention of capitalizing the first
|
|
|
411 |
letter of words, e.g., <b><tt>readSubrs</tt></b> rather than
|
|
|
412 |
<b><tt>readsubrs</tt></b>. If you use the Vienna convention, function names
|
|
|
413 |
should start with an upper case letter, variable names with a lower case
|
|
|
414 |
letter. Using the first letter of a variable name to indicate the
|
|
|
415 |
variable's type is optional, but if you do it, you should follow existing
|
|
|
416 |
codified usage (****** WE NEED A REFERENCE FOR THIS ******).
|
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|
417 |
|
|
|
418 |
<hr>
|
|
|
419 |
|
|
|
420 |
<h2><a name="Miscellany"></a>Miscellany</h2>
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|
421 |
|
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|
422 |
<h3><a name="Non_standard_operators"></a>Some useful non-standard
|
|
|
423 |
operators</h3>
|
|
|
424 |
|
|
|
425 |
<dl>
|
|
|
426 |
|
|
|
427 |
<dt><b><tt><obj1> <obj2> ... <objn> <n> .execn ...</tt></b>
|
|
|
428 |
<dd>This executes <b><tt>obj1</tt></b> through <b><tt>objn</tt></b> in that
|
|
|
429 |
order, essentially equivalent to
|
|
|
430 |
|
|
|
431 |
<blockquote><pre>
|
|
|
432 |
<obj1> <obj2> ... <objn> <n> array astore {exec} forall
|
|
|
433 |
</pre></blockquote>
|
|
|
434 |
|
|
|
435 |
<p>
|
|
|
436 |
except that it doesn't actually create the array.
|
|
|
437 |
|
|
|
438 |
<dt><b><tt><dict> <key> <b>.knownget</b> <value> true</tt></b>
|
|
|
439 |
<dt><b><tt><dict> <key> <b>.knownget</b> false</tt></b>
|
|
|
440 |
|
|
|
441 |
<dd>This combines <b><tt>known</tt></b> and <b><tt>get</tt></b> in the
|
|
|
442 |
obvious way.
|
|
|
443 |
|
|
|
444 |
<dt><b><tt><name> <proc> odef -</tt></b>
|
|
|
445 |
|
|
|
446 |
<dd>This defines <b><tt>name</tt></b> as a "pseudo-operator". The value of
|
|
|
447 |
<b><tt>name</tt></b> will be executable, will have type
|
|
|
448 |
<b><tt>operatortype</tt></b>, and will be executed if it appears directly in
|
|
|
449 |
the body of a procedure (like an operator, unlike a procedure), but what
|
|
|
450 |
will actually be executed will be <b><tt>proc</tt></b>. In addition, if the
|
|
|
451 |
execution of <b><tt>proc</tt></b> is ended prematurely (by
|
|
|
452 |
<b><tt>stop</tt></b>, including the <b><tt>stop</tt></b> that is normally
|
|
|
453 |
executed when an error occurs, or <b><tt>exit</tt></b>) and the operand and
|
|
|
454 |
dictionary stacks are at least as deep as they were when the "operator" was
|
|
|
455 |
invoked, the stacks will be cut back to their original depths before the
|
|
|
456 |
error is processed. Thus, if pseudo-operator procedures are careful not to
|
|
|
457 |
remove any of their operands until they reach a point in execution beyond
|
|
|
458 |
which they cannot possibly cause an error, they will behave just like
|
|
|
459 |
operators in that the stacks will appear to be unchanged if an error occurs.
|
|
|
460 |
|
|
|
461 |
</dl>
|
|
|
462 |
|
|
|
463 |
<h3><a name="Useful_procedures"></a>Some useful procedures</h3>
|
|
|
464 |
|
|
|
465 |
<dl>
|
|
|
466 |
|
|
|
467 |
<dt><b><tt><object> <errorname> signalerror -</tt></b>
|
|
|
468 |
|
|
|
469 |
<dd>Signal an error with the given name and the given "current object".
|
|
|
470 |
This does exactly what the interpreter does when an error occurs.
|
|
|
471 |
|
|
|
472 |
</dl>
|
|
|
473 |
|
|
|
474 |
<h3><a name="Other"></a>Other</h3>
|
|
|
475 |
|
|
|
476 |
<p>
|
|
|
477 |
If you can avoid it, don't allocate objects (strings, arrays, dictionaries,
|
|
|
478 |
gstates, etc.) in commonly used operators or procedures: these will need to
|
|
|
479 |
be garbage collected later, slowing down execution. Instead, keep values on
|
|
|
480 |
the stack, if you can. The <b><tt>.execn</tt></b> operator discussed above
|
|
|
481 |
may be helpful in doing this.
|
|
|
482 |
|
|
|
483 |
<p>
|
|
|
484 |
If you find yourself writing the same stretch of code (more than about half
|
|
|
485 |
a dozen tokens) more than once, ask yourself whether it performs a function
|
|
|
486 |
that could be made into a procedure.
|
|
|
487 |
|
|
|
488 |
|
|
|
489 |
<!-- [2.0 end contents] ==================================================== -->
|
|
|
490 |
|
|
|
491 |
<!-- [3.0 begin visible trailer] =========================================== -->
|
|
|
492 |
<hr>
|
|
|
493 |
|
|
|
494 |
<p>
|
|
|
495 |
<small>Copyright © 2000 Aladdin Enterprises. All rights
|
|
|
496 |
reserved.</small>
|
|
|
497 |
|
|
|
498 |
<p>
|
|
|
499 |
<small>This file is part of AFPL Ghostscript. See the <a
|
|
|
500 |
href="Public.htm">Aladdin Free Public License</a> (the "License") for full
|
|
|
501 |
details of the terms of using, copying, modifying, and redistributing AFPL
|
|
|
502 |
Ghostscript.</small>
|
|
|
503 |
|
|
|
504 |
<p>
|
|
|
505 |
<small>Ghostscript version 8.53, 20 October 2005
|
|
|
506 |
|
|
|
507 |
<!-- [3.0 end visible trailer] ============================================= -->
|
|
|
508 |
|
|
|
509 |
</body>
|
|
|
510 |
</html>
|