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2 - 1
enum{
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	Brdsize 	= 9,
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	Psize 		= Brdsize * Brdsize,
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	Alldigits 	= 0x1FF,
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	Digit 		= 0x0000000F,
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	Solve 		= 0x000000F0,
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	Allow 		= 0x0001FF00,
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	MLock 		= 0x00020000,
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	Line 		= 0,
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	Thickline 	= 1,
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	Border 		= Thickline*4,
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	Square 		= 48,
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	Maxx 		= Square*9 + 2*Border,
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	Maxy 		= Maxx + Square,
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};
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typedef struct Cell {
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	int digit;
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	int solve;
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	int locked;
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} Cell;
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Cell	brd[Psize];
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Cell	obrd[Psize];
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int		board[Psize];
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/* game.c */
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int getrow(int cell);
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int getcol(int cell);
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int getbox(int cell);
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void setdigit(int cc, int num);
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int boxcheck(int *board);
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int rowcheck(int *board);
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int colcheck(int *board);
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int setallowed(int *board, int cc, int num);
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int chksolved(int *board);
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void attempt(int *pboard, int level);
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void clearp(void);
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void makep(void);
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/* sudoku.c */
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void drawbar(int digit, int selected);
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void drawcell(int x, int y, int num, Image *col);
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void drawblink(int cell);
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char *genlevels(int i);
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/* levels.c */
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void fprettyprintbrd(Cell *board);
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void fprintbrd(int fd, Cell *board);
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void floadbrd(int fd, Cell *board);
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void printboard(Cell *board);
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int loadlevel(char *name, Cell *board);
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void savegame(Cell *board);
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int loadgame(Cell *board);