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/* Copyright 1985 Massachusetts Institute of Technology */
2
#include <u.h>
3
#include <libc.h>
4
#include <draw.h>
5
#include <event.h>
6
 
7
#define add addpt
8
#define sub subpt
9
int wind = 1;
10
 
11
typedef enum{
12
	Odd=1,
13
	Nonzero=~0
14
}Windrule;
15
#include "catback.p"
16
#include "eyes.p"
17
#define CATWID	150		/* width of body bitmap */
18
#define CATHGT	300		/* height of body bitmap */
19
#define	TAILWID	150		/* width of tail bitmap */
20
#define	TAILHGT	89		/* height of tail bitmap */
21
#define	MINULEN	27		/* length of minute hand */
22
#define	HOURLEN	15		/* length of hour hand */
23
#define	HANDWID	4		/* width of clock hands */
24
#define	UPDATE	(1000/NTAIL)	/* ms/update -- tail waves at roughly 1/2 hz */
25
#define	BLACK	(~0)
26
#define	WHITE	0
27
#define NTP	7
28
Point tp[NTP]={			/* tail polygon */
29
	 0, 0,
30
	 0,76,
31
	 3,82,
32
	10,84,
33
	18,82,
34
	21,76,
35
	21,70,
36
};
37
#define	NTAIL	16
38
Image *eye[NTAIL+1];
39
Image *tail[NTAIL+1];
40
Image *cat;			/* cat body */
41
Image *eyes;			/* eye background */
42
Point toffs={ 74, -15 };	/* tail polygon offset */
43
Point tailoffs={0, 211};	/* tail bitmap offset, relative to body */
44
Point eyeoffs={49, 30};		/* eye bitmap offset, relative to body */
45
Point catoffs;			/* cat offset, relative to screen */
46
int xredraw;
47
int crosseyed;
48
void drawclock(void);
49
void drawhand(int, int, double);
50
void init(void);
51
Image *draweye(double);
52
Image *drawtail(double);
53
Image *eballoc(Rectangle, int);
54
//int myfillpoly(Image *, Point [], int, Windrule, int, Fcode);
55
//void mydrawpoly(Image *, Point [], int, int, Fcode);
56
Image *eballoc(Rectangle r, int chan){
57
	Image *b=allocimage(display, r, chan, 0, DWhite);
58
	if(b==0){
59
		fprint(2, "catclock: can't allocate bitmap\n");
60
		exits("allocimage");
61
	}
62
	return b;
63
}
64
 
65
void
66
eloadimage(Image *i, Rectangle r, uchar *d, int nd)
67
{
68
	int n;
69
	n = loadimage(i, r, d, nd);
70
	if(n < nd) {
71
		fprint(2, "loadimage fails: %r\n");
72
		exits("loadimage");
73
	}
74
}
75
 
76
int round(double x){
77
	return x>=0.?x+.5:x-.5;
78
}
79
 
80
void
81
redraw(Image *screen)
82
{
83
	Rectangle r = Rect(0,0,Dx(screen->r), Dy(screen->r));
84
	catoffs.x=(Dx(r)-CATWID)/2;
85
	catoffs.y=(Dy(r)-CATHGT)/2;
86
	if(!ptinrect(catoffs, r)) fprint(2, "catclock: window too small, resize!\n");
87
	xredraw=1;
88
}
89
 
90
void
91
eresized(int new)
92
{
93
	if(new && getwindow(display, Refmesg) < 0)
94
		fprint(2,"can't reattach to window");
95
	redraw(screen);
96
}
97
 
98
void main(int argc, char *argv[]){
99
	int i;
100
	ARGBEGIN{
101
	case 'c': crosseyed++; break;
102
	default:
103
		fprint(2, "Usage: %s [-c]\n", argv0);
104
		exits("usage");
105
	}ARGEND
106
	initdraw(0, 0, "cat clock");
107
	einit(Emouse);
108
	redraw(screen);
109
	for(i=0; i<nelem(catback_bits); i++)
110
		catback_bits[i] ^= 0xFF;
111
	for(i=0; i<nelem(eyes_bits); i++)
112
		eyes_bits[i] ^= 0xFF;
113
	cat=eballoc(Rect(0, 0, CATWID, CATHGT), GREY1);
114
	eloadimage(cat, cat->r, catback_bits, sizeof(catback_bits));
115
//	wrbitmap(cat, cat->r.min.y, cat->r.max.y, catback_bits);
116
	for(i=0;i<=NTAIL;i++){
117
		tail[i]=drawtail(i*PI/NTAIL);
118
		eye[i]=draweye(i*PI/NTAIL);
119
	}
120
	for(;;){
121
		if(ecanmouse()) emouse();	/* don't get resize events without this! */
122
		drawclock();
123
		flushimage(display, 1);
124
//		bflush();
125
		sleep(UPDATE);
126
	}
127
}
128
/*
129
 * Draw a clock hand, theta is clockwise angle from noon
130
 */
131
void drawhand(int length, int width, double theta){
132
	double c=cos(theta), s=sin(theta);
133
	double ws=width*s, wc=width*c;
134
	Point vhand[4];
135
	vhand[0]=add(screen->r.min, add(catoffs, Pt(CATWID/2+round(length*s), CATHGT/2-round(length*c))));
136
	vhand[1]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws+wc), CATHGT/2+round(wc-ws))));
137
	vhand[2]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws-wc), CATHGT/2+round(wc+ws))));
138
	vhand[3] = vhand[0];
139
	fillpoly(screen, vhand, 4, wind, display->white, 
140
		addpt(screen->r.min, vhand[0]));
141
	poly(screen, vhand, 4, Endsquare, Endsquare, 0, display->black,
142
		addpt(screen->r.min, vhand[0]));
143
//	myfillpoly(&screen, vhand, 3, Nonzero, WHITE, S);
144
//	mydrawpoly(&screen, vhand, 3, BLACK, S);
145
}
146
/*
147
 * draw a cat tail, t is time (mod 1 second)
148
 */
149
Image *drawtail(double t){
150
	Image *bp;
151
	double theta=.4*sin(t+3.*PIO2)-.08;	/* an assymetric tail leans to one side */
152
	double s=sin(theta), c=cos(theta);
153
	Point rtp[NTP];
154
	int i;
155
	bp=eballoc(Rect(0, 0, TAILWID, TAILHGT), GREY1);
156
	for(i=0;i!=NTP;i++)
157
		rtp[i]=add(Pt(tp[i].x*c+tp[i].y*s, -tp[i].x*s+tp[i].y*c), toffs);
158
	fillpoly(bp, rtp, NTP, wind, display->black, rtp[0]);
159
	return bp;
160
}
161
/*
162
 * draw the cat's eyes, t is time (mod 1 second)
163
 */
164
Image *draweye(double t){
165
	Image *bp;
166
	double u;
167
	double angle=0.7*sin(t+3*PIO2)+PI/2.0;	/* direction eyes point */
168
	Point pts[100];
169
	int i, j;
170
	struct{
171
		double	x, y, z;
172
	}pt;
173
	if(eyes==0){
174
		eyes=eballoc(Rect(0, 0, eyes_width, eyes_height), GREY1);
175
		eloadimage(eyes, eyes->r, eyes_bits, sizeof(eyes_bits));
176
//		wrbitmap(eyes, eyes->r.min.y, eyes->r.max.y, eyes_bits);
177
	}
178
	bp=eballoc(eyes->r, GREY1);
179
	draw(bp, bp->r, eyes, nil, ZP);
180
//	bitblt(bp, bp->r.min, eyes, eyes->r, S);
181
	for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
182
		pt.x=cos(u)*cos(angle+PI/7.0);
183
		pt.y=sin(u);
184
		pt.z=2.+cos(u)*sin(angle+PI/7.0);
185
		pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
186
		pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
187
	}
188
	for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
189
		pt.x=cos(u)*cos(angle-PI/7.0);
190
		pt.y=sin(u);
191
		pt.z=2.+cos(u)*sin(angle-PI/7.0);
192
		pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
193
		pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
194
	}
195
	fillpoly(bp, pts, i, wind, display->black, pts[0]);
196
//	fillpoly(bp, pts, i, Nonzero, BLACK, S);
197
	if(crosseyed){
198
		angle=0.7*sin(PI-t+3*PIO2)+PI/2.0;
199
		for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
200
			pt.x=cos(u)*cos(angle+PI/7.0);
201
			pt.y=sin(u);
202
			pt.z=2.+cos(u)*sin(angle+PI/7.0);
203
			pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
204
			pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
205
		}
206
		for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
207
			pt.x=cos(u)*cos(angle-PI/7.0);
208
			pt.y=sin(u);
209
			pt.z=2.+cos(u)*sin(angle-PI/7.0);
210
			pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
211
			pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
212
		}
213
	}
214
	for(j=0;j<i;j++) pts[j].x+=31;
215
	fillpoly(bp, pts, i, wind, display->black, pts[0]);
216
//	fillpoly(bp, pts, i, Nonzero, BLACK, S);
217
	return bp;
218
}
219
void
220
drawclock(void){
221
	static int t=0, dt=1;
222
	static Tm otm;
223
	Tm tm=*localtime(time(0));
224
	tm.hour%=12;
225
	if(xredraw || tm.min!=otm.min || tm.hour!=otm.hour){
226
		if(xredraw){
227
			draw(screen, screen->r, display->white, nil, ZP);
228
			border(screen, screen->r, 4, display->black, ZP);
229
			//bitblt(&screen, screen.r.min, &screen, screen.r, Zero);
230
			//border(&screen, screen.r, 4, F);
231
		}
232
		draw(screen, screen->r, cat, nil, mulpt(catoffs, -1));
233
		flushimage(display, 1);
234
		//bitblt(&screen, catoffs, cat, cat->r, S);
235
		drawhand(MINULEN, HANDWID, 2.*PI*tm.min/60.);
236
		drawhand(HOURLEN, HANDWID, 2.*PI*(tm.hour+tm.min/60.)/12.);
237
		xredraw=0;
238
	}
239
	draw(screen, screen->r, tail[t], nil, 
240
		mulpt(add(catoffs, tailoffs), -1));
241
	draw(screen, screen->r, eye[t], nil, 
242
		mulpt(add(catoffs, eyeoffs), -1));
243
	//bitblt(&screen, add(catoffs, tailoffs), tail[t], tail[t]->r, S);
244
	//bitblt(&screen, add(catoffs, eyeoffs), eye[t], eye[t]->r, S);
245
	t+=dt;
246
	if(t<0 || t>NTAIL){
247
		t-=2*dt;
248
		dt=-dt;
249
	}
250
	otm=tm;
251
}
252
#ifdef NOTDEF
253
void drawpoly(Bitmap *dst, Point p[], int np, int v, Fcode f){
254
	int i;
255
	Point q=p[np-1];
256
	for(i=0;i!=np;i++){
257
		segment(dst, p[i], q, v, f);
258
		q=p[i];
259
	}
260
}
261
/*
262
 * Fillpoly -- a polygon tiler
263
 * Updating the edgelist from scanline to scanline could be quicker if no
264
 * edges cross:  we can just merge the incoming edges.  The code can handle
265
 * multiply-connected polygons with holes, but the interface can't.  If
266
 * the scan-line filling routine were a parameter, we could do textured
267
 * polygons, polyblt, and other such stuff.
268
 */
269
typedef struct edge Edge;
270
struct edge{
271
	Point p;	/* point of crossing current scan-line */
272
	int maxy;	/* scan line at which to discard edge */
273
	int dx;		/* x increment if x fraction<1 */
274
	int dx1;	/* x increment if x fraction>=1 */
275
	int x;		/* x fraction, scaled by den */
276
	int num;	/* x fraction increment for unit y change, scaled by den */
277
	int den;	/* x fraction increment for unit x change, scaled by num */
278
	int dwind;	/* increment of winding number on passing this edge */
279
	Edge *next;	/* next edge on current scanline */
280
	Edge *prev;	/* previous edge on current scanline */
281
};
282
void insert(Edge *ep, Edge **yp){
283
	while(*yp && (*yp)->p.x<ep->p.x) yp=&(*yp)->next;
284
	ep->next=*yp;
285
	*yp=ep;
286
	if(ep->next){
287
		ep->prev=ep->next->prev;
288
		ep->next->prev=ep;
289
		if(ep->prev)
290
			ep->prev->next=ep;
291
	}
292
	else
293
		ep->prev=0;
294
}
295
int myfillpoly(Bitmap *b, Point vert[], int nvert, Windrule w, int v, Fcode f){
296
	Edge *edges, *ep, *nextep, **ylist, **eylist, **yp;
297
	Point *p, *q, *evert, p0, p1, p10;
298
	int dy, nbig, y, left, right, wind, nwind;
299
	edges=(Edge *)malloc(nvert*sizeof(Edge));
300
	if(edges==0){
301
	NoSpace:
302
		return 0;
303
	}
304
	ylist=(Edge **)malloc((b->r.max.y-b->r.min.y)*sizeof(Edge *));
305
	if(ylist==0) goto NoSpace;
306
	eylist=ylist+(b->r.max.y-b->r.min.y);
307
	for(yp=ylist;yp!=eylist;yp++) *yp=0;
308
	evert=vert+nvert;
309
	for(p=evert-1, q=vert, ep=edges;q!=evert;p=q, q++, ep++){
310
		if(p->y==q->y) continue;
311
		if(p->y<q->y){
312
			p0=*p;
313
			p1=*q;
314
			ep->dwind=1;
315
		}
316
		else{
317
			p0=*q;
318
			p1=*p;
319
			ep->dwind=-1;
320
		}
321
		if(p1.y<=b->r.min.y) continue;
322
		if(p0.y>=b->r.max.y) continue;
323
		ep->p=p0;
324
		if(p1.y>b->r.max.y)
325
			ep->maxy=b->r.max.y;
326
		else
327
			ep->maxy=p1.y;
328
		p10=sub(p1, p0);
329
		if(p10.x>=0){
330
			ep->dx=p10.x/p10.y;
331
			ep->dx1=ep->dx+1;
332
		}
333
		else{
334
			p10.x=-p10.x;
335
			ep->dx=-(p10.x/p10.y); /* this nonsense rounds toward zero */
336
			ep->dx1=ep->dx-1;
337
		}
338
		ep->x=0;
339
		ep->num=p10.x%p10.y;
340
		ep->den=p10.y;
341
		if(ep->p.y<b->r.min.y){
342
			dy=b->r.min.y-ep->p.y;
343
			ep->x+=dy*ep->num;
344
			nbig=ep->x/ep->den;
345
			ep->p.x+=ep->dx1*nbig+ep->dx*(dy-nbig);
346
			ep->x%=ep->den;
347
			ep->p.y=b->r.min.y;
348
		}
349
		insert(ep, ylist+(ep->p.y-b->r.min.y));
350
	}
351
	left=0;
352
	for(yp=ylist,y=b->r.min.y;yp!=eylist;yp++,y++){
353
		wind=0;
354
		for(ep=*yp;ep;ep=nextep){
355
			nwind=wind+ep->dwind;
356
			if(nwind&w){	/* inside */
357
				if(!(wind&w)){
358
					left=ep->p.x;
359
					if(left<b->r.min.x) left=b->r.min.x;
360
				}
361
			}
362
			else if(wind&w){
363
				right=ep->p.x;
364
				if(right>=b->r.max.x) right=b->r.max.x;
365
				if(right>left)
366
					segment(b, Pt(left, y), Pt(right, y), v, f);
367
			}
368
			wind=nwind;
369
			nextep=ep->next;
370
			if(++ep->p.y!=ep->maxy){
371
				ep->x+=ep->num;
372
				if(ep->x>=ep->den){
373
					ep->x-=ep->den;
374
					ep->p.x+=ep->dx1;
375
				}
376
				else
377
					ep->p.x+=ep->dx;
378
				insert(ep, yp+1);
379
			}
380
		}
381
	}
382
	free((char *)edges);
383
	free((char *)ylist);
384
	return 1;
385
}
386
#endif