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/*
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*
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* BGI opcodes.
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*
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*/
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#define BRCHAR 033 /* rotated character mode */
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#define BCHAR 034 /* graphical character mode */
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#define BGRAPH 035 /* graphical master mode */
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#define BSUB 042 /* subroutine definition */
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#define BRET 043 /* end of subroutine */
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#define BCALL 044 /* subroutine call */
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#define BEND 045 /* end page */
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#define BERASE 046 /* erase - obsolete */
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#define BREP 047 /* repeat */
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#define BENDR 050 /* end repeat */
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#define BSETX 051 /* set horizontal position */
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#define BSETY 052 /* set vertical position */
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#define BSETXY 053 /* set horizontal and vertical positions */
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#define BINTEN 054 /* intensify - mark current pixel */
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#define BVISX 055 /* manhattan vector - change x first */
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#define BINVISX 056 /* same as BVISX but nothing drawn */
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#define BVISY 057 /* manhattan vector - change y first */
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#define BINVISY 060 /* same as BVISY but nothing drawn */
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#define BVEC 061 /* arbitrary long vector */
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#define BSVEC 062 /* arbitrary short vector */
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#define BRECT 063 /* outline rectangle */
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#define BPOINT1 064 /* point plot - mode 1 */
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#define BPOINT 065 /* point plot - mode 2 */
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#define BLINE 066 /* line plot */
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#define BCSZ 067 /* set character size */
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#define BLTY 070 /* select line type */
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#define BARC 071 /* draw circular arc */
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#define BFARC 072 /* filled circular arc */
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#define BFRECT 073 /* filled rectangle */
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#define BRASRECT 074 /* raster rectangle */
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#define BCOL 075 /* select color */
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#define BFTRAPH 076 /* filled trapezoid */
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#define BPAT 077 /* pattern are for filling - no info */
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#define BNOISE 0 /* from bad file format */
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/*
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*
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* Character size is controlled by the spacing of dots in a 5x7 dot matrix, which
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* by default is set to BGISIZE.
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*
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*/
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#define BGISIZE 2 /* default character grid spacing */
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/*
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*
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* Definitions used to decode the bytes read from a BGI file.
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*
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*/
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#define CHMASK 0177 /* characters only use 7 bits */
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#define DMASK 077 /* data values use lower 6 bits */
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#define MSB 0100 /* used to check for data or opcode */
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#define SGNB 040 /* sign bit for integers */
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#define MSBMAG 037 /* mag of most sig byte in a BGI int */
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/*
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*
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* Descriptions of BGI vectors and what's done when they're drawn.
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*
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*/
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#define X_COORD 0 /* change x next in manhattan vector */
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#define Y_COORD 1 /* same but y change comes next */
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#define LONGVECTOR 2 /* arbitrary long vector */
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#define SHORTVECTOR 3 /* components given in 6 bits */
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#define VISIBLE 0 /* really draw the vector */
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#define INVISIBLE 1 /* just move the current position */
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/*
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*
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* What's done with a closed path.
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*
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*/
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#define OUTLINE 0 /* outline the defined path */
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#define FILL 1 /* fill it in */
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/*
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*
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* BGI line style definitions. They're used as an index into the STYLES array,
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* which really belongs in the prologue.
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*
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*/
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#define SOLID 0
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#define DOTTED 1
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#define SHORTDASH 2
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#define DASH 3
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#define LONGDASH 4
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#define DOTDASH 5
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#define THREEDOT 6
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#define STYLES \
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\
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{ \
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"[]", \
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"[.5 2]", \
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"[2 4]", \
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"[4 4]", \
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"[8 4]", \
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"[.5 2 4 2]", \
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"[.5 2 .5 2 .5 2 4 2]" \
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}
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/*
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*
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* Three constants used to choose which component (RED, GREEN, or BLUE) we're
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* interested in. BGI colors are specified as a single data byte and pulling a
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* particular component out of the BGI color byte is handled by procedure
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* get_color().
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*
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*/
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#define RED 0
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#define GREEN 1
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#define BLUE 2
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/*
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*
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* An array of type Disp is used to save the horizontal and vertical displacements
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* that result after a subroutine has been called. Needed so we can properly adjust
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* our horizontal and vertical positions after a subroutine call. Entries are made
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* immediately after a subroutine is defined and used after the call. Subroutine
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* names are integers that range from 0 to 63 (assigned in the BG file) and the
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* name is used as an index into the Disp array when we save or retrieve the
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* displacement.
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*
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*/
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typedef struct {
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int dx; /* horizontal and */
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int dy; /* vertical displacements */
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} Disp;
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/*
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*
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* An array of type Fontmap helps convert font names requested by users into
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* legitimate PostScript names. The array is initialized using FONTMAP, which must
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* end with and entry that has NULL defined as its name field.
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*
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*/
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typedef struct {
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char *name; /* user's font name */
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char *val; /* corresponding PostScript name */
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} Fontmap;
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#define FONTMAP \
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\
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{ \
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"R", "Courier", \
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"I", "Courier-Oblique", \
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"B", "Courier-Bold", \
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"CO", "Courier", \
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"CI", "Courier-Oblique", \
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"CB", "Courier-Bold", \
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"CW", "Courier", \
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"PO", "Courier", \
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"courier", "Courier", \
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"cour", "Courier", \
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"co", "Courier", \
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NULL, NULL \
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}
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/*
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*
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* Two macros that are useful in processing BGI files:
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*
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* MAG(A, B) - Takes bytes A and B which have been read from a BGI file
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* and returns the magnitude of the integer represented by
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* the two bytes.
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*
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* LINESPACE(A) - Takes BGI size A and returns the number of address units
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* that can be used for a reasonable interline spacing.
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*
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*/
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#define MAG(A, B) (((A & MSBMAG) << 6) | (B & DMASK))
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#define LINESPACE(A) (8 * A)
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/*
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*
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* Some of the non-integer valued functions in postdmd.c.
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*
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*/
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char *get_font();
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