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/* Copyright (C) 1995, 1996, 1997, 1998, 1999 Aladdin Enterprises. All rights reserved.
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This software is provided AS-IS with no warranty, either express or
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implied.
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This software is distributed under license and may not be copied,
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modified or distributed except as expressly authorized under the terms
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of the license contained in the file LICENSE in this distribution.
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For more information about licensing, please refer to
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http://www.ghostscript.com/licensing/. For information on
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commercial licensing, go to http://www.artifex.com/licensing/ or
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contact Artifex Software, Inc., 101 Lucas Valley Road #110,
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San Rafael, CA 94903, U.S.A., +1(415)492-9861.
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*/
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/* $Id: gdevmr2n.c,v 1.4 2002/02/21 22:24:51 giles Exp $ */
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/* RasterOp implementation for 2- and 4-bit memory devices */
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#include "memory_.h"
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#include "gx.h"
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#include "gsbittab.h"
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#include "gserrors.h"
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#include "gsropt.h"
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#include "gxcindex.h"
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#include "gxdcolor.h"
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#include "gxdevice.h"
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#include "gxdevmem.h"
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#include "gxdevrop.h"
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#include "gdevmem.h"
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#include "gdevmrop.h"
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/* Calculate the X offset for a given Y value, */
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/* taking shift into account if necessary. */
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#define x_offset(px, ty, textures)\
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((textures)->shift == 0 ? (px) :\
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(px) + (ty) / (textures)->rep_height * (textures)->rep_shift)
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/* ---------------- Fake RasterOp for 2- and 4-bit devices ---------------- */
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/*
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* Define patched versions of the driver procedures that may be called
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* by mem_mono_strip_copy_rop (see below). Currently we just punt to
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* the slow, general case; we could do a lot better.
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*/
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private int
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mem_gray_rop_fill_rectangle(gx_device * dev, int x, int y, int w, int h,
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gx_color_index color)
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{
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return -1;
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}
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private int
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mem_gray_rop_copy_mono(gx_device * dev, const byte * data,
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int dx, int raster, gx_bitmap_id id,
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int x, int y, int w, int h,
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gx_color_index zero, gx_color_index one)
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{
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return -1;
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}
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private int
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mem_gray_rop_strip_tile_rectangle(gx_device * dev,
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const gx_strip_bitmap * tiles,
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int x, int y, int w, int h,
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gx_color_index color0, gx_color_index color1,
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int px, int py)
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{
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return -1;
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}
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int
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mem_gray_strip_copy_rop(gx_device * dev,
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const byte * sdata, int sourcex, uint sraster, gx_bitmap_id id,
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const gx_color_index * scolors,
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const gx_strip_bitmap * textures, const gx_color_index * tcolors,
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int x, int y, int width, int height,
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int phase_x, int phase_y, gs_logical_operation_t lop)
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{
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gx_color_index scolors2[2];
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const gx_color_index *real_scolors = scolors;
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gx_color_index tcolors2[2];
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const gx_color_index *real_tcolors = tcolors;
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gx_strip_bitmap texture2;
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const gx_strip_bitmap *real_texture = textures;
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long tdata;
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int depth = dev->color_info.depth;
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int log2_depth = depth >> 1; /* works for 2, 4 */
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gx_color_index max_pixel = (1 << depth) - 1;
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int code;
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#ifdef DEBUG
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if (gs_debug_c('b'))
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trace_copy_rop("mem_gray_strip_copy_rop",
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dev, sdata, sourcex, sraster,
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id, scolors, textures, tcolors,
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x, y, width, height, phase_x, phase_y, lop);
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#endif
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if (gx_device_has_color(dev) ||
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(lop & (lop_S_transparent | lop_T_transparent)) ||
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(scolors && /* must be (0,0) or (max,max) */
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((scolors[0] | scolors[1]) != 0) &&
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((scolors[0] & scolors[1]) != max_pixel)) ||
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(tcolors && (tcolors[0] != tcolors[1]))
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) {
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/* We can't fake it: do it the slow, painful way. */
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return mem_default_strip_copy_rop(dev, sdata, sourcex, sraster, id,
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scolors, textures, tcolors,
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x, y, width, height,
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phase_x, phase_y, lop);
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}
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if (scolors) { /* Must be a solid color: see above. */
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scolors2[0] = scolors2[1] = scolors[0] & 1;
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real_scolors = scolors2;
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}
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if (textures) {
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texture2 = *textures;
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texture2.size.x <<= log2_depth;
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texture2.rep_width <<= log2_depth;
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texture2.shift <<= log2_depth;
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texture2.rep_shift <<= log2_depth;
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real_texture = &texture2;
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}
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if (tcolors) {
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/* For polybit textures with colors other than */
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/* all 0s or all 1s, fabricate the data. */
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if (tcolors[0] != 0 && tcolors[0] != max_pixel) {
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real_tcolors = 0;
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*(byte *) & tdata = (byte) tcolors[0] << (8 - depth);
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texture2.data = (byte *) & tdata;
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texture2.raster = align_bitmap_mod;
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texture2.size.x = texture2.rep_width = depth;
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texture2.size.y = texture2.rep_height = 1;
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texture2.id = gx_no_bitmap_id;
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texture2.shift = texture2.rep_shift = 0;
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real_texture = &texture2;
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} else {
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tcolors2[0] = tcolors2[1] = tcolors[0] & 1;
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real_tcolors = tcolors2;
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}
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}
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/*
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* mem_mono_strip_copy_rop may call fill_rectangle, copy_mono, or
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* strip_tile_rectangle for special cases. Patch those procedures
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* temporarily so they will either do the right thing or return
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* an error.
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*/
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{
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dev_proc_fill_rectangle((*fill_rectangle)) =
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dev_proc(dev, fill_rectangle);
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dev_proc_copy_mono((*copy_mono)) =
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dev_proc(dev, copy_mono);
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dev_proc_strip_tile_rectangle((*strip_tile_rectangle)) =
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dev_proc(dev, strip_tile_rectangle);
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set_dev_proc(dev, fill_rectangle, mem_gray_rop_fill_rectangle);
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set_dev_proc(dev, copy_mono, mem_gray_rop_copy_mono);
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set_dev_proc(dev, strip_tile_rectangle,
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mem_gray_rop_strip_tile_rectangle);
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dev->width <<= log2_depth;
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code = mem_mono_strip_copy_rop(dev, sdata,
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(real_scolors == NULL ?
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sourcex << log2_depth : sourcex),
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sraster, id, real_scolors,
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real_texture, real_tcolors,
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x << log2_depth, y,
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width << log2_depth, height,
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phase_x << log2_depth, phase_y, lop);
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set_dev_proc(dev, fill_rectangle, fill_rectangle);
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set_dev_proc(dev, copy_mono, copy_mono);
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set_dev_proc(dev, strip_tile_rectangle, strip_tile_rectangle);
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dev->width >>= log2_depth;
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}
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/* If we punted, use the general procedure. */
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if (code < 0)
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return mem_default_strip_copy_rop(dev, sdata, sourcex, sraster, id,
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scolors, textures, tcolors,
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x, y, width, height,
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phase_x, phase_y, lop);
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return code;
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}
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