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/* Copyright (C) 1993, 2000 Aladdin Enterprises. All rights reserved.
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This software is provided AS-IS with no warranty, either express or
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implied.
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This software is distributed under license and may not be copied,
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modified or distributed except as expressly authorized under the terms
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of the license contained in the file LICENSE in this distribution.
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For more information about licensing, please refer to
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http://www.ghostscript.com/licensing/. For information on
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commercial licensing, go to http://www.artifex.com/licensing/ or
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contact Artifex Software, Inc., 101 Lucas Valley Road #110,
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San Rafael, CA 94903, U.S.A., +1(415)492-9861.
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*/
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/*$Id: gxdcolor.h,v 1.9 2002/08/29 00:11:30 dan Exp $ */
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/* Device color representation for Ghostscript */
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#ifndef gxdcolor_INCLUDED
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# define gxdcolor_INCLUDED
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#include "gscsel.h"
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#include "gsdcolor.h"
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#include "gsropt.h"
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#include "gsstruct.h" /* for extern_st, GC procs */
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/* Define opaque types. */
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#ifndef gx_device_DEFINED
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# define gx_device_DEFINED
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typedef struct gx_device_s gx_device;
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#endif
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/*
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* Define a source structure for RasterOp.
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*/
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typedef struct gx_rop_source_s {
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const byte *sdata;
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int sourcex;
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uint sraster;
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gx_bitmap_id id;
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gx_color_index scolors[2];
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bool use_scolors;
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} gx_rop_source_t;
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/*
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* Note that the following definition depends on the gx_color_index for
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* black, which may not be 0. Clients must check this and construct
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* a different null source if necessary.
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*/
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#define gx_rop_no_source_body(black_pixel)\
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NULL, 0, 0, gx_no_bitmap_id, {black_pixel, black_pixel}, true
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#define gx_rop_source_set_color(prs, pixel)\
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((prs)->scolors[0] = (prs)->scolors[1] = (pixel))
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void gx_set_rop_no_source(const gx_rop_source_t **psource,
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gx_rop_source_t *pno_source, gx_device *dev);
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#define set_rop_no_source(source, no_source, dev)\
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gx_set_rop_no_source(&(source), &(no_source), dev)
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/*
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* Define the device color structure per se.
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*/
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/* The typedef is in gsdcolor.h. */
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/*typedef struct gx_device_color_type_s gx_device_color_type_t; */
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struct gx_device_color_type_s {
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/*
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* In order to simplify memory management, we use a union, but since
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* different variants may have different pointer tracing procedures,
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* we have to define a separate GC structure type for each variant.
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*/
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gs_memory_type_ptr_t stype;
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/*
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* Accessors.
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*
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* The "save_dc" method fills in a gx_device_color_saved structure
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* for the operand device color. This is may be used with the
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* "write" and "read" methods (see below) to minimize command list
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* size.
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*
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* The "get_dev_halftone" method returns a pointer to the device
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* halftone used by the current color, or NULL if there is no such
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* halftone (i.e.: the device color is a pure color).
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*
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* The "get_phase" returns true if the device color contains phase
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* information, and sets *pphase to the appropriate value. Halftones
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* that do not use the color information return false.
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*/
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#define dev_color_proc_save_dc(proc)\
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void proc(const gx_device_color * pdevc, gx_device_color_saved * psdc)
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dev_color_proc_save_dc((*save_dc));
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#define dev_color_proc_get_dev_halftone(proc)\
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const gx_device_halftone * proc(const gx_device_color * pdevc)
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dev_color_proc_get_dev_halftone((*get_dev_halftone));
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#define dev_color_proc_get_phase(proc)\
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bool proc(const gx_device_color * pdevc, gs_int_point * pphase)
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dev_color_proc_get_phase((*get_phase));
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/*
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* If necessary and possible, load the halftone or Pattern cache
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* with the rendering of this color.
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*/
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#define dev_color_proc_load(proc)\
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int proc(gx_device_color *pdevc, const gs_imager_state *pis,\
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gx_device *dev, gs_color_select_t select)
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dev_color_proc_load((*load));
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/*
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* Fill a rectangle with the color.
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* We pass the device separately so that pattern fills can
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* substitute a tiled mask clipping device.
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*/
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#define dev_color_proc_fill_rectangle(proc)\
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int proc(const gx_device_color *pdevc, int x, int y, int w, int h,\
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gx_device *dev, gs_logical_operation_t lop, const gx_rop_source_t *source)
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dev_color_proc_fill_rectangle((*fill_rectangle));
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/*
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* Fill a masked region with a color. Nearly all device colors
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* use the default implementation, which simply parses the mask
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* into rectangles and calls fill_rectangle. Note that in this
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* case there is no RasterOp source: the mask is the source.
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*/
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#define dev_color_proc_fill_masked(proc)\
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int proc(const gx_device_color *pdevc, const byte *data, int data_x,\
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int raster, gx_bitmap_id id, int x, int y, int w, int h,\
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gx_device *dev, gs_logical_operation_t lop, bool invert)
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dev_color_proc_fill_masked((*fill_masked));
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/*
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* Test whether this color is equal to another.
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*/
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#define dev_color_proc_equal(proc)\
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bool proc(const gx_device_color *pdevc1, const gx_device_color *pdevc2)
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dev_color_proc_equal((*equal));
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/*
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* Serialize and deserialize a device color.
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*
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* The "write" routine converts a device color into a string for
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* writing to the command list. *psize is the amount of space
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* available. If the saved color and the current color are the same,
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* the routine sets *psize to 0 and returns 1. Otherwise, if *psize
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* is large enough, the procedure sets *psize to the amount actually
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* used and returns 0. If *psize is too small and no other problem
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* is detected, *psize is set to the amount required and
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* gs_error_rangecheck is returned. If some other error is detected,
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* *psize is left unchanged and the error code is returned.
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*
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* The "read" routine converts the string representation back into
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* the full device color structure. The value returned is the number
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* of bytes actually read, or < 0 in the event of an error.
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*
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* As with any instance of virtual serialization, the command list
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* code must include its own identifier of the color space type in
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* the command list, so as to know which read routine to call. The
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* procedures gx_dc_get_type_code and gx_dc_get_type_from_code are
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* provided to support this operation.
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*
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* For the write operation, psdc points to the saved version of the
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* color previously stored for a particular band. When the band is
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* rendered this will be the current device color just before the
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* color being serialized is read. This information can be used to
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* make encoding more efficient, and to discard unnecessary color
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* setting operations. To avoid any optimization, set psdc to be a
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* null pointer.
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*
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* Note that the caller is always responsible for serializing and
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* transmitting the device halftone, if this is required. Because
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* device halftones change infrequently, they are transmitted as
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* "all bands" commands. This is only possible if they are serialized
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* separately, which is why they cannot be handled by these methods.
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*
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* The first device color serialized after the halftone has been
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* changed should always contain complete information; i.e.: psdc
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* should be set to a null pointer. This is necessary as the command
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* list reader may have reset its device color when the halftone is
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* changed, so informaition from the prior device color will no
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* longer be available.
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*
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* For the read and method, the imager state is passed as an operand,
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* which allows the routine to access the current device halftone
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* (always required). Also passed in a pointer to the existing device
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* color, as this is not part of the imager state. If the writer was
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* passed a non-null psdc operand, *prior_devc must reflect the
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* information contained in *psdc.
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*
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* NB: For the read method, pdevc and prior_devc may and usually
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* will be the same. Code implementing this method must be able
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* to handle this situation.
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*
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* The device is provided as an operand for both routines to pass
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* color model information. This allows more compact encoding of
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* various pieces of information, in particular color indices.
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*/
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#define dev_color_proc_write(proc)\
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int proc(const gx_device_color *pdevc, const gx_device_color_saved *psdc,\
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const gx_device * dev, byte *data, uint *psize)
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dev_color_proc_write((*write));
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#define dev_color_proc_read(proc)\
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int proc(gx_device_color *pdevc, const gs_imager_state * pis,\
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const gx_device_color *prior_devc, const gx_device * dev,\
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const byte *data, uint size, gs_memory_t *mem)
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dev_color_proc_read((*read));
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/*
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* Identify which color model components have non-zero intensities in
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* a device color. If this is the case, set the (1 << i)'th bit of
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* *pcomp_bits to 1; otherwise set it to 0. This method is used to
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* support PDF's overprint mode. The *pcomp_bits value is known to be
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* large enough for the number of device color components, and should
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* be initialized to 0 by the client.
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*
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* Returns 0 except for shading and/or color tiling patterns, for
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* which 1 is returned. For those two "colors", lower level device
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* colors must be examined to determine the desired information. This
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* is not a problem for shading colors, as overprint mode does not
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* apply to them. It is potentially a problem for colored tiling
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* patterns, but the situations in which it is a problem other, long-
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* standing implementation difficulties for patterns would also be a
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* problem.
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*
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* Returns of < 0 indicate an error, and shouldn't be possible.
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*/
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#define dev_color_proc_get_nonzero_comps(proc)\
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int proc(const gx_device_color * pdevc, const gx_device * dev,\
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gx_color_index * pcomp_bits)
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dev_color_proc_get_nonzero_comps((*get_nonzero_comps));
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};
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/* Define the default implementation of fill_masked. */
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dev_color_proc_fill_masked(gx_dc_default_fill_masked);
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extern_st(st_device_color);
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/* public_st_device_color() is defined in gsdcolor.h */
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/* Define the standard device color types. */
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/* See gsdcolor.h for details. */
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extern const gx_device_color_type_t
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#define gx_dc_type_none (&gx_dc_type_data_none)
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gx_dc_type_data_none, /* gxdcolor.c */
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#define gx_dc_type_null (&gx_dc_type_data_null)
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gx_dc_type_data_null, /* gxdcolor.c */
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#define gx_dc_type_pure (&gx_dc_type_data_pure)
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gx_dc_type_data_pure, /* gxdcolor.c */
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/*#define gx_dc_type_pattern (&gx_dc_type_data_pattern) */
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/*gx_dc_type_data_pattern, *//* gspcolor.c */
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#define gx_dc_type_ht_binary (&gx_dc_type_data_ht_binary)
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gx_dc_type_data_ht_binary, /* gxht.c */
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#define gx_dc_type_ht_colored (&gx_dc_type_data_ht_colored)
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gx_dc_type_data_ht_colored, /* gxcht.c */
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#define gx_dc_type_wts (&gx_dc_type_data_wts)
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gx_dc_type_data_wts; /* gxwts.c */
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/* the following are exported for the benefit of gsptype1.c */
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extern dev_color_proc_get_nonzero_comps(gx_dc_pure_get_nonzero_comps);
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extern dev_color_proc_get_nonzero_comps(gx_dc_ht_binary_get_nonzero_comps);
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extern dev_color_proc_get_nonzero_comps(gx_dc_ht_colored_get_nonzero_comps);
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/* convert between color types and color type indices */
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extern int gx_get_dc_type_index(const gx_device_color *);
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extern const gx_device_color_type_t * gx_get_dc_type_from_index(int);
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/* the two canonical "get_phase" methods */
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extern dev_color_proc_get_phase(gx_dc_no_get_phase);
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extern dev_color_proc_get_phase(gx_dc_ht_get_phase);
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#define gs_color_writes_pure(pgs)\
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color_writes_pure((pgs)->dev_color, (pgs)->log_op)
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/* Set up device color 1 for writing into a mask cache */
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/* (e.g., the character cache). */
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void gx_set_device_color_1(gs_state * pgs);
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/* Remap the color if necessary. */
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int gx_remap_color(gs_state *);
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#define gx_set_dev_color(pgs)\
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if ( !color_is_set((pgs)->dev_color) )\
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{ int code_dc = gx_remap_color(pgs);\
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if ( code_dc != 0 ) return code_dc;\
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}
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/* Indicate that the device color needs remapping. */
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#define gx_unset_dev_color(pgs)\
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color_unset((pgs)->dev_color)
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/* Load the halftone cache in preparation for drawing. */
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#define gx_color_load_select(pdevc, pis, dev, select)\
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(*(pdevc)->type->load)(pdevc, pis, dev, select)
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#define gx_color_load(pdevc, pis, dev)\
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gx_color_load_select(pdevc, pis, dev, gs_color_select_texture)
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#define gs_state_color_load(pgs)\
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gx_color_load((pgs)->dev_color, (const gs_imager_state *)(pgs),\
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(pgs)->device)
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/* Fill a rectangle with a color. */
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#define gx_device_color_fill_rectangle(pdevc, x, y, w, h, dev, lop, source)\
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(*(pdevc)->type->fill_rectangle)(pdevc, x, y, w, h, dev, lop, source)
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313 |
#define gx_fill_rectangle_device_rop(x, y, w, h, pdevc, dev, lop)\
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314 |
gx_device_color_fill_rectangle(pdevc, x, y, w, h, dev, lop, NULL)
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315 |
#define gx_fill_rectangle_rop(x, y, w, h, pdevc, lop, pgs)\
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316 |
gx_fill_rectangle_device_rop(x, y, w, h, pdevc, (pgs)->device, lop)
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317 |
#define gx_fill_rectangle(x, y, w, h, pdevc, pgs)\
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318 |
gx_fill_rectangle_rop(x, y, w, h, pdevc, (pgs)->log_op, pgs)
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319 |
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320 |
/*
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321 |
* Utilities to write/read color indices. Currently, a very simple mechanism
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322 |
* is used, much simpler than that used by other command-list writers. This
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323 |
* should be sufficient for most situations.
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324 |
*
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325 |
* The operand set and return values are those of the device color write/read
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326 |
* routines.
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327 |
*/
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328 |
extern int gx_dc_write_color( gx_color_index color,
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329 |
const gx_device * dev,
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330 |
byte * pdata,
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331 |
uint * psize );
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332 |
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333 |
extern int gx_dc_read_color( gx_color_index * pcolor,
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334 |
const gx_device * dev,
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335 |
const byte * pdata,
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336 |
int size );
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337 |
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338 |
#endif /* gxdcolor_INCLUDED */
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