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#    Copyright (C) 1991-2000 Aladdin Enterprises.  All rights reserved.
2
# 
3
# This software is provided AS-IS with no warranty, either express or
4
# implied.
5
# 
6
# This software is distributed under license and may not be copied,
7
# modified or distributed except as expressly authorized under the terms
8
# of the license contained in the file LICENSE in this distribution.
9
# 
10
# For more information about licensing, please refer to
11
# http://www.ghostscript.com/licensing/. For information on
12
# commercial licensing, go to http://www.artifex.com/licensing/ or
13
# contact Artifex Software, Inc., 101 Lucas Valley Road #110,
14
# San Rafael, CA  94903, U.S.A., +1(415)492-9861.
15
 
16
# $Id: watcw32.mak,v 1.35 2005/08/31 05:52:32 ray Exp $
17
# watcw32.mak
18
# makefile for Watcom C++ v??, Windows NT or Windows 95 platform.
19
#   Does NOT build gs16spl.exe, which is 16-bit and is used under Win32s.
20
#   Someone with access to the Watcom 16-bit documentation will need to 
21
#   do this.
22
# Created 1997-02-23 by Russell Lang from MSVC++ 4.0 makefile.
23
# Major revisions 1999-07-26 by Ray Johnston.
24
 
25
# ------------------------------- Options ------------------------------- #
26
 
27
###### This section is the only part of the file you should need to edit.
28
 
29
# ------ Generic options ------ #
30
 
31
# Define the directory for the final executable, and the
32
# source, generated intermediate file, and object directories
33
# for the graphics library (GL) and the PostScript/PDF interpreter (PS).
34
 
35
BINDIR=bin
36
GLSRCDIR=src
37
GLGENDIR=obj
38
GLOBJDIR=obj
39
PSSRCDIR=src
40
PSLIBDIR=lib
41
PSGENDIR=obj
42
PSOBJDIR=obj
43
 
44
# Define the root directory for Ghostscript installation.
45
 
46
AROOTDIR=c:/gs
47
GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION)
48
 
49
# Define the directory that will hold documentation at runtime.
50
 
51
GS_DOCDIR=$(GSROOTDIR)/doc
52
 
53
# Define the default directory/ies for the runtime
54
# initialization, resource and font files.  Separate multiple directories with \;.
55
# Use / to indicate directories, not a single \.
56
 
57
GS_LIB_DEFAULT=$(GSROOTDIR)/lib\;$(GSROOTDIR)/Resource\;$(AROOTDIR)/fonts
58
 
59
# Define whether or not searching for initialization files should always
60
# look in the current directory first.  This leads to well-known security
61
# and confusion problems, but users insist on it.
62
# NOTE: this also affects searching for files named on the command line:
63
# see the "File searching" section of Use.htm for full details.
64
# Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended.
65
 
66
SEARCH_HERE_FIRST=1
67
 
68
# Define the name of the interpreter initialization file.
69
# (There is no reason to change this.)
70
 
71
GS_INIT=gs_init.ps
72
 
73
# Choose generic configuration options.
74
 
75
# Setting DEBUG=1 includes debugging features (-Z switch) in the code.
76
# Code runs substantially slower even if no debugging switches are set,
77
# and also takes about another 25K of memory.
78
 
79
DEBUG=0
80
 
81
# Setting TDEBUG=1 includes symbol table information for the debugger,
82
# and also enables stack checking.  Code is substantially slower and larger.
83
 
84
TDEBUG=0
85
 
86
# Setting NOPRIVATE=1 makes private (static) procedures and variables public,
87
# so they are visible to the debugger and profiler.
88
# No execution time or space penalty, just larger .OBJ and .EXE files.
89
 
90
NOPRIVATE=0
91
 
92
# Define the name of the executable file.
93
 
94
GS=gswin32
95
GSCONSOLE=gswin32c
96
GSDLL=gsdll32
97
 
98
# Define the name of a pre-built executable that can be invoked at build
99
# time.  Currently, this is only needed for compiled fonts.  The usual
100
# alternatives are:
101
#   - the standard name of Ghostscript on your system (typically `gs'):
102
BUILD_TIME_GS=gswin32c
103
#   - the name of the executable you are building now.  If you choose this
104
# option, then you must build the executable first without compiled fonts,
105
# and then again with compiled fonts.
106
#BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR)
107
 
108
# To build two small executables and a large DLL use MAKEDLL=1
109
# To build two large executables use MAKEDLL=0
110
 
111
MAKEDLL=1
112
 
113
# Define the directory where the IJG JPEG library sources are stored,
114
# and the major version of the library that is stored there.
115
# You may need to change this if the IJG library version changes.
116
# See jpeg.mak for more information.
117
 
118
JSRCDIR=jpeg
119
JVERSION=6
120
 
121
# Define the directory where the PNG library sources are stored,
122
# and the version of the library that is stored there.
123
# You may need to change this if the libpng version changes.
124
# See libpng.mak for more information.
125
 
126
PSRCDIR=libpng
127
PVERSION=10208
128
 
129
# Define the directory where the zlib sources are stored.
130
# See zlib.mak for more information.
131
 
132
ZSRCDIR=zlib
133
 
134
# Define the jbig2dec library source location.
135
# See jbig2.mak for more information.
136
 
137
!ifndef JBIG2SRCDIR
138
JBIG2SRCDIR=jbig2dec
139
!endif
140
 
141
# Define the directory where the icclib source are stored.
142
# See icclib.mak for more information
143
 
144
ICCSRCDIR=icclib
145
 
146
# Define the directory where the ijs source is stored,
147
# and the process forking method to use for the server.
148
# See ijs.mak for more information.
149
 
150
IJSSRCDIR=ijs
151
IJSEXECTYPE=win
152
 
153
# Define any other compilation flags.
154
 
155
CFLAGS=
156
 
157
# ------ Platform-specific options ------ #
158
 
159
# Define the drive, directory, and compiler name for the Watcom C files.
160
# COMPDIR contains the compiler and linker.
161
# INCDIR contains the include files.
162
# LIBDIR contains the library files.
163
# COMP is the full C compiler path name.
164
# COMPCPP is the full C++ compiler path name.
165
# COMPAUX is the compiler name for DOS utilities.
166
# RCOMP is the resource compiler name.
167
# LINK is the full linker path name.
168
# Note that INCDIR and LIBDIR are always followed by a \,
169
#   so if you want to use the current directory, use an explicit '.'.
170
 
171
COMPBASE=$(%WATCOM)
172
COMPDIR=$(COMPBASE)\binnt
173
INCDIR=$(COMPBASE)\h -i$(COMPBASE)\h\nt
174
LIBDIR=$(COMPBASE)\lib386;$(COMPBASE)\lib386\nt
175
COMP=$(COMPDIR)\wcc386
176
COMPCPP=$(COMPDIR)\wpp386
177
COMPAUX=$(COMPDIR)\wcc386
178
RCOMP=$(COMPDIR)\wrc
179
LINK=$(COMPDIR)\wlink
180
 
181
# Define the processor architecture. (always i386)
182
CPU_FAMILY=i386
183
 
184
# Define the processor (CPU) type.  (386, 486 or 586)
185
CPU_TYPE=486
186
 
187
# Define the math coprocessor (FPU) type.
188
# Options are -1 (optimize for no FPU), 0 (optimize for FPU present,
189
# but do not require a FPU), 87, 287, or 387.
190
# If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387,
191
# since most of these CPUs include the equivalent of an 80387 on-chip;
192
# however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if
193
# you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0.
194
# An xx87 option means that the executable will run only if a FPU
195
# of that type (or higher) is available: this is NOT currently checked
196
# at runtime.
197
 
198
FPU_TYPE=387
199
 
200
# Define the .dev module that implements thread and synchronization
201
# primitives for this platform.  Don't change this unless you really know
202
# what you're doing.
203
 
204
SYNC=winsync
205
 
206
# Do not edit the next group of lines.
207
NUL=
208
DD=$(GLGENDIR)\$(NUL)
209
GLD=$(GLGENDIR)\$(NUL)
210
PSD=$(PSGENDIR)\$(NUL)
211
 
212
# ------ Devices and features ------ #
213
 
214
# Choose the language feature(s) to include.  See gs.mak for details.
215
 
216
FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)epsf.dev
217
 
218
# Choose whether to compile the .ps initialization files into the executable.
219
# See gs.mak for details.
220
 
221
COMPILE_INITS=0
222
 
223
# Choose whether to store band lists on files or in memory.
224
# The choices are 'file' or 'memory'.
225
 
226
BAND_LIST_STORAGE=file
227
 
228
# Choose which compression method to use when storing band lists in memory.
229
# The choices are 'lzw' or 'zlib'.
230
 
231
BAND_LIST_COMPRESSOR=zlib
232
 
233
# Choose the implementation of file I/O: 'stdio', 'fd', or 'both'.
234
# See gs.mak and sfxfd.c for more details.
235
 
236
FILE_IMPLEMENTATION=stdio
237
 
238
# Choose the implementation of stdio: '' for file I/O and 'c' for callouts
239
# See gs.mak and ziodevs.c/ziodevsc.c for more details.
240
 
241
STDIO_IMPLEMENTATION=c
242
 
243
# Choose the device(s) to include.  See devs.mak for details,
244
# devs.mak and contrib.mak for the list of available devices.
245
 
246
DEVICE_DEVS=$(DD)display.dev $(DD)mswindll.dev $(DD)mswinpr2.dev
247
DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev
248
DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev
249
DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev
250
DEVICE_DEVS5=$(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev $(DD)jetp3852.dev $(DD)r4081.dev $(DD)lbp8.dev $(DD)uniprint.dev
251
DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev $(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev
252
DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev
253
DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev $(DD)pcxcmyk.dev
254
DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev $(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev
255
DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev
256
DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev $(DD)tiffgray.dev $(DD)tiff32nc.dev $(DD)tiffsep.dev
257
DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev
258
DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev $(DD)pngalpha.dev
259
DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev $(DD)jpegcmyk.dev
260
DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)ps2write.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev
261
# Overflow for DEVS3,4,5,6,9
262
DEVICE_DEVS16=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev
263
DEVICE_DEVS17=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev
264
DEVICE_DEVS18=
265
DEVICE_DEVS19=
266
DEVICE_DEVS20=
267
 
268
# ---------------------------- End of options ---------------------------- #
269
 
270
# Define the name of the makefile -- used in dependencies.
271
 
272
MAKEFILE=$(PSSRCDIR)\watcw32.mak
273
TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\winlib.mak $(PSSRCDIR)\winint.mak
274
 
275
# Define the executable and shell invocations.
276
 
277
D=\\
278
 
279
EXP=
280
SH=
281
 
282
# Define the arguments for genconf.
283
 
284
CONFILES=-e ~ -p FILE~s~ps
285
CONFLDTR=-o
286
 
287
# Define the generic compilation flags.
288
 
289
PLATOPT=
290
 
291
INTASM=
292
PCFBASM=
293
 
294
# Make sure we get the right default target for make.
295
 
296
dosdefault: default
297
 
298
# Define the compilation flags.
299
 
300
!ifeq CPU_TYPE 586
301
CPFLAGS=-5s
302
!else
303
!ifeq CPU_TYPE 486
304
CPFLAGS=-4s
305
!else
306
!ifeq CPU_TYPE 386
307
CPFLAGS=-3s
308
!else
309
CPFLAGS=
310
!endif
311
!endif
312
!endif
313
 
314
!ifeq FPU_TYPE 586
315
FPFLAGS=-fp5
316
!else
317
!ifeq FPU_TYPE 486
318
FPFLAGS=-fp4
319
!else
320
!ifeq FPU_TYPE 386
321
FPFLAGS=-fp3
322
!else
323
FPFLAGS=
324
!endif
325
!endif
326
!endif
327
 
328
 
329
!ifneq NOPRIVATE 0
330
CP=/DNOPRIVATE
331
!else
332
CP=
333
!endif
334
 
335
!ifneq DEBUG 0
336
CD=-dDEBUG
337
!else
338
CD=
339
!endif
340
 
341
!ifneq TDEBUG 0
342
# What options should WATCOM use for $(CT) when debugging?
343
CT=-d2
344
LCT=DEBUG ALL
345
COMPILE_FULL_OPTIMIZED=    # no optimization when debugging
346
COMPILE_WITH_FRAMES=    # no optimization when debugging
347
COMPILE_WITHOUT_FRAMES=    # no optimization when debugging
348
!else
349
CT=-d1
350
LCT=DEBUG LINES
351
COMPILE_FULL_OPTIMIZED=-oilmre -s
352
COMPILE_WITH_FRAMES=-of+
353
COMPILE_WITHOUT_FRAMES=-s
354
!endif
355
 
356
!ifneq DEBUG 0
357
CS=
358
!else
359
CS=-s
360
!endif
361
 
362
# Specify function prolog type
363
COMPILE_FOR_DLL=-bd
364
COMPILE_FOR_EXE=
365
COMPILE_FOR_CONSOLE_EXE=
366
 
367
GENOPT=-d+ $(CP) $(CD) $(CT) $(CS) -zq -zp8
368
 
369
CCFLAGS=$(PLATOPT) $(FPFLAGS) $(CPFLAGS) $(CFLAGS) $(XCFLAGS)
370
CC=$(COMP) $(CCFLAGS) @$(GLGENDIR)\ccf32.tr
371
CPP=$(COMPCPP) $(CCFLAGS) @$(GLGENDIR)\ccf32.tr
372
!ifneq MAKEDLL 0
373
WX=$(COMPILE_FOR_DLL)
374
!else
375
WX=$(COMPILE_FOR_EXE)
376
!endif
377
CC_WX=$(CC) $(WX)
378
CC_=$(CC_WX) $(COMPILE_FULL_OPTIMIZED)
379
CC_D=$(CC_WX) $(COMPILE_WITH_FRAMES)
380
CC_INT=$(CC)
381
CC_NO_WARN=$(CC_)
382
 
383
# No additional flags are needed for Windows compilation.
384
CCWINFLAGS=
385
 
386
# Compiler for auxiliary programs
387
 
388
CCAUX=$(COMPAUX) -I$(INCDIR) -otexan
389
 
390
# Define the files to be removed by `make clean'.
391
# nmake expands macros when encountered, not when used,
392
# so this must precede the !include statements.
393
 
394
BEGINFILES2=gsdll32.rex gswin32.rex gswin32c.rex
395
 
396
# Define the switches for the compilers.
397
 
398
C_=
399
O_=-fo=
400
RO_=$(O_)
401
 
402
# Include the generic makefiles.
403
 
404
!include $(GLSRCDIR)\version.mak
405
!include $(GLSRCDIR)\winlib.mak
406
!include $(PSSRCDIR)\winint.mak
407
 
408
# -------------------------- Auxiliary programs --------------------------- #
409
 
410
$(GLGENDIR)\ccf32.tr: $(TOP_MAKEFILES)
411
	echo $(GENOPT) -I$(INCDIR) -DCHECK_INTERRUPTS -D_Windows -D__WIN32__ -D_WATCOM_ > $(GLGENDIR)\ccf32.tr
412
 
413
$(ECHOGS_XE): $(GLSRC)echogs.c
414
	$(CCAUX) $(GLSRC)echogs.c $(O_)$(GLOBJ)echogs.obj 
415
	$(LINK) FILE $(GLOBJ)echogs.obj NAME $(ECHOGS_XE)
416
 
417
# Don't create genarch if it's not needed
418
!ifdef GENARCH_XE
419
$(GENARCH_XE): $(GLSRC)genarch.c $(GENARCH_DEPS) $(GLGENDIR)\ccf32.tr
420
	$(CCAUX) $(GLSRC)genarch.c @$(GLGENDIR)\ccf32.tr $(O_)$(GLOBJ)genarch.obj 
421
	$(LINK) FILE $(GLOBJ)genarch.obj NAME $(GENARCH_XE)
422
!endif
423
 
424
$(GENCONF_XE): $(GLSRC)genconf.c $(GENCONF_DEPS)
425
	$(CCAUX) $(GLSRC)genconf.c $(O_)$(GLOBJ)genconf.obj 
426
	$(LINK) FILE $(GLOBJ)genconf.obj NAME $(GENCONF_XE)
427
 
428
$(GENDEV_XE): $(GLSRC)gendev.c $(GENDEV_DEPS)
429
	$(CCAUX) $(GLSRC)gendev.c $(O_)$(GLOBJ)gendev.obj 
430
	$(LINK) FILE $(GLOBJ)gendev.obj NAME $(GENDEV_XE)
431
 
432
$(GENHT_XE): $(GLSRC)genht.c $(GENHT_DEPS)
433
	$(CCAUX) $(GENHT_CFLAGS) $(GLSRC)genht.c $(O_)$(GLOBJ)genht.obj 
434
	$(LINK) FILE $(GLOBJ)genht.obj NAME $(GENHT_XE)
435
 
436
# PSSRC and PSOBJ aren't defined yet, so we spell out the definitions.
437
$(GENINIT_XE): $(PSSRCDIR)$(D)geninit.c $(GENINIT_DEPS)
438
	$(CCAUX) $(PSSRCDIR)$(D)geninit.c $(O_)$(PSOBJDIR)$(D)geninit.obj 
439
	$(LINK) FILE $(GLOBJ)geninit.obj NAME $(GENINIT_XE)
440
 
441
# -------------------------------- Library -------------------------------- #
442
 
443
# make sure the target directories exist - use special Watcom .BEFORE
444
# (This is not the best way to do this, but we will have to wait until
445
# the makefiles get disentangled to do it better.)
446
.BEFORE
447
	@if not exist $(GLGENDIR) mkdir $(GLGENDIR)
448
	@if not exist $(GLOBJDIR) mkdir $(GLOBJDIR)
449
	@if not exist $(PSGENDIR) mkdir $(PSGENDIR)
450
	@if not exist $(PSOBJDIR) mkdir $(PSOBJDIR)
451
	@if not exist $(BINDIR) mkdir $(BINDIR)
452
 
453
# See winlib.mak
454
 
455
# ---------------------------- Watcom objects ----------------------------- #
456
 
457
$(GLOBJ)gp_mktmp.$(OBJ): $(GLSRC)gp_mktmp.c $(stat__h) $(string__h)
458
	$(GLCC) $(GLO_)gp_mktmp.$(OBJ) $(C_) $(GLSRC)gp_mktmp.c
459
 
460
# ----------------------------- Main program ------------------------------ #
461
 
462
#LIBCTR=libc32.tr
463
LIBCTR=
464
 
465
GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe
466
GSDLL_DLL=$(BINDIR)\$(GSDLL).dll
467
 
468
DWOBJLINK=$(PSOBJ)dwdll.obj, $(GLOBJ)dwimg.obj, $(PSOBJ)dwmain.obj, $(GLOBJ)dwtext.obj, $(PSOBJ)gscdefw.obj, $(PSOBJ)gp_wgetw.obj
469
DWOBJNOLINK= $(PSOBJ)dwnodll.obj, $(GLOBJ)dwimg.obj, $(PSOBJ)dwmain.obj, $(GLOBJ)dwtext.obj
470
OBJCLINK=$(PSOBJ)dwmainc.obj, $(PSOBJ)dwdllc.obj, $(PSOBJ)gscdefw.obj, $(PSOBJ)gp_wgetw.obj
471
OBJCNOLINK=$(PSOBJ)dwmainc.obj, $(PSOBJ)dwnodllc.obj
472
 
473
!ifneq MAKEDLL 0
474
 
475
# The non DLL compiles of the some modules also in the DLL
476
$(GLOBJ)gp_wgetw.$(OBJ): $(GLSRC)gp_wgetv.c $(AK) $(gscdefs_h)
477
	$(CC) $(COMPILE_FOR_CONSOLE_EXE) $(GLCCFLAGS) $(CCWINFLAGS) $(I_)$(GLI_)$(_I) $(GLF_) $(GLO_)gp_wgetw.$(OBJ) $(C_) $(GLSRC)gp_wgetv.c
478
 
479
$(GLOBJ)gscdefw.$(OBJ): $(GLGEN)gscdefs.c $(AK) $(gscdefs_h)
480
	$(CC) $(COMPILE_FOR_CONSOLE_EXE) $(GLCCFLAGS) $(CCWINFLAGS) $(I_)$(GLI_)$(_I) $(GLF_) $(GLO_)gscdefw.$(OBJ) $(C_) $(GLGEN)gscdefs.c
481
 
482
# The graphical small EXE loader
483
$(GS_XE): $(GSDLL_DLL) $(PSOBJ)$(GSDLL).lib $(DWOBJ) $(GSCONSOLE_XE) $(PSOBJ)$(GS).res \
484
		$(GLOBJ)gp_wgetw.obj $(GLOBJ)gscdefw.obj
485
	$(LINK) system nt_win $(LCT) Name $(GS_XE) File $(DWOBJLINK) Library $(PSOBJ)$(GSDLL).lib
486
 
487
# The console mode small EXE loader
488
$(GSCONSOLE_XE): $(OBJC) $(PSOBJ)$(GS).res $(PSSRCDIR)\dw32c.def \
489
		$(GLOBJ)gp_wgetw.obj $(GLOBJ)gscdefw.obj
490
	$(LINK) system nt option map $(LCT) Name $(GSCONSOLE_XE) File $(OBJCLINK) Library $(PSOBJ)$(GSDLL).lib
491
 
492
# The big DLL
493
$(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(PSOBJ)$(GSDLL).res 
494
	$(LINK) system nt_dll initinstance terminstance $(LCT) Name $(GSDLL_DLL) File $(GLOBJ)gsdll.obj, $(GLOBJ)gp_mktmp.obj @$(ld_tr) @$(PSSRC)gsdll32w.lnk
495
 
496
$(PSOBJ)$(GSDLL).lib: $(GSDLL_DLL)
497
	erase $(PSOBJ)$(GSDLL).lib
498
	wlib $(PSOBJ)$(GSDLL) +$(GSDLL_DLL)
499
 
500
!else
501
# The big graphical EXE
502
$(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(DWOBJNO) $(PSOBJ)$(GS).res $(PSOBJ)dwmain32.def
503
	$(LINK) option map $(LCT) Name $(GS) File $(GLOBJ)gsdll,$(GLOBJ)gp_mktmp.obj, $(DWOBJNOLINK) @$(ld_tr) 
504
 
505
# The big console mode EXE
506
$(GSCONSOLE_XE):  $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(OBJCNO) $(PSOBJ)$(GS).res $(PSSRCDIR)\dw32c.def
507
	$(LINK) option map $(LCT) Name $(GSCONSOLE_XE) File $(GLOBJ)gsdll, $(GLOBJ)gp_mktmp.obj, $(OBJCNOLINK) @$(ld_tr) 
508
!endif
509
 
510
# end of makefile