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/* Copyright (C) 1992, 1993, 1994 Aladdin Enterprises. All rights reserved.
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This software is provided AS-IS with no warranty, either express or
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implied.
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This software is distributed under license and may not be copied,
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modified or distributed except as expressly authorized under the terms
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of the license contained in the file LICENSE in this distribution.
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For more information about licensing, please refer to
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http://www.ghostscript.com/licensing/. For information on
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commercial licensing, go to http://www.artifex.com/licensing/ or
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contact Artifex Software, Inc., 101 Lucas Valley Road #110,
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San Rafael, CA 94903, U.S.A., +1(415)492-9861.
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*/
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/* $Id: gdevmgr.h,v 1.4 2002/02/21 22:24:51 giles Exp $*/
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/* Common header file for MGR devices */
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#ifndef gdevmgr_INCLUDED
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# define gdevmgr_INCLUDED
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#define MGR_RESERVEDCOLORS 16
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/* Color mapping routines for 8-bit color (with a fixed palette). */
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dev_proc_map_rgb_color(mgr_8bit_map_rgb_color);
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dev_proc_map_color_rgb(mgr_8bit_map_color_rgb);
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/* extract from dump.h */
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/*
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* format for saved bitmaps
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*/
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#define B_PUTHDR8(hdr, w, h, d) ( \
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(hdr)->magic[0] = 'y', (hdr)->magic[1] = 'z', \
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(hdr)->h_wide = (((w) >> 6) & 0x3f) + ' ', \
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(hdr)->l_wide = ((w) & 0x3f) + ' ', \
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(hdr)->h_high = (((h) >> 6) & 0x3f) + ' ', \
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(hdr)->l_high = ((h) & 0x3f) + ' ', \
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(hdr)->depth = ((d) & 0x3f) + ' ', \
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(hdr)->_reserved = ' ' )
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struct b_header {
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char magic[2]; /* magics */
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char h_wide; /* upper byte width (biased with 0x20) */
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char l_wide; /* lower byte width (biased with 0x20) */
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char h_high; /* upper byte height (biased with 0x20) */
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char l_high; /* lower byte height (biased with 0x20) */
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char depth; /* depth (biased with 0x20) */
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char _reserved; /* for alignment */
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};
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/*
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* Color lookup table information
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*/
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struct nclut {
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unsigned short colnum;
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unsigned short red, green, blue;
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} ;
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/* extract from color.h */
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/*
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* MGR Color Definitions
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*/
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#define LUT_BW 0
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#define LUT_GREY 1
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#define LUT_BGREY 2
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#define LUT_VGA 3
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#define LUT_BCT 4
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#define LUT_USER 5
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#define LUT 6
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#define LUT_8 LUT
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#define RGB_RED 0
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#define RGB_GREEN 1
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#define RGB_BLUE 2
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#define RGB 3
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#define LUTENTRIES 16
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#define BW_RED 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0
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#define BW_GREEN BW_RED
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#define BW_BLUE BW_RED
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#define GREY_RED 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
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#define GREY_GREEN GREY_RED
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#define GREY_BLUE GREY_RED
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#define BGREY_RED 1, 0, 2, 8, 4, 3, 13, 11, 7, 6, 10, 12, 14, 5, 9, 15
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#define BGREY_GREEN BGREY_RED
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#define BGREY_BLUE BGREY_RED
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#define VGA_RED 0, 0, 0, 0, 8, 8, 8, 12, 8, 0, 0, 0, 15, 15, 15, 15
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#define VGA_GREEN 0, 0, 8, 8, 0, 0, 8, 12, 8, 0, 15, 15, 0, 0, 15, 15
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#define VGA_BLUE 0, 8, 0, 8, 0, 8, 0, 12, 8, 15, 0, 15, 0, 15, 0, 15
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#define BCT_RED 1, 7, 6, 15, 14, 3, 13, 11, 7, 13, 13, 15, 15, 5, 9, 15
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#define BCT_GREEN 1, 7, 13, 12, 5, 3, 13, 11, 7, 14, 15, 15, 14, 5, 9, 15
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#define BCT_BLUE 1, 14, 6, 8, 5, 3, 13, 11, 7, 15, 14, 12, 13, 5, 9, 15
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#define USER_RED 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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#define USER_GREEN USER_RED
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#define USER_BLUE USER_RED
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static char mgrlut[LUT][RGB][LUTENTRIES] = {
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{ { BW_RED }, { BW_GREEN }, { BW_BLUE } },
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{ { GREY_RED }, { GREY_GREEN }, { GREY_BLUE } },
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{ { BGREY_RED }, { BGREY_GREEN }, { BGREY_BLUE } },
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{ { VGA_RED }, { VGA_GREEN }, { VGA_BLUE } },
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{ { BCT_RED }, { BCT_GREEN }, { BCT_BLUE } },
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{ { USER_RED }, { USER_GREEN }, { USER_BLUE } }
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};
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#endif /* gdevmgr_INCLUDED */
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