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/* Copyright (C) 1999, 2000 Aladdin Enterprises. All rights reserved.
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This software is provided AS-IS with no warranty, either express or
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implied.
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This software is distributed under license and may not be copied,
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modified or distributed except as expressly authorized under the terms
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of the license contained in the file LICENSE in this distribution.
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For more information about licensing, please refer to
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http://www.ghostscript.com/licensing/. For information on
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commercial licensing, go to http://www.artifex.com/licensing/ or
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contact Artifex Software, Inc., 101 Lucas Valley Road #110,
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San Rafael, CA 94903, U.S.A., +1(415)492-9861.
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*/
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/* $Id: gxhtbit.c,v 1.5 2002/02/21 22:24:53 giles Exp $ */
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/* Halftone bit updating for imaging library */
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#include "memory_.h"
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#include "gx.h"
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#include "gserrors.h"
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#include "gsbitops.h"
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#include "gscdefs.h"
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#include "gxbitmap.h"
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#include "gxhttile.h"
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#include "gxtmap.h"
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#include "gxdht.h"
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#include "gxdhtres.h"
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extern_gx_device_halftone_list();
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/*
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* Construct a standard-representation order from a threshold array.
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*/
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private int
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construct_ht_order_default(gx_ht_order *porder, const byte *thresholds)
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{
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gx_ht_bit *bits = (gx_ht_bit *)porder->bit_data;
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uint i;
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for (i = 0; i < porder->num_bits; i++)
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bits[i].mask = max(1, thresholds[i]);
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gx_ht_complete_threshold_order(porder);
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return 0;
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}
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/*
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* Construct a short-representation order from a threshold array.
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* Uses porder->width, num_levels, num_bits, levels, bit_data;
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* sets porder->levels[], bit_data[].
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*/
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private int
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construct_ht_order_short(gx_ht_order *porder, const byte *thresholds)
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{
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uint size = porder->num_bits;
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uint i;
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ushort *bits = (ushort *)porder->bit_data;
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uint *levels = porder->levels;
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uint num_levels = porder->num_levels;
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memset(levels, 0, num_levels * sizeof(*levels));
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/* Count the number of threshold elements with each value. */
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for (i = 0; i < size; i++) {
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uint value = max(1, thresholds[i]);
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if (value + 1 < num_levels)
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levels[value + 1]++;
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}
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for (i = 2; i < num_levels; ++i)
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levels[i] += levels[i - 1];
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/* Now construct the actual order. */
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{
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uint width = porder->width;
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uint padding = bitmap_raster(width) * 8 - width;
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for (i = 0; i < size; i++) {
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uint value = max(1, thresholds[i]);
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/* Adjust the bit index to account for padding. */
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bits[levels[value]++] = i + (i / width * padding);
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}
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}
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/* Check whether this is a predefined halftone. */
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{
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const gx_dht_proc *phtrp = gx_device_halftone_list;
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for (; *phtrp; ++phtrp) {
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const gx_device_halftone_resource_t *const *pphtr = (*phtrp)();
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const gx_device_halftone_resource_t *phtr;
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while ((phtr = *pphtr++) != 0) {
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if (phtr->Width == porder->width &&
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phtr->Height == porder->height &&
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phtr->elt_size == sizeof(ushort) &&
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!memcmp(phtr->levels, levels, num_levels * sizeof(*levels)) &&
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!memcmp(phtr->bit_data, porder->bit_data,
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size * phtr->elt_size)
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) {
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/*
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* This is a predefined halftone. Free the levels and
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* bit_data arrays, replacing them with the built-in ones.
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*/
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if (porder->data_memory) {
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gs_free_object(porder->data_memory, porder->bit_data,
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"construct_ht_order_short(bit_data)");
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gs_free_object(porder->data_memory, porder->levels,
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"construct_ht_order_short(levels)");
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}
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porder->data_memory = 0;
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porder->levels = (uint *)phtr->levels; /* actually const */
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porder->bit_data = (void *)phtr->bit_data; /* actually const */
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goto out;
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}
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}
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}
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}
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out:
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return 0;
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}
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/* Return the bit coordinate using the standard representation. */
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private int
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ht_bit_index_default(const gx_ht_order *porder, uint index, gs_int_point *ppt)
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{
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const gx_ht_bit *phtb = &((const gx_ht_bit *)porder->bit_data)[index];
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uint offset = phtb->offset;
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int bit = 0;
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while (!(((const byte *)&phtb->mask)[bit >> 3] & (0x80 >> (bit & 7))))
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++bit;
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ppt->x = (offset % porder->raster * 8) + bit;
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ppt->y = offset / porder->raster;
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return 0;
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}
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/* Return the bit coordinate using the short representation. */
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private int
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ht_bit_index_short(const gx_ht_order *porder, uint index, gs_int_point *ppt)
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{
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uint bit_index = ((const ushort *)porder->bit_data)[index];
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uint bit_raster = porder->raster * 8;
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ppt->x = bit_index % bit_raster;
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ppt->y = bit_index / bit_raster;
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return 0;
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}
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/* Update a halftone tile using the default order representation. */
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private int
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render_ht_default(gx_ht_tile *pbt, int level, const gx_ht_order *porder)
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{
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int old_level = pbt->level;
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register const gx_ht_bit *p =
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(const gx_ht_bit *)porder->bit_data + old_level;
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register byte *data = pbt->tiles.data;
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/*
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* Invert bits between the two levels. Note that we can use the same
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* loop to turn bits either on or off, using xor. The Borland compiler
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* generates truly dreadful code if we don't use a temporary, and it
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* doesn't hurt better compilers, so we always use one.
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*/
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#define INVERT_DATA(i)\
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BEGIN\
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ht_mask_t *dp = (ht_mask_t *)&data[p[i].offset];\
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*dp ^= p[i].mask;\
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END
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#ifdef DEBUG
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# define INVERT(i)\
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BEGIN\
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if_debug3('H', "[H]invert level=%d offset=%u mask=0x%x\n",\
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(int)(p + i - (const gx_ht_bit *)porder->bit_data),\
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p[i].offset, p[i].mask);\
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INVERT_DATA(i);\
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END
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#else
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# define INVERT(i) INVERT_DATA(i)
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#endif
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sw:switch (level - old_level) {
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default:
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if (level > old_level) {
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INVERT(0); INVERT(1); INVERT(2); INVERT(3);
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p += 4; old_level += 4;
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} else {
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INVERT(-1); INVERT(-2); INVERT(-3); INVERT(-4);
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p -= 4; old_level -= 4;
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}
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goto sw;
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case 7: INVERT(6);
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case 6: INVERT(5);
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case 5: INVERT(4);
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case 4: INVERT(3);
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case 3: INVERT(2);
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case 2: INVERT(1);
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case 1: INVERT(0);
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case 0: break; /* Shouldn't happen! */
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case -7: INVERT(-7);
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case -6: INVERT(-6);
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case -5: INVERT(-5);
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case -4: INVERT(-4);
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case -3: INVERT(-3);
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case -2: INVERT(-2);
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case -1: INVERT(-1);
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}
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#undef INVERT_DATA
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#undef INVERT
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return 0;
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}
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/* Update a halftone tile using the short representation. */
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private int
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render_ht_short(gx_ht_tile *pbt, int level, const gx_ht_order *porder)
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{
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int old_level = pbt->level;
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register const ushort *p = (const ushort *)porder->bit_data + old_level;
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register byte *data = pbt->tiles.data;
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/* Invert bits between the two levels. */
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#define INVERT_DATA(i)\
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BEGIN\
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uint bit_index = p[i];\
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byte *dp = &data[bit_index >> 3];\
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*dp ^= 0x80 >> (bit_index & 7);\
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END
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#ifdef DEBUG
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# define INVERT(i)\
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BEGIN\
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if_debug3('H', "[H]invert level=%d offset=%u mask=0x%x\n",\
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(int)(p + i - (const ushort *)porder->bit_data),\
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p[i] >> 3, 0x80 >> (p[i] & 7));\
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INVERT_DATA(i);\
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END
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#else
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# define INVERT(i) INVERT_DATA(i)
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#endif
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sw:switch (level - old_level) {
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default:
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if (level > old_level) {
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INVERT(0); INVERT(1); INVERT(2); INVERT(3);
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p += 4; old_level += 4;
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} else {
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INVERT(-1); INVERT(-2); INVERT(-3); INVERT(-4);
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p -= 4; old_level -= 4;
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}
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goto sw;
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case 7: INVERT(6);
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case 6: INVERT(5);
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case 5: INVERT(4);
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case 4: INVERT(3);
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case 3: INVERT(2);
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case 2: INVERT(1);
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case 1: INVERT(0);
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case 0: break; /* Shouldn't happen! */
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case -7: INVERT(-7);
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case -6: INVERT(-6);
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case -5: INVERT(-5);
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case -4: INVERT(-4);
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case -3: INVERT(-3);
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case -2: INVERT(-2);
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case -1: INVERT(-1);
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}
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#undef INVERT_DATA
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#undef INVERT
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return 0;
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}
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/* Define the procedure vectors for the order data implementations. */
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const gx_ht_order_procs_t ht_order_procs_table[2] = {
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{ sizeof(gx_ht_bit), construct_ht_order_default, ht_bit_index_default,
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render_ht_default },
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{ sizeof(ushort), construct_ht_order_short, ht_bit_index_short,
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render_ht_short }
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};
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