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Installing libpng version 1.2.8 - December 3, 2004
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Before installing libpng, you must first install zlib.  zlib
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can usually be found wherever you got libpng.  zlib can be
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placed in another directory, at the same level as libpng.
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Note that your system might already have a preinstalled
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zlib, but you will still need to have access to the
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zlib.h and zconf.h include files that correspond to the
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version of zlib that's installed.
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You can rename the directories that you downloaded (they
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might be called "libpng-1.2.8" or "lpng109" and "zlib-1.2.1"
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or "zlib121") so that you have directories called "zlib" and "libpng".
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Your directory structure should look like this:
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   ..       (the parent directory)
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      libpng  (this directory)
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          INSTALL (this file)
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          README
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          *.h
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          *.c
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          contrib
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             gregbook
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             pngminus
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             pngsuite
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             visupng
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          projects
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             beos
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             c5builder (Borland)
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             visualc6 (msvc)
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             netware.txt
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             wince.txt
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          scripts
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             makefile.*
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          pngtest.png
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          etc.
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      zlib
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          README
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          *.h
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          *.c
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          contrib
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          etc.
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If the line endings in the files look funny, you may wish to get the other
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distribution of libpng.  It is available in both tar.gz (UNIX style line
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endings) and zip (DOS style line endings) formats.
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If you are building libpng with MSVC, you can enter the
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libpng projects\visualc6 directory and follow the instructions in
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projects\visualc6\README.txt.
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You can build libpng for WindowsCE by downloading and installing
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the projects\wince directory as instructed in the projects\wince.txt file, and
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then following the instructions in the README* files.  Similarly, you can
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build libpng for Netware or Beos as instructed in projects\netware.txt
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or projects\beos.
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Else enter the zlib directory and follow the instructions in zlib/README,
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then come back here and choose the appropriate makefile.sys in the scripts
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directory.
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The files that are presently available in the scripts directory
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include
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 makefile.std      =>  Generic UNIX makefile (cc, creates static libpng.a)
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 makefile.elf      =>  Linux/ELF makefile symbol versioning,
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                       gcc, creates libpng12.so.0.1.2.8)
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 makefile.linux    =>  Linux/ELF makefile
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                       (gcc, creates libpng12.so.0.1.2.8)
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 makefile.gcmmx    =>  Linux/ELF makefile
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                       (gcc, creates libpng12.so.0.1.2.8,
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                       uses assembler code tuned for Intel MMX platform)
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 makefile.gcc      =>  Generic makefile (gcc, creates static libpng.a)
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 makefile.knr      =>  Archaic UNIX Makefile that converts files with
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                       ansi2knr (Requires ansi2knr.c from
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                       ftp://ftp.cs.wisc.edu/ghost)
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 makefile.aix      =>  AIX/gcc makefile
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 makefile.cygwin   =>  Cygwin/gcc makefile
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 makefile.darwin   =>  Darwin makefile, can use on MacosX
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 makefile.dec      =>  DEC Alpha UNIX makefile
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 makefile.freebsd  =>  FreeBSD makefile
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 makefile.hpgcc    =>  HPUX makefile using gcc
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 makefile.hpux     =>  HPUX (10.20 and 11.00) makefile
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 makefile.hp64     =>  HPUX (10.20 and 11.00) makefile, 64-bit
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 makefile.ibmc     =>  IBM C/C++ version 3.x for Win32 and OS/2 (static)
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 makefile.intel    =>  Intel C/C++ version 4.0 and later
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 libpng.icc        =>  Project file for IBM VisualAge/C++ version 4.0 or later
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 makefile.netbsd   =>  NetBSD/cc makefile, uses PNGGCCRD, makes libpng.so.
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 makefile.ne12bsd  =>  NetBSD/cc makefile, uses PNGGCCRD,
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                       makes libpng12.so
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 makefile.openbsd  =>  OpenBSD makefile
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 makefile.sgi      =>  Silicon Graphics IRIX makefile (cc, creates static lib)
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 makefile.sggcc    =>  Silicon Graphics (gcc,
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                       creates libpng12.so.0.1.2.8)
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 makefile.sunos    =>  Sun makefile
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 makefile.solaris  =>  Solaris 2.X makefile (gcc,
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                       creates libpng12.so.0.1.2.8)
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 makefile.so9      =>  Solaris 9 makefile (gcc,
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                       creates libpng12.so.0.1.2.8)
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 makefile.32sunu   =>  Sun Ultra 32-bit makefile
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 makefile.64sunu   =>  Sun Ultra 64-bit makefile
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 makefile.sco      =>  For SCO OSr5  ELF and Unixware 7 with Native cc
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 makefile.mips     =>  MIPS makefile
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 makefile.acorn    =>  Acorn makefile
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 makefile.amiga    =>  Amiga makefile
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 smakefile.ppc     =>  AMIGA smakefile for SAS C V6.58/7.00 PPC compiler
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                       (Requires SCOPTIONS, copied from scripts/SCOPTIONS.ppc)
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 makefile.atari    =>  Atari makefile
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 makefile.beos     =>  BEOS makefile for X86
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 makefile.bor      =>  Borland makefile (uses bcc)
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 makefile.bc32     =>  32-bit Borland C++ (all modules compiled in C mode)
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 makefile.tc3      =>  Turbo C 3.0 makefile
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 makefile.dj2      =>  DJGPP 2 makefile
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 makefile.msc      =>  Microsoft C makefile
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 makefile.vcawin32 =>  makefile for Microsoft Visual C++ 5.0 and later (uses
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                       assembler code tuned for Intel MMX platform)
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 makefile.vcwin32  =>  makefile for Microsoft Visual C++ 4.0 and later (does
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                       not use assembler code)
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 makefile.os2      =>  OS/2 Makefile (gcc and emx, requires pngos2.def)
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 pngos2.def        =>  OS/2 module definition file used by makefile.os2
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 makefile.watcom   =>  Watcom 10a+ Makefile, 32-bit flat memory model
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 makevms.com       =>  VMS build script
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 descrip.mms       =>  VMS makefile for MMS or MMK
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 SCOPTIONS.ppc     =>  Used with smakefile.ppc
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Copy the file (or files) that you need from the
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scripts directory into this directory, for example
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   MSDOS example: copy scripts\makefile.msc makefile
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   UNIX example:    cp scripts/makefile.std makefile
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Read the makefile to see if you need to change any source or
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target directories to match your preferences.
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Then read pngconf.h to see if you want to make any configuration
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changes.
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Then just run "make" which will create the libpng library in
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this directory and "make test" which will run a quick test that reads
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the "pngtest.png" file and writes a "pngout.png" file that should be
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identical to it.  Look for "9782 zero samples" in the output of the
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test.  For more confidence, you can run another test by typing
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"pngtest pngnow.png" and looking for "289 zero samples" in the output.
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Also, you can run "pngtest -m contrib/pngsuite/*.png" and compare
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your output with the result shown in contrib/pngsuite/README.
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Most of the makefiles will allow you to run "make install" to
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put the library in its final resting place (if you want to
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do that, run "make install" in the zlib directory first if necessary).
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Some also allow you to run "make test-installed" after you have
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run "make install".
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If you encounter a compiler error message complaining about the
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lines
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      __png.h__ already includes setjmp.h;
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      __dont__ include it again.;
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This means you have compiled another module that includes setjmp.h,
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which is hazardous because the two modules might not include exactly
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the same setjmp.h.  If you are sure that you know what you are doing
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and that they are exactly the same, then you can comment out or
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delete the two lines.  Better yet, use the cexcept interface
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instead, as demonstrated in contrib/visupng of the libpng distribution.
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Further information can be found in the README and libpng.txt
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files, in the individual makefiles, in png.h, and the manual pages
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libpng.3 and png.5.