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/* Copyright (C) 1995, 1996, 1999, 2002 Aladdin Enterprises.  All rights reserved.
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  This software is provided AS-IS with no warranty, either express or
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  implied.
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  This software is distributed under license and may not be copied,
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  modified or distributed except as expressly authorized under the terms
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  of the license contained in the file LICENSE in this distribution.
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  For more information about licensing, please refer to
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  http://www.ghostscript.com/licensing/. For information on
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  commercial licensing, go to http://www.artifex.com/licensing/ or
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  contact Artifex Software, Inc., 101 Lucas Valley Road #110,
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  San Rafael, CA  94903, U.S.A., +1(415)492-9861.
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*/
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/* $Id: gxobj.h,v 1.7 2005/10/12 10:45:21 leonardo Exp $ */
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/* Memory manager implementation structures for Ghostscript */
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#ifndef gxobj_INCLUDED
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#  define gxobj_INCLUDED
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#include "gxbitmap.h"
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#ifdef DEBUG
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#define IGC_PTR_STABILITY_CHECK 0
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#else
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#define IGC_PTR_STABILITY_CHECK 0
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#endif
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/* ================ Objects ================ */
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/*
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 * Object headers have the form:
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	-l- -mark/back-
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	-size-
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	-type/reloc-
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 * l (aLone) is a single bit.  Mark/back is 1 bit shorter than a uint.  We
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 * round the header size up to the next multiple of the most severe
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 * alignment restriction (4 or 8 bytes).
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 *
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 * The mark/back field is used for the mark during the marking phase of
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 * garbage collection, and for a back pointer value during the compaction
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 * phase.  Since we want to be able to collect local VM independently of
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 * global VM, we need two different distinguished mark values:
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 *      - For local objects that have not been traced and should be freed
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 *      (compacted out), we use 1...11 in the mark field (o_unmarked).
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 *      - For global objects that have not been traced but should be kept,
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 *      we use 1...10 in the mark field (o_untraced).
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 * Note that neither of these values is a possible real relocation value.
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 *
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 * The back pointer's meaning depends on whether the object is
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 * free (unmarked) or in use (marked):
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 *      - In free objects, the back pointer is an offset from the object
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 * header back to a chunk_head_t structure that contains the location
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 * to which all the data in this chunk will get moved; the reloc field
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 * contains the amount by which the following run of useful objects
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 * will be relocated downwards.
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 *      - In useful objects, the back pointer is an offset from the object
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 * back to the previous free object; the reloc field is not used (it
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 * overlays the type field).
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 * These two cases can be distinguished when scanning a chunk linearly,
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 * but when simply examining an object via a pointer, the chunk pointer
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 * is also needed.
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 */
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#define obj_flag_bits 1
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#define obj_mb_bits (arch_sizeof_int * 8 - obj_flag_bits)
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#define o_unmarked (((uint)1 << obj_mb_bits) - 1)
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#define o_set_unmarked(pp)\
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  ((pp)->o_smark = o_unmarked)
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#define o_is_unmarked(pp)\
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  ((pp)->o_smark == o_unmarked)
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#define o_untraced (((uint)1 << obj_mb_bits) - 2)
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#define o_set_untraced(pp)\
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  ((pp)->o_smark = o_untraced)
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#define o_is_untraced(pp)\
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  ((pp)->o_smark == o_untraced)
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#define o_marked 0
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#define o_mark(pp)\
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  ((pp)->o_smark = o_marked)
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#define obj_back_shift obj_flag_bits
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#define obj_back_scale (1 << obj_back_shift)
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typedef struct obj_header_data_s {
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    union _f {
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	struct _h {
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	    unsigned alone:1;
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	} h;
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	struct _m {
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	    unsigned _:1, smark:obj_mb_bits;
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	} m;
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	struct _b {
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	    unsigned _:1, back:obj_mb_bits;
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	} b;
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    } f;
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    uint size;
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    union _t {
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	gs_memory_type_ptr_t type;
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	uint reloc;
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    } t;
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#   if IGC_PTR_STABILITY_CHECK
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    unsigned space_id:3; /* r_space_bits + 1 bit for "instability". */
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#   endif
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} obj_header_data_t;
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/*
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 * Define the alignment modulus for aligned objects.  We assume all
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 * alignment values are powers of 2; we can avoid nested 'max'es that way.
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 * The final | is because back pointer values are divided by obj_back_scale,
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 * so objects must be aligned at least 0 mod obj_back_scale.
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 *
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 * Note: OBJECTS ARE NOT GUARANTEED to be aligned any more strictly than
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 * required by the hardware, regardless of the value of obj_align_mod.
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 * See gsmemraw.h for more information about this.
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 */
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#define obj_align_mod\
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  (((arch_align_memory_mod - 1) |\
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    (align_bitmap_mod - 1) |\
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    (obj_back_scale - 1)) + 1)
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/* The only possible values for obj_align_mod are 4, 8, or 16.... */
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#if obj_align_mod == 4
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#  define log2_obj_align_mod 2
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#else
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#if obj_align_mod == 8
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#  define log2_obj_align_mod 3
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#else
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#if obj_align_mod == 16
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#  define log2_obj_align_mod 4
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#endif
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#endif
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#endif
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#define obj_align_mask (obj_align_mod-1)
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#define obj_align_round(siz)\
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  (uint)(((siz) + obj_align_mask) & -obj_align_mod)
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#define obj_size_round(siz)\
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  obj_align_round((siz) + sizeof(obj_header_t))
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/* Define the real object header type, taking alignment into account. */
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struct obj_header_s {		/* must be a struct because of forward reference */
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    union _d {
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	obj_header_data_t o;
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	byte _pad[ROUND_UP(sizeof(obj_header_data_t), obj_align_mod)];
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    }
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    d;
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};
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/* Define some reasonable abbreviations for the fields. */
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#define o_alone d.o.f.h.alone
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#define o_back d.o.f.b.back
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#define o_smark d.o.f.m.smark
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#define o_size d.o.size
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#define o_type d.o.t.type
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#define o_nreloc d.o.t.reloc
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/*
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 * The macros for getting the sizes of objects all take pointers to
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 * the object header, for use when scanning storage linearly.
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 */
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#define pre_obj_contents_size(pp)\
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  ((pp)->o_size)
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#define pre_obj_rounded_size(pp)\
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  obj_size_round(pre_obj_contents_size(pp))
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#define pre_obj_next(pp)\
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  ((obj_header_t *)((byte *)(pp) + obj_align_round(\
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    pre_obj_contents_size(pp) + sizeof(obj_header_t) )))
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/*
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 * Define the header that free objects point back to when relocating.
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 * Every chunk, including inner chunks, has one of these.
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 */
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typedef struct chunk_head_s {
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    byte *dest;			/* destination for objects */
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#if obj_align_mod > arch_sizeof_ptr
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    byte *_pad[obj_align_mod / arch_sizeof_ptr - 1];
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#endif
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    obj_header_t free;		/* header for a free object, */
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    /* in case the first real object */
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    /* is in use */
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} chunk_head_t;
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#endif /* gxobj_INCLUDED */