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99 7u83 1
/*
2
 * This code contains changes by
3
 *      Gunnar Ritter, Freiburg i. Br., Germany, 2002. All rights reserved.
4
 *
5
 * Conditions 1, 2, and 4 and the no-warranty notice below apply
6
 * to these changes.
7
 *
8
 *
9
 * Copyright (c) 1980, 1993
10
 * 	The Regents of the University of California.  All rights reserved.
11
 *
12
 * Redistribution and use in source and binary forms, with or without
13
 * modification, are permitted provided that the following conditions
14
 * are met:
15
 * 1. Redistributions of source code must retain the above copyright
16
 *    notice, this list of conditions and the following disclaimer.
17
 * 2. Redistributions in binary form must reproduce the above copyright
18
 *    notice, this list of conditions and the following disclaimer in the
19
 *    documentation and/or other materials provided with the distribution.
20
 * 3. All advertising materials mentioning features or use of this software
21
 *    must display the following acknowledgement:
22
 * 	This product includes software developed by the University of
23
 * 	California, Berkeley and its contributors.
24
 * 4. Neither the name of the University nor the names of its contributors
25
 *    may be used to endorse or promote products derived from this software
26
 *    without specific prior written permission.
27
 *
28
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
29
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
32
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
37
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38
 * SUCH DAMAGE.
39
 *
40
 *
41
 * Copyright(C) Caldera International Inc. 2001-2002. All rights reserved.
42
 *
43
 * Redistribution and use in source and binary forms, with or without
44
 * modification, are permitted provided that the following conditions
45
 * are met:
46
 *   Redistributions of source code and documentation must retain the
47
 *    above copyright notice, this list of conditions and the following
48
 *    disclaimer.
49
 *   Redistributions in binary form must reproduce the above copyright
50
 *    notice, this list of conditions and the following disclaimer in the
51
 *    documentation and/or other materials provided with the distribution.
52
 *   All advertising materials mentioning features or use of this software
53
 *    must display the following acknowledgement:
54
 *      This product includes software developed or owned by Caldera
55
 *      International, Inc.
56
 *   Neither the name of Caldera International, Inc. nor the names of
57
 *    other contributors may be used to endorse or promote products
58
 *    derived from this software without specific prior written permission.
59
 *
60
 * USE OF THE SOFTWARE PROVIDED FOR UNDER THIS LICENSE BY CALDERA
61
 * INTERNATIONAL, INC. AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR
62
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
63
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
64
 * ARE DISCLAIMED. IN NO EVENT SHALL CALDERA INTERNATIONAL, INC. BE
65
 * LIABLE FOR ANY DIRECT, INDIRECT INCIDENTAL, SPECIAL, EXEMPLARY, OR
66
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
67
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
68
 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
69
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
70
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
71
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
72
 */
73
 
74
#ifndef	lint
75
#ifdef	DOSCCS
76
static char sccsid[] = "@(#)ex_vwind.c	1.9 (gritter) 11/23/04";
77
#endif
78
#endif
79
 
80
/* from ex_vwind.c	7.3 (Berkeley) 6/7/85 */
81
 
82
#include "ex.h"
83
#include "ex_tty.h"
84
#include "ex_vis.h"
85
 
86
/*
87
 * Routines to adjust the window, showing specified lines
88
 * in certain positions on the screen, and scrolling in both
89
 * directions.  Code here is very dependent on mode (open versus visual).
90
 */
91
 
92
/*
93
 * Move in a nonlocal way to line addr.
94
 * If it isn't on screen put it in specified context.
95
 * New position for cursor is curs.
96
 * Like most routines here, we vsave().
97
 */
98
void 
99
vmoveto(register line *addr, char *curs, int context)
100
{
101
 
102
	markit(addr);
103
	vsave();
104
	vjumpto(addr, curs, context);
105
}
106
 
107
/*
108
 * Vjumpto is like vmoveto, but doesn't mark previous
109
 * context or save linebuf as current line.
110
 */
111
void 
112
vjumpto(register line *addr, char *curs, int context)
113
{
114
 
115
	noteit(0);
116
	if (context != 0)
117
		vcontext(addr, context);
118
	else
119
		vshow(addr, NOLINE);
120
	noteit(1);
121
	vnline(curs);
122
}
123
 
124
/*
125
 * Go up or down cnt (negative is up) to new position curs.
126
 */
127
void 
128
vupdown(register int cnt, char *curs)
129
{
130
 
131
	if (cnt > 0)
132
		vdown(cnt, 0, 0);
133
	else if (cnt < 0)
134
		vup(-cnt, 0, 0);
135
	if (vcnt == 0)
136
		vrepaint(curs);
137
	else
138
		vnline(curs);
139
}
140
 
141
/*
142
 * Go up cnt lines, afterwards preferring to be ind
143
 * logical lines from the top of the screen.
144
 * If scroll, then we MUST use a scroll.
145
 * Otherwise clear and redraw if motion is far.
146
 */
147
void 
148
vup(register int cnt, register int ind, int scroll)
149
{
150
	register int i, tot;
151
 
152
	if (dot == one) {
153
		beep();
154
		return;
155
	}
156
	vsave();
157
	i = lineDOT() - 1;
158
	if (cnt > i) {
159
		ind -= cnt - i;
160
		if (ind < 0)
161
			ind = 0;
162
		cnt = i;
163
	}
164
	if (!scroll && cnt <= vcline) {
165
		vshow(dot - cnt, NOLINE);
166
		return;
167
	}
168
	cnt -= vcline, dot -= vcline, vcline = 0;
169
	if (hold & HOLDWIG)
170
		goto contxt;
171
	if (state == VISUAL && !AL && !SR &&
172
	    cnt <= WTOP - ZERO && vfit(dot - cnt, cnt) <= WTOP - ZERO)
173
		goto okr;
174
	tot = WECHO - ZERO;
175
	if (state != VISUAL || (!AL && !SR) || (!scroll && (cnt > tot || vfit(dot - cnt, cnt) > tot / 3 + 1))) {
176
		if (ind > basWLINES / 2)
177
			ind = basWLINES / 3;
178
contxt:
179
		vcontext(dot + ind - cnt, '.');
180
		return;
181
	}
182
okr:
183
	vrollR(cnt);
184
	if (scroll) {
185
		vcline += ind, dot += ind;
186
		if (vcline >= vcnt)
187
			dot -= vcline - vcnt + 1, vcline = vcnt - 1;
188
		getDOT();
189
	}
190
}
191
 
192
/*
193
 * Like vup, but scrolling down.
194
 */
195
void 
196
vdown(register int cnt, register int ind, int scroll)
197
{
198
	register int i, tot;
199
 
200
	if (dot == dol) {
201
		beep();
202
		return;
203
	}
204
	vsave();
205
	i = dol - dot;
206
	if (cnt > i) {
207
		ind -= cnt - i;
208
		if (ind < 0)
209
			ind = 0;
210
		cnt = i;
211
	}
212
	i = vcnt - vcline - 1;
213
	if (!scroll && cnt <= i) {
214
		vshow(dot + cnt, NOLINE);
215
		return;
216
	}
217
	cnt -= i, dot += i, vcline += i;
218
	if (hold & HOLDWIG)
219
		goto dcontxt;
220
	if (!scroll) {
221
		tot = WECHO - ZERO;
222
		if (state != VISUAL || cnt - tot > 0 || vfit(dot, cnt) > tot / 3 + 1) {
223
dcontxt:
224
			vcontext(dot + cnt, '.');
225
			return;
226
		}
227
	}
228
	if (cnt > 0)
229
		vroll(cnt);
230
	if (state == VISUAL && scroll) {
231
		vcline -= ind, dot -= ind;
232
		if (vcline < 0)
233
			dot -= vcline, vcline = 0;
234
		getDOT();
235
	}
236
}
237
 
238
/*
239
 * Show line addr in context where on the screen.
240
 * Work here is in determining new top line implied by
241
 * this placement of line addr, since we always draw from the top.
242
 */
243
void 
244
vcontext(register line *addr, int where)
245
{
246
	register line *top;
247
 
248
	getline(*addr);
249
	if (state != VISUAL)
250
		top = addr;
251
	else switch (where) {
252
 
253
	case '^':
254
		addr = vback(addr, basWLINES - vdepth());
255
		getline(*addr);
256
		/* fall into ... */
257
 
258
	case '-':
259
		top = vback(addr, basWLINES - vdepth());
260
		getline(*addr);
261
		break;
262
 
263
	case '.':
264
		top = vback(addr, basWLINES / 2 - vdepth());
265
		getline(*addr);
266
		break;
267
 
268
	default:
269
		top = addr;
270
		break;
271
	}
272
	if (state == ONEOPEN && LINE(0) == WBOT)
273
		vup1();
274
	vcnt = vcline = 0;
275
	vclean();
276
	if (state == CRTOPEN)
277
		vup1();
278
	vshow(addr, top);
279
}
280
 
281
/*
282
 * Get a clean line.  If we are in a hard open
283
 * we may be able to reuse the line we are on
284
 * if it is blank.  This is a real win.
285
 */
286
void 
287
vclean(void)
288
{
289
 
290
	if (state != VISUAL && state != CRTOPEN) {
291
		destcol = 0;
292
		if (!ateopr())
293
			vup1();
294
		vcnt = 0;
295
	}
296
}
297
 
298
/*
299
 * Show line addr with the specified top line on the screen.
300
 * Top may be 0; in this case have vcontext compute the top
301
 * (and call us recursively).  Eventually, we clear the screen
302
 * (or its open mode equivalent) and redraw.
303
 */
304
void 
305
vshow(line *addr, line *top)
306
{
307
	register int cnt = addr - dot;
308
	register int i = vcline + cnt;
309
	short oldhold = hold;
310
 
311
	if (state != HARDOPEN && state != ONEOPEN && i >= 0 && i < vcnt) {
312
		dot = addr;
313
		getDOT();
314
		vcline = i;
315
		return;
316
	}
317
	if (state != VISUAL) {
318
		dot = addr;
319
		vopen(dot, WBOT);
320
		return;
321
	}
322
	if (top == 0) {
323
		vcontext(addr, '.');
324
		return;
325
	}
326
	dot = top;
327
	oldhold = hold;
328
	hold |= HOLDAT;
329
	vclear();
330
	vreset(0);
331
	vredraw(WTOP);
332
	/* error if vcline >= vcnt ! */
333
	vcline = addr - top;
334
	dot = addr;
335
	getDOT();
336
	hold = oldhold;
337
	vsync(LASTLINE);
338
}
339
 
340
/*
341
 * reset the state.
342
 * If inecho then leave us at the beginning of the echo
343
 * area;  we are called this way in the middle of a :e escape
344
 * from visual, e.g.
345
 */
346
void 
347
vreset(int inecho)
348
{
349
 
350
	vcnt = vcline = 0;
351
	WTOP = basWTOP;
352
	WLINES = basWLINES;
353
	if (inecho)
354
		splitw = 1, vgoto(WECHO, 0);
355
}
356
 
357
/*
358
 * Starting from which line preceding tp uses almost (but not more
359
 * than) cnt physical lines?
360
 */
361
line *
362
vback(register line *tp, register int cnt)
363
{
364
	register int d;
365
 
366
	if (cnt > 0)
367
		for (; tp > one; tp--) {
368
			getline(tp[-1]);
369
			d = vdepth();
370
			if (d > cnt)
371
				break;
372
			cnt -= d;
373
		}
374
	return (tp);
375
}
376
 
377
/*
378
 * How much scrolling will it take to roll cnt lines starting at tp?
379
 */
380
int 
381
vfit(register line *tp, int cnt)
382
{
383
	register int j;
384
 
385
	j = 0;
386
	while (cnt > 0) {
387
		cnt--;
388
		getline(tp[cnt]);
389
		j += vdepth();
390
	}
391
	if (tp > dot)
392
		j -= WBOT - LASTLINE;
393
	return (j);
394
}
395
 
396
/*
397
 * Roll cnt lines onto the screen.
398
 */
399
void 
400
vroll(register int cnt)
401
{
402
	short oldhold = hold;
403
 
404
#ifdef ADEBUG
405
	if (trace)
406
		tfixnl(), fprintf(trace, "vroll(%d)\n", cnt);
407
#endif
408
	if (state != VISUAL)
409
		hold |= HOLDAT|HOLDROL;
410
	if (WBOT == WECHO) {
411
		vcnt = 0;
412
		if (state == ONEOPEN)
413
			vup1();
414
	}
415
	for (; cnt > 0 && Peekkey != ATTN; cnt--) {
416
		dot++, vcline++;
417
		vopen(dot, LASTLINE);
418
		vscrap();
419
	}
420
	hold = oldhold;
421
	if (state == HARDOPEN)
422
		sethard();
423
	vsyncCL();
424
}
425
 
426
/*
427
 * Roll backwards (scroll up).
428
 */
429
void 
430
vrollR(register int cnt)
431
{
432
	short oldhold = hold;
433
 
434
#ifdef ADEBUG
435
	if (trace)
436
		tfixnl(), fprintf(trace, "vrollR(%d), dot=%d\n", cnt, lineDOT());
437
#endif
438
	if (WBOT == WECHO)
439
		vcnt = 0;
440
	heldech = 0;
441
	hold |= HOLDAT|HOLDECH;
442
	for (; cnt > 0 && Peekkey != ATTN; cnt--) {
443
		dot--;
444
		vopen(dot, WTOP);
445
		vscrap();
446
	}
447
	hold = oldhold;
448
	if (heldech)
449
		vclrech(0);
450
	vsync(LINE(vcnt-1));
451
}
452
 
453
/*
454
 * Go into cooked mode (allow interrupts) during
455
 * a scroll if we are at less than 1200 baud and not
456
 * a 'vi' command, of if we are in a 'vi' command and the
457
 * scroll is more than 2 full screens.
458
 *
459
 * BUG:		An interrupt during a scroll in this way
460
 *		dumps to command mode.
461
 */
462
int 
463
vcookit(register int cnt)
464
{
465
 
466
	return (cnt > 1 && (ospeed < B1200 && !initev || cnt > TLINES * 2));
467
}
468
 
469
/*
470
 * Determine displayed depth of current line.
471
 */
472
int 
473
vdepth(void)
474
{
475
	register int d;
476
 
477
	d = (column(NOSTR) + WCOLS - 1 + (Putchar == listchar) + IN) / WCOLS;
478
#ifdef ADEBUG
479
	if (trace)
480
		tfixnl(), fprintf(trace, "vdepth returns %d\n", d == 0 ? 1 : d);
481
#endif
482
	return (d == 0 ? 1 : d);
483
}
484
 
485
/*
486
 * Move onto a new line, with cursor at position curs.
487
 */
488
void 
489
vnline(char *curs)
490
{
491
 
492
	if (curs)
493
		wcursor = curs;
494
	else if (vmoving)
495
		wcursor = vfindcol(vmovcol);
496
	else
497
		wcursor = vskipwh(linebuf);
498
	cursor = linebuf;
499
	vmove(0);
500
}