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100 7u83 1
/* vi:set ts=8 sts=4 sw=4:
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 *
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 * VIM - Vi IMproved	by Bram Moolenaar
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 *			Visual Workshop integration by Gordon Prieur
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 *
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 * Do ":help uganda"  in Vim to read copying and usage conditions.
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 * Do ":help credits" in Vim to see a list of people who contributed.
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 */
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#if !defined(GUI_BEVAL_H) && (defined(FEAT_BEVAL) || defined(PROTO))
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#define GUI_BEVAL_H
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#ifdef FEAT_GUI_GTK
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# include <gtk/gtkwidget.h>
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#else
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# if defined(FEAT_GUI_X11)
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#  include <X11/Intrinsic.h>
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# endif
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#endif
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typedef enum
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{
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    ShS_NEUTRAL,			/* nothing showing or pending */
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    ShS_PENDING,			/* data requested from debugger */
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    ShS_UPDATE_PENDING,			/* switching information displayed */
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    ShS_SHOWING				/* the balloon is being displayed */
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} BeState;
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typedef struct BalloonEvalStruct
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{
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#ifdef FEAT_GUI_GTK
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    GtkWidget		*target;	/* widget we are monitoring */
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    GtkWidget		*balloonShell;
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    GtkWidget		*balloonLabel;
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    unsigned int	timerID;	/* timer for run */
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    BeState		showState;	/* tells us whats currently going on */
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    int			x;
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    int			y;
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    unsigned int	state;		/* Button/Modifier key state */
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#else
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# if !defined(FEAT_GUI_W32)
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    Widget		target;		/* widget we are monitoring */
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    Widget		balloonShell;
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    Widget		balloonLabel;
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    XtIntervalId	timerID;	/* timer for run */
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    BeState		showState;	/* tells us whats currently going on */
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    XtAppContext	appContext;	/* used in event handler */
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    Position		x;
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    Position		y;
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    Position		x_root;
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    Position		y_root;
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    int			state;		/* Button/Modifier key state */
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# else
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    HWND		target;
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    HWND		balloon;
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    int			x;
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    int			y;
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    BeState		showState;	/* tells us whats currently going on */
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# endif
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#endif
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    int			ts;		/* tabstop setting for this buffer */
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    char_u		*msg;
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    void		(*msgCB)__ARGS((struct BalloonEvalStruct *, int));
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    void		*clientData;	/* For callback */
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#if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_W32)
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    Dimension		screen_width;	/* screen width in pixels */
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    Dimension		screen_height;	/* screen height in pixels */
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#endif
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} BalloonEval;
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#define EVAL_OFFSET_X 15 /* displacement of beval topleft corner from pointer */
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#define EVAL_OFFSET_Y 10
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#include "gui_beval.pro"
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#endif /* GUI_BEVAL_H and FEAT_BEVAL */