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/*
 * Quaternion arithmetic:
 *      qadd(q, r)      returns q+r
 *      qsub(q, r)      returns q-r
 *      qneg(q)         returns -q
 *      qmul(q, r)      returns q*r
 *      qdiv(q, r)      returns q/r, can divide check.
 *      qinv(q)         returns 1/q, can divide check.
 *      double qlen(p)  returns modulus of p
 *      qunit(q)        returns a unit quaternion parallel to q
 * The following only work on unit quaternions and rotation matrices:
 *      slerp(q, r, a)  returns q*(r*q^-1)^a
 *      qmid(q, r)      slerp(q, r, .5) 
 *      qsqrt(q)        qmid(q, (Quaternion){1,0,0,0})
 *      qtom(m, q)      converts a unit quaternion q into a rotation matrix m
 *      mtoq(m)         returns a quaternion equivalent to a rotation matrix m
 */
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <geometry.h>
void qtom(Matrix m, Quaternion q){
#ifndef new
        m[0][0]=1-2*(q.j*q.j+q.k*q.k);
        m[0][1]=2*(q.i*q.j+q.r*q.k);
        m[0][2]=2*(q.i*q.k-q.r*q.j);
        m[0][3]=0;
        m[1][0]=2*(q.i*q.j-q.r*q.k);
        m[1][1]=1-2*(q.i*q.i+q.k*q.k);
        m[1][2]=2*(q.j*q.k+q.r*q.i);
        m[1][3]=0;
        m[2][0]=2*(q.i*q.k+q.r*q.j);
        m[2][1]=2*(q.j*q.k-q.r*q.i);
        m[2][2]=1-2*(q.i*q.i+q.j*q.j);
        m[2][3]=0;
        m[3][0]=0;
        m[3][1]=0;
        m[3][2]=0;
        m[3][3]=1;
#else
        /*
         * Transcribed from Ken Shoemake's new code -- not known to work
         */
        double Nq = q.r*q.r+q.i*q.i+q.j*q.j+q.k*q.k;
        double s = (Nq > 0.0) ? (2.0 / Nq) : 0.0;
        double xs = q.i*s,              ys = q.j*s,             zs = q.k*s;
        double wx = q.r*xs,             wy = q.r*ys,            wz = q.r*zs;
        double xx = q.i*xs,             xy = q.i*ys,            xz = q.i*zs;
        double yy = q.j*ys,             yz = q.j*zs,            zz = q.k*zs;
        m[0][0] = 1.0 - (yy + zz); m[1][0] = xy + wz;         m[2][0] = xz - wy;
        m[0][1] = xy - wz;         m[1][1] = 1.0 - (xx + zz); m[2][1] = yz + wx;
        m[0][2] = xz + wy;         m[1][2] = yz - wx;         m[2][2] = 1.0 - (xx + yy);
        m[0][3] = m[1][3] = m[2][3] = m[3][0] = m[3][1] = m[3][2] = 0.0;
        m[3][3] = 1.0;
#endif
}
Quaternion mtoq(Matrix mat){
#ifndef new
#define EPS     1.387778780781445675529539585113525e-17 /* 2^-56 */
        double t;
        Quaternion q;
        q.r=0.;
        q.i=0.;
        q.j=0.;
        q.k=1.;
        if((t=.25*(1+mat[0][0]+mat[1][1]+mat[2][2]))>EPS){
                q.r=sqrt(t);
                t=4*q.r;
                q.i=(mat[1][2]-mat[2][1])/t;
                q.j=(mat[2][0]-mat[0][2])/t;
                q.k=(mat[0][1]-mat[1][0])/t;
        }
        else if((t=-.5*(mat[1][1]+mat[2][2]))>EPS){
                q.i=sqrt(t);
                t=2*q.i;
                q.j=mat[0][1]/t;
                q.k=mat[0][2]/t;
        }
        else if((t=.5*(1-mat[2][2]))>EPS){
                q.j=sqrt(t);
                q.k=mat[1][2]/(2*q.j);
        }
        return q;
#else
        /*
         * Transcribed from Ken Shoemake's new code -- not known to work
         */
        /* This algorithm avoids near-zero divides by looking for a large
         * component -- first r, then i, j, or k.  When the trace is greater than zero,
         * |r| is greater than 1/2, which is as small as a largest component can be.
         * Otherwise, the largest diagonal entry corresponds to the largest of |i|,
         * |j|, or |k|, one of which must be larger than |r|, and at least 1/2.
         */
        Quaternion qu;
        double tr, s;
        
        tr = mat[0][0] + mat[1][1] + mat[2][2];
        if (tr >= 0.0) {
                s = sqrt(tr + mat[3][3]);
                qu.r = s*0.5;
                s = 0.5 / s;
                qu.i = (mat[2][1] - mat[1][2]) * s;
                qu.j = (mat[0][2] - mat[2][0]) * s;
                qu.k = (mat[1][0] - mat[0][1]) * s;
        }
        else {
                int i = 0;
                if (mat[1][1] > mat[0][0]) i = 1;
                if (mat[2][2] > mat[i][i]) i = 2;
                switch(i){
                case 0:
                        s = sqrt( (mat[0][0] - (mat[1][1]+mat[2][2])) + mat[3][3] );
                        qu.i = s*0.5;
                        s = 0.5 / s;
                        qu.j = (mat[0][1] + mat[1][0]) * s;
                        qu.k = (mat[2][0] + mat[0][2]) * s;
                        qu.r = (mat[2][1] - mat[1][2]) * s;
                        break;
                case 1:
                        s = sqrt( (mat[1][1] - (mat[2][2]+mat[0][0])) + mat[3][3] );
                        qu.j = s*0.5;
                        s = 0.5 / s;
                        qu.k = (mat[1][2] + mat[2][1]) * s;
                        qu.i = (mat[0][1] + mat[1][0]) * s;
                        qu.r = (mat[0][2] - mat[2][0]) * s;
                        break;
                case 2:
                        s = sqrt( (mat[2][2] - (mat[0][0]+mat[1][1])) + mat[3][3] );
                        qu.k = s*0.5;
                        s = 0.5 / s;
                        qu.i = (mat[2][0] + mat[0][2]) * s;
                        qu.j = (mat[1][2] + mat[2][1]) * s;
                        qu.r = (mat[1][0] - mat[0][1]) * s;
                        break;
                }
        }
        if (mat[3][3] != 1.0){
                s=1/sqrt(mat[3][3]);
                qu.r*=s;
                qu.i*=s;
                qu.j*=s;
                qu.k*=s;
        }
        return (qu);
#endif
}
Quaternion qadd(Quaternion q, Quaternion r){
        q.r+=r.r;
        q.i+=r.i;
        q.j+=r.j;
        q.k+=r.k;
        return q;
}
Quaternion qsub(Quaternion q, Quaternion r){
        q.r-=r.r;
        q.i-=r.i;
        q.j-=r.j;
        q.k-=r.k;
        return q;
}
Quaternion qneg(Quaternion q){
        q.r=-q.r;
        q.i=-q.i;
        q.j=-q.j;
        q.k=-q.k;
        return q;
}
Quaternion qmul(Quaternion q, Quaternion r){
        Quaternion s;
        s.r=q.r*r.r-q.i*r.i-q.j*r.j-q.k*r.k;
        s.i=q.r*r.i+r.r*q.i+q.j*r.k-q.k*r.j;
        s.j=q.r*r.j+r.r*q.j+q.k*r.i-q.i*r.k;
        s.k=q.r*r.k+r.r*q.k+q.i*r.j-q.j*r.i;
        return s;
}
Quaternion qdiv(Quaternion q, Quaternion r){
        return qmul(q, qinv(r));
}
Quaternion qunit(Quaternion q){
        double l=qlen(q);
        q.r/=l;
        q.i/=l;
        q.j/=l;
        q.k/=l;
        return q;
}
/*
 * Bug?: takes no action on divide check
 */
Quaternion qinv(Quaternion q){
        double l=q.r*q.r+q.i*q.i+q.j*q.j+q.k*q.k;
        q.r/=l;
        q.i=-q.i/l;
        q.j=-q.j/l;
        q.k=-q.k/l;
        return q;
}
double qlen(Quaternion p){
        return sqrt(p.r*p.r+p.i*p.i+p.j*p.j+p.k*p.k);
}
Quaternion slerp(Quaternion q, Quaternion r, double a){
        double u, v, ang, s;
        double dot=q.r*r.r+q.i*r.i+q.j*r.j+q.k*r.k;
        ang=dot<-1?PI:dot>1?0:acos(dot); /* acos gives NaN for dot slightly out of range */
        s=sin(ang);
        if(s==0) return ang<PI/2?q:r;
        u=sin((1-a)*ang)/s;
        v=sin(a*ang)/s;
        q.r=u*q.r+v*r.r;
        q.i=u*q.i+v*r.i;
        q.j=u*q.j+v*r.j;
        q.k=u*q.k+v*r.k;
        return q;
}
/*
 * Only works if qlen(q)==qlen(r)==1
 */
Quaternion qmid(Quaternion q, Quaternion r){
        double l;
        q=qadd(q, r);
        l=qlen(q);
        if(l<1e-12){
                q.r=r.i;
                q.i=-r.r;
                q.j=r.k;
                q.k=-r.j;
        }
        else{
                q.r/=l;
                q.i/=l;
                q.j/=l;
                q.k/=l;
        }
        return q;
}
/*
 * Only works if qlen(q)==1
 */
static Quaternion qident={1,0,0,0};
Quaternion qsqrt(Quaternion q){
        return qmid(q, qident);
}