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#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <cursor.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include <fcall.h>
#include <plumb.h>
#include "dat.h"
#include "fns.h"

void
colinit(Column *c, Rectangle r)
{
        Rectangle r1;
        Text *t;

        draw(screen, r, display->white, nil, ZP);
        c->r = r;
        c->w = nil;
        c->nw = 0;
        t = &c->tag;
        t->w = nil;
        t->col = c;
        r1 = r;
        r1.max.y = r1.min.y + font->height;
        textinit(t, fileaddtext(nil, t), r1, &reffont, tagcols);
        t->what = Columntag;
        r1.min.y = r1.max.y;
        r1.max.y += Border;
        draw(screen, r1, display->black, nil, ZP);
        textinsert(t, 0, L"New Cut Paste Snarf Sort Zerox Delcol ", 38, TRUE);
        textsetselect(t, t->file->nc, t->file->nc);
        draw(screen, t->scrollr, colbutton, nil, colbutton->r.min);
        c->safe = TRUE;
}

Window*
coladd(Column *c, Window *w, Window *clone, int y)
{
        Rectangle r, r1;
        Window *v;
        int i, t;

        v = nil;
        r = c->r;
        r.min.y = c->tag.r.max.y+Border;
        if(y<r.min.y && c->nw>0){       /* steal half of last window by default */
                v = c->w[c->nw-1];
                y = v->body.r.min.y+Dy(v->body.r)/2;
        }
        /* look for window we'll land on */
        for(i=0; i<c->nw; i++){
                v = c->w[i];
                if(y < v->r.max.y)
                        break;
        }
        if(c->nw > 0){
                if(i < c->nw)
                        i++;    /* new window will go after v */
                /*
                 * if v's too small, grow it first.
                 */
                if(!c->safe || v->body.maxlines<=3){
                        colgrow(c, v, 1);
                        y = v->body.r.min.y+Dy(v->body.r)/2;
                }
                r = v->r;
                if(i == c->nw)
                        t = c->r.max.y;
                else
                        t = c->w[i]->r.min.y-Border;
                r.max.y = t;
                draw(screen, r, textcols[BACK], nil, ZP);
                r1 = r;
                y = min(y, t-(v->tag.font->height+v->body.font->height+Border+1));
                r1.max.y = min(y, v->body.r.min.y+v->body.nlines*v->body.font->height);
                r1.min.y = winresize(v, r1, FALSE);
                r1.max.y = r1.min.y+Border;
                draw(screen, r1, display->black, nil, ZP);
                r.min.y = r1.max.y;
        }
        if(w == nil){
                w = emalloc(sizeof(Window));
                w->col = c;
                draw(screen, r, textcols[BACK], nil, ZP);
                wininit(w, clone, r);
        }else{
                w->col = c;
                winresize(w, r, FALSE);
        }
        w->tag.col = c;
        w->tag.row = c->row;
        w->body.col = c;
        w->body.row = c->row;
        c->w = realloc(c->w, (c->nw+1)*sizeof(Window*));
        memmove(c->w+i+1, c->w+i, (c->nw-i)*sizeof(Window*));
        c->nw++;
        c->w[i] = w;
        savemouse(w);
        /* near but not on the button */
        moveto(mousectl, addpt(w->tag.scrollr.max, Pt(3, 3)));
        barttext = &w->body;
        c->safe = TRUE;
        return w;
}

void
colclose(Column *c, Window *w, int dofree)
{
        Rectangle r;
        int i, didmouse, up;

        /* w is locked */
        if(!c->safe)
                colgrow(c, w, 1);
        for(i=0; i<c->nw; i++)
                if(c->w[i] == w)
                        goto Found;
        error("can't find window");
  Found:
        r = w->r;
        w->tag.col = nil;
        w->body.col = nil;
        w->col = nil;
        didmouse = restoremouse(w);
        if(dofree){
                windelete(w);
                winclose(w);
        }
        memmove(c->w+i, c->w+i+1, (c->nw-i)*sizeof(Window*));
        c->nw--;
        c->w = realloc(c->w, c->nw*sizeof(Window*));
        if(c->nw == 0){
                draw(screen, r, display->white, nil, ZP);
                return;
        }
        up = 0;
        if(i == c->nw){         /* extend last window down */
                w = c->w[i-1];
                r.min.y = w->r.min.y;
                r.max.y = c->r.max.y;
        }else{                  /* extend next window up */
                w = c->w[i];
                r.max.y = w->r.max.y;
                up = 1;
        }
        draw(screen, r, textcols[BACK], nil, ZP);
        if(c->safe){
                winresize(w, r, FALSE);
                USED(up);
                if(!didmouse)
                        movetodel(w);
        }
}

void
colcloseall(Column *c)
{
        int i;
        Window *w;

        if(c == activecol)
                activecol = nil;
        textclose(&c->tag);
        for(i=0; i<c->nw; i++){
                w = c->w[i];
                winclose(w);
        }
        c->nw = 0;
        free(c->w);
        free(c);
        clearmouse();
}

void
colmousebut(Column *c)
{
        moveto(mousectl, divpt(addpt(c->tag.scrollr.min, c->tag.scrollr.max), 2));
}

void
colresize(Column *c, Rectangle r)
{
        int i;
        Rectangle r1, r2;
        Window *w;

        clearmouse();
        r1 = r;
        r1.max.y = r1.min.y + c->tag.font->height;
        textresize(&c->tag, r1);
        draw(screen, c->tag.scrollr, colbutton, nil, colbutton->r.min);
        r1.min.y = r1.max.y;
        r1.max.y += Border;
        draw(screen, r1, display->black, nil, ZP);
        r1.max.y = r.max.y;
        for(i=0; i<c->nw; i++){
                w = c->w[i];
                w->maxlines = 0;
                if(i == c->nw-1)
                        r1.max.y = r.max.y;
                else
                        r1.max.y = r1.min.y+(Dy(w->r)+Border)*Dy(r)/Dy(c->r);
                r2 = r1;
                r2.max.y = r2.min.y+Border;
                draw(screen, r2, display->black, nil, ZP);
                r1.min.y = r2.max.y;
                r1.min.y = winresize(w, r1, FALSE);
        }
        c->r = r;
}

static
int
colcmp(void *a, void *b)
{
        Rune *r1, *r2;
        int i, nr1, nr2;

        r1 = (*(Window**)a)->body.file->name;
        nr1 = (*(Window**)a)->body.file->nname;
        r2 = (*(Window**)b)->body.file->name;
        nr2 = (*(Window**)b)->body.file->nname;
        for(i=0; i<nr1 && i<nr2; i++){
                if(*r1 != *r2)
                        return *r1-*r2;
                r1++;
                r2++;
        }
        return nr1-nr2;
}

void
colsort(Column *c)
{
        int i, y;
        Rectangle r, r1, *rp;
        Window **wp, *w;

        if(c->nw == 0)
                return;
        clearmouse();
        rp = emalloc(c->nw*sizeof(Rectangle));
        wp = emalloc(c->nw*sizeof(Window*));
        memmove(wp, c->w, c->nw*sizeof(Window*));
        qsort(wp, c->nw, sizeof(Window*), colcmp);
        for(i=0; i<c->nw; i++)
                rp[i] = wp[i]->r;
        r = c->r;
        r.min.y = c->tag.r.max.y;
        draw(screen, r, textcols[BACK], nil, ZP);
        y = r.min.y;
        for(i=0; i<c->nw; i++){
                w = wp[i];
                r.min.y = y;
                if(i == c->nw-1)
                        r.max.y = c->r.max.y;
                else
                        r.max.y = r.min.y+Dy(w->r)+Border;
                r1 = r;
                r1.max.y = r1.min.y+Border;
                draw(screen, r1, display->black, nil, ZP);
                r.min.y = r1.max.y;
                y = winresize(w, r, FALSE);
        }
        free(rp);
        free(c->w);
        c->w = wp;
}

void
colgrow(Column *c, Window *w, int but)
{
        Rectangle r, cr;
        int i, j, k, l, y1, y2, *nl, *ny, tot, nnl, onl, dnl, h;
        Window *v;

        for(i=0; i<c->nw; i++)
                if(c->w[i] == w)
                        goto Found;
        error("can't find window");

  Found:
        cr = c->r;
        if(but < 0){    /* make sure window fills its own space properly */
                r = w->r;
                if(i==c->nw-1 || c->safe==FALSE)
                        r.max.y = cr.max.y;
                else
                        r.max.y = c->w[i+1]->r.min.y;
                winresize(w, r, FALSE);
                return;
        }
        cr.min.y = c->w[0]->r.min.y;
        if(but == 3){   /* full size */
                if(i != 0){
                        v = c->w[0];
                        c->w[0] = w;
                        c->w[i] = v;
                }
                draw(screen, cr, textcols[BACK], nil, ZP);
                winresize(w, cr, FALSE);
                for(i=1; i<c->nw; i++)
                        c->w[i]->body.maxlines = 0;
                c->safe = FALSE;
                return;
        }
        /* store old #lines for each window */
        onl = w->body.maxlines;
        nl = emalloc(c->nw * sizeof(int));
        ny = emalloc(c->nw * sizeof(int));
        tot = 0;
        for(j=0; j<c->nw; j++){
                l = c->w[j]->body.maxlines;
                nl[j] = l;
                tot += l;
        }
        /* approximate new #lines for this window */
        if(but == 2){   /* as big as can be */
                memset(nl, 0, c->nw * sizeof(int));
                goto Pack;
        }
        nnl = min(onl + max(min(5, w->maxlines), onl/2), tot);
        if(nnl < w->maxlines)
                nnl = (w->maxlines+nnl)/2;
        if(nnl == 0)
                nnl = 2;
        dnl = nnl - onl;
        /* compute new #lines for each window */
        for(k=1; k<c->nw; k++){
                /* prune from later window */
                j = i+k;
                if(j<c->nw && nl[j]){
                        l = min(dnl, max(1, nl[j]/2));
                        nl[j] -= l;
                        nl[i] += l;
                        dnl -= l;
                }
                /* prune from earlier window */
                j = i-k;
                if(j>=0 && nl[j]){
                        l = min(dnl, max(1, nl[j]/2));
                        nl[j] -= l;
                        nl[i] += l;
                        dnl -= l;
                }
        }
    Pack:
        /* pack everyone above */
        y1 = cr.min.y;
        for(j=0; j<i; j++){
                v = c->w[j];
                r = v->r;
                r.min.y = y1;
                r.max.y = y1+Dy(v->tag.all);
                if(nl[j])
                        r.max.y += 1 + nl[j]*v->body.font->height;
                if(!c->safe || !eqrect(v->r, r)){
                        draw(screen, r, textcols[BACK], nil, ZP);
                        winresize(v, r, c->safe);
                }
                r.min.y = v->r.max.y;
                r.max.y += Border;
                draw(screen, r, display->black, nil, ZP);
                y1 = r.max.y;
        }
        /* scan to see new size of everyone below */
        y2 = c->r.max.y;
        for(j=c->nw-1; j>i; j--){
                v = c->w[j];
                r = v->r;
                r.min.y = y2-Dy(v->tag.all);
                if(nl[j])
                        r.min.y -= 1 + nl[j]*v->body.font->height;
                r.min.y -= Border;
                ny[j] = r.min.y;
                y2 = r.min.y;
        }
        /* compute new size of window */
        r = w->r;
        r.min.y = y1;
        r.max.y = r.min.y+Dy(w->tag.all);
        h = w->body.font->height;
        if(y2-r.max.y >= 1+h+Border){
                r.max.y += 1;
                r.max.y += h*((y2-r.max.y)/h);
        }
        /* draw window */
        if(!c->safe || !eqrect(w->r, r)){
                draw(screen, r, textcols[BACK], nil, ZP);
                winresize(w, r, c->safe);
        }
        if(i < c->nw-1){
                r.min.y = r.max.y;
                r.max.y += Border;
                draw(screen, r, display->black, nil, ZP);
                for(j=i+1; j<c->nw; j++)
                        ny[j] -= (y2-r.max.y);
        }
        /* pack everyone below */
        y1 = r.max.y;
        for(j=i+1; j<c->nw; j++){
                v = c->w[j];
                r = v->r;
                r.min.y = y1;
                r.max.y = y1+Dy(v->tag.all);
                if(nl[j])
                        r.max.y += 1 + nl[j]*v->body.font->height;
                if(!c->safe || !eqrect(v->r, r)){
                        draw(screen, r, textcols[BACK], nil, ZP);
                        winresize(v, r, c->safe);
                }
                if(j < c->nw-1){        /* no border on last window */
                        r.min.y = v->r.max.y;
                        r.max.y += Border;
                        draw(screen, r, display->black, nil, ZP);
                }
                y1 = r.max.y;
        }
        r = w->r;
        r.min.y = y1;
        r.max.y = c->r.max.y;
        draw(screen, r, textcols[BACK], nil, ZP);
        free(nl);
        free(ny);
        c->safe = TRUE;
        winmousebut(w);
}

void
coldragwin(Column *c, Window *w, int but)
{
        Rectangle r;
        int i, b;
        Point p, op;
        Window *v;
        Column *nc;

        clearmouse();
        setcursor(mousectl, &boxcursor);
        b = mouse->buttons;
        op = mouse->xy;
        while(mouse->buttons == b)
                readmouse(mousectl);
        setcursor(mousectl, nil);
        if(mouse->buttons){
                while(mouse->buttons)
                        readmouse(mousectl);
                return;
        }

        for(i=0; i<c->nw; i++)
                if(c->w[i] == w)
                        goto Found;
        error("can't find window");

  Found:
        p = mouse->xy;
        if(abs(p.x-op.x)<5 && abs(p.y-op.y)<5){
                colgrow(c, w, but);
                winmousebut(w);
                return;
        }
        /* is it a flick to the right? */
        if(abs(p.y-op.y)<10 && p.x>op.x+30 && rowwhichcol(c->row, p)==c)
                p.x = op.x+Dx(w->r);    /* yes: toss to next column */
        nc = rowwhichcol(c->row, p);
        if(nc!=nil && nc!=c){
                colclose(c, w, FALSE);
                coladd(nc, w, nil, p.y);
                winmousebut(w);
                return;
        }
        if(i==0 && c->nw==1)
                return;                 /* can't do it */
        if((i>0 && p.y<c->w[i-1]->r.min.y) || (i<c->nw-1 && p.y>w->r.max.y)
        || (i==0 && p.y>w->r.max.y)){
                /* shuffle */
                colclose(c, w, FALSE);
                coladd(c, w, nil, p.y);
                winmousebut(w);
                return;
        }
        if(i == 0)
                return;
        v = c->w[i-1];
        if(p.y < v->tag.all.max.y)
                p.y = v->tag.all.max.y;
        if(p.y > w->r.max.y-Dy(w->tag.all)-Border)
                p.y = w->r.max.y-Dy(w->tag.all)-Border;
        r = v->r;
        r.max.y = p.y;
        if(r.max.y > v->body.r.min.y){
                r.max.y -= (r.max.y-v->body.r.min.y)%v->body.font->height;
                if(v->body.r.min.y == v->body.r.max.y)
                        r.max.y++;
        }
        if(!eqrect(v->r, r)){
                draw(screen, r, textcols[BACK], nil, ZP);
                winresize(v, r, c->safe);
        }
        r.min.y = v->r.max.y;
        r.max.y = r.min.y+Border;
        draw(screen, r, display->black, nil, ZP);
        r.min.y = r.max.y;
        if(i == c->nw-1)
                r.max.y = c->r.max.y;
        else
                r.max.y = c->w[i+1]->r.min.y-Border;
        if(!eqrect(w->r, r)){
                draw(screen, r, textcols[BACK], nil, ZP);
                winresize(w, r, c->safe);
        }
        c->safe = TRUE;
        winmousebut(w);
}

Text*
colwhich(Column *c, Point p)
{
        int i;
        Window *w;

        if(!ptinrect(p, c->r))
                return nil;
        if(ptinrect(p, c->tag.all))
                return &c->tag;
        for(i=0; i<c->nw; i++){
                w = c->w[i];
                if(ptinrect(p, w->r)){
                        if(ptinrect(p, w->tag.all))
                                return &w->tag;
                        return &w->body;
                }
                /* scrollr drops below w->r on low windows */
                if(ptinrect(p, w->body.scrollr))
                        return &w->body;
        }
        return nil;
}

int
colclean(Column *c)
{
        int i, clean;

        clean = TRUE;
        for(i=0; i<c->nw; i++)
                clean &= winclean(c->w[i], TRUE);
        return clean;
}