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/* Copyright 1985 Massachusetts Institute of Technology */
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>

#define add addpt
#define sub subpt
int wind = 1;

typedef enum{
        Odd=1,
        Nonzero=~0
}Windrule;
#include "catback.p"
#include "eyes.p"
#define CATWID  150             /* width of body bitmap */
#define CATHGT  300             /* height of body bitmap */
#define TAILWID 150             /* width of tail bitmap */
#define TAILHGT 89              /* height of tail bitmap */
#define MINULEN 27              /* length of minute hand */
#define HOURLEN 15              /* length of hour hand */
#define HANDWID 4               /* width of clock hands */
#define UPDATE  (1000/NTAIL)    /* ms/update -- tail waves at roughly 1/2 hz */
#define BLACK   (~0)
#define WHITE   0
#define NTP     7
Point tp[NTP]={                 /* tail polygon */
         0, 0,
         0,76,
         3,82,
        10,84,
        18,82,
        21,76,
        21,70,
};
#define NTAIL   16
Image *eye[NTAIL+1];
Image *tail[NTAIL+1];
Image *cat;                     /* cat body */
Image *eyes;                    /* eye background */
Point toffs={ 74, -15 };        /* tail polygon offset */
Point tailoffs={0, 211};        /* tail bitmap offset, relative to body */
Point eyeoffs={49, 30};         /* eye bitmap offset, relative to body */
Point catoffs;                  /* cat offset, relative to screen */
int xredraw;
int crosseyed;
void drawclock(void);
void drawhand(int, int, double);
void init(void);
Image *draweye(double);
Image *drawtail(double);
Image *eballoc(Rectangle, int);
//int myfillpoly(Image *, Point [], int, Windrule, int, Fcode);
//void mydrawpoly(Image *, Point [], int, int, Fcode);
Image *eballoc(Rectangle r, int chan){
        Image *b=allocimage(display, r, chan, 0, DWhite);
        if(b==0){
                fprint(2, "catclock: can't allocate bitmap\n");
                exits("allocimage");
        }
        return b;
}

void
eloadimage(Image *i, Rectangle r, uchar *d, int nd)
{
        int n;
        n = loadimage(i, r, d, nd);
        if(n < nd) {
                fprint(2, "loadimage fails: %r\n");
                exits("loadimage");
        }
}

int round(double x){
        return x>=0.?x+.5:x-.5;
}

void
redraw(Image *screen)
{
        Rectangle r = Rect(0,0,Dx(screen->r), Dy(screen->r));
        catoffs.x=(Dx(r)-CATWID)/2;
        catoffs.y=(Dy(r)-CATHGT)/2;
        if(!ptinrect(catoffs, r)) fprint(2, "catclock: window too small, resize!\n");
        xredraw=1;
}

void
eresized(int new)
{
        if(new && getwindow(display, Refmesg) < 0)
                fprint(2,"can't reattach to window");
        redraw(screen);
}

void main(int argc, char *argv[]){
        int i;
        ARGBEGIN{
        case 'c': crosseyed++; break;
        default:
                fprint(2, "Usage: %s [-c]\n", argv0);
                exits("usage");
        }ARGEND
        initdraw(0, 0, "cat clock");
        einit(Emouse);
        redraw(screen);
        for(i=0; i<nelem(catback_bits); i++)
                catback_bits[i] ^= 0xFF;
        for(i=0; i<nelem(eyes_bits); i++)
                eyes_bits[i] ^= 0xFF;
        cat=eballoc(Rect(0, 0, CATWID, CATHGT), GREY1);
        eloadimage(cat, cat->r, catback_bits, sizeof(catback_bits));
//      wrbitmap(cat, cat->r.min.y, cat->r.max.y, catback_bits);
        for(i=0;i<=NTAIL;i++){
                tail[i]=drawtail(i*PI/NTAIL);
                eye[i]=draweye(i*PI/NTAIL);
        }
        for(;;){
                if(ecanmouse()) emouse();       /* don't get resize events without this! */
                drawclock();
                flushimage(display, 1);
//              bflush();
                sleep(UPDATE);
        }
}
/*
 * Draw a clock hand, theta is clockwise angle from noon
 */
void drawhand(int length, int width, double theta){
        double c=cos(theta), s=sin(theta);
        double ws=width*s, wc=width*c;
        Point vhand[4];
        vhand[0]=add(screen->r.min, add(catoffs, Pt(CATWID/2+round(length*s), CATHGT/2-round(length*c))));
        vhand[1]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws+wc), CATHGT/2+round(wc-ws))));
        vhand[2]=add(screen->r.min, add(catoffs, Pt(CATWID/2-round(ws-wc), CATHGT/2+round(wc+ws))));
        vhand[3] = vhand[0];
        fillpoly(screen, vhand, 4, wind, display->white, 
                addpt(screen->r.min, vhand[0]));
        poly(screen, vhand, 4, Endsquare, Endsquare, 0, display->black,
                addpt(screen->r.min, vhand[0]));
//      myfillpoly(&screen, vhand, 3, Nonzero, WHITE, S);
//      mydrawpoly(&screen, vhand, 3, BLACK, S);
}
/*
 * draw a cat tail, t is time (mod 1 second)
 */
Image *drawtail(double t){
        Image *bp;
        double theta=.4*sin(t+3.*PIO2)-.08;     /* an assymetric tail leans to one side */
        double s=sin(theta), c=cos(theta);
        Point rtp[NTP];
        int i;
        bp=eballoc(Rect(0, 0, TAILWID, TAILHGT), GREY1);
        for(i=0;i!=NTP;i++)
                rtp[i]=add(Pt(tp[i].x*c+tp[i].y*s, -tp[i].x*s+tp[i].y*c), toffs);
        fillpoly(bp, rtp, NTP, wind, display->black, rtp[0]);
        return bp;
}
/*
 * draw the cat's eyes, t is time (mod 1 second)
 */
Image *draweye(double t){
        Image *bp;
        double u;
        double angle=0.7*sin(t+3*PIO2)+PI/2.0;  /* direction eyes point */
        Point pts[100];
        int i, j;
        struct{
                double  x, y, z;
        }pt;
        if(eyes==0){
                eyes=eballoc(Rect(0, 0, eyes_width, eyes_height), GREY1);
                eloadimage(eyes, eyes->r, eyes_bits, sizeof(eyes_bits));
//              wrbitmap(eyes, eyes->r.min.y, eyes->r.max.y, eyes_bits);
        }
        bp=eballoc(eyes->r, GREY1);
        draw(bp, bp->r, eyes, nil, ZP);
//      bitblt(bp, bp->r.min, eyes, eyes->r, S);
        for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
                pt.x=cos(u)*cos(angle+PI/7.0);
                pt.y=sin(u);
                pt.z=2.+cos(u)*sin(angle+PI/7.0);
                pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
                pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
        }
        for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
                pt.x=cos(u)*cos(angle-PI/7.0);
                pt.y=sin(u);
                pt.z=2.+cos(u)*sin(angle-PI/7.0);
                pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
                pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
        }
        fillpoly(bp, pts, i, wind, display->black, pts[0]);
//      fillpoly(bp, pts, i, Nonzero, BLACK, S);
        if(crosseyed){
                angle=0.7*sin(PI-t+3*PIO2)+PI/2.0;
                for(i=0,u=-PI/2.0;u<PI/2.0;i++,u+=0.25){
                        pt.x=cos(u)*cos(angle+PI/7.0);
                        pt.y=sin(u);
                        pt.z=2.+cos(u)*sin(angle+PI/7.0);
                        pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
                        pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
                }
                for(u=PI/2.0;u>-PI/2.0;i++,u-=0.25){
                        pt.x=cos(u)*cos(angle-PI/7.0);
                        pt.y=sin(u);
                        pt.z=2.+cos(u)*sin(angle-PI/7.0);
                        pts[i].x=(pt.z==0.0?pt.x:pt.x/pt.z)*23.0+12.0;
                        pts[i].y=(pt.z==0.0?pt.y:pt.y/pt.z)*23.0+11.0;
                }
        }
        for(j=0;j<i;j++) pts[j].x+=31;
        fillpoly(bp, pts, i, wind, display->black, pts[0]);
//      fillpoly(bp, pts, i, Nonzero, BLACK, S);
        return bp;
}
void
drawclock(void){
        static int t=0, dt=1;
        static Tm otm;
        Tm tm=*localtime(time(0));
        tm.hour%=12;
        if(xredraw || tm.min!=otm.min || tm.hour!=otm.hour){
                if(xredraw){
                        draw(screen, screen->r, display->white, nil, ZP);
                        border(screen, screen->r, 4, display->black, ZP);
                        //bitblt(&screen, screen.r.min, &screen, screen.r, Zero);
                        //border(&screen, screen.r, 4, F);
                }
                draw(screen, screen->r, cat, nil, mulpt(catoffs, -1));
                flushimage(display, 1);
                //bitblt(&screen, catoffs, cat, cat->r, S);
                drawhand(MINULEN, HANDWID, 2.*PI*tm.min/60.);
                drawhand(HOURLEN, HANDWID, 2.*PI*(tm.hour+tm.min/60.)/12.);
                xredraw=0;
        }
        draw(screen, screen->r, tail[t], nil, 
                mulpt(add(catoffs, tailoffs), -1));
        draw(screen, screen->r, eye[t], nil, 
                mulpt(add(catoffs, eyeoffs), -1));
        //bitblt(&screen, add(catoffs, tailoffs), tail[t], tail[t]->r, S);
        //bitblt(&screen, add(catoffs, eyeoffs), eye[t], eye[t]->r, S);
        t+=dt;
        if(t<0 || t>NTAIL){
                t-=2*dt;
                dt=-dt;
        }
        otm=tm;
}
#ifdef NOTDEF
void drawpoly(Bitmap *dst, Point p[], int np, int v, Fcode f){
        int i;
        Point q=p[np-1];
        for(i=0;i!=np;i++){
                segment(dst, p[i], q, v, f);
                q=p[i];
        }
}
/*
 * Fillpoly -- a polygon tiler
 * Updating the edgelist from scanline to scanline could be quicker if no
 * edges cross:  we can just merge the incoming edges.  The code can handle
 * multiply-connected polygons with holes, but the interface can't.  If
 * the scan-line filling routine were a parameter, we could do textured
 * polygons, polyblt, and other such stuff.
 */
typedef struct edge Edge;
struct edge{
        Point p;        /* point of crossing current scan-line */
        int maxy;       /* scan line at which to discard edge */
        int dx;         /* x increment if x fraction<1 */
        int dx1;        /* x increment if x fraction>=1 */
        int x;          /* x fraction, scaled by den */
        int num;        /* x fraction increment for unit y change, scaled by den */
        int den;        /* x fraction increment for unit x change, scaled by num */
        int dwind;      /* increment of winding number on passing this edge */
        Edge *next;     /* next edge on current scanline */
        Edge *prev;     /* previous edge on current scanline */
};
void insert(Edge *ep, Edge **yp){
        while(*yp && (*yp)->p.x<ep->p.x) yp=&(*yp)->next;
        ep->next=*yp;
        *yp=ep;
        if(ep->next){
                ep->prev=ep->next->prev;
                ep->next->prev=ep;
                if(ep->prev)
                        ep->prev->next=ep;
        }
        else
                ep->prev=0;
}
int myfillpoly(Bitmap *b, Point vert[], int nvert, Windrule w, int v, Fcode f){
        Edge *edges, *ep, *nextep, **ylist, **eylist, **yp;
        Point *p, *q, *evert, p0, p1, p10;
        int dy, nbig, y, left, right, wind, nwind;
        edges=(Edge *)malloc(nvert*sizeof(Edge));
        if(edges==0){
        NoSpace:
                return 0;
        }
        ylist=(Edge **)malloc((b->r.max.y-b->r.min.y)*sizeof(Edge *));
        if(ylist==0) goto NoSpace;
        eylist=ylist+(b->r.max.y-b->r.min.y);
        for(yp=ylist;yp!=eylist;yp++) *yp=0;
        evert=vert+nvert;
        for(p=evert-1, q=vert, ep=edges;q!=evert;p=q, q++, ep++){
                if(p->y==q->y) continue;
                if(p->y<q->y){
                        p0=*p;
                        p1=*q;
                        ep->dwind=1;
                }
                else{
                        p0=*q;
                        p1=*p;
                        ep->dwind=-1;
                }
                if(p1.y<=b->r.min.y) continue;
                if(p0.y>=b->r.max.y) continue;
                ep->p=p0;
                if(p1.y>b->r.max.y)
                        ep->maxy=b->r.max.y;
                else
                        ep->maxy=p1.y;
                p10=sub(p1, p0);
                if(p10.x>=0){
                        ep->dx=p10.x/p10.y;
                        ep->dx1=ep->dx+1;
                }
                else{
                        p10.x=-p10.x;
                        ep->dx=-(p10.x/p10.y); /* this nonsense rounds toward zero */
                        ep->dx1=ep->dx-1;
                }
                ep->x=0;
                ep->num=p10.x%p10.y;
                ep->den=p10.y;
                if(ep->p.y<b->r.min.y){
                        dy=b->r.min.y-ep->p.y;
                        ep->x+=dy*ep->num;
                        nbig=ep->x/ep->den;
                        ep->p.x+=ep->dx1*nbig+ep->dx*(dy-nbig);
                        ep->x%=ep->den;
                        ep->p.y=b->r.min.y;
                }
                insert(ep, ylist+(ep->p.y-b->r.min.y));
        }
        left=0;
        for(yp=ylist,y=b->r.min.y;yp!=eylist;yp++,y++){
                wind=0;
                for(ep=*yp;ep;ep=nextep){
                        nwind=wind+ep->dwind;
                        if(nwind&w){    /* inside */
                                if(!(wind&w)){
                                        left=ep->p.x;
                                        if(left<b->r.min.x) left=b->r.min.x;
                                }
                        }
                        else if(wind&w){
                                right=ep->p.x;
                                if(right>=b->r.max.x) right=b->r.max.x;
                                if(right>left)
                                        segment(b, Pt(left, y), Pt(right, y), v, f);
                        }
                        wind=nwind;
                        nextep=ep->next;
                        if(++ep->p.y!=ep->maxy){
                                ep->x+=ep->num;
                                if(ep->x>=ep->den){
                                        ep->x-=ep->den;
                                        ep->p.x+=ep->dx1;
                                }
                                else
                                        ep->p.x+=ep->dx;
                                insert(ep, yp+1);
                        }
                }
        }
        free((char *)edges);
        free((char *)ylist);
        return 1;
}
#endif