Subversion Repositories planix.SVN

Rev

Rev 2 | Blame | Compare with Previous | Last modification | View Log | RSS feed

/*
 * Ken Shoemake's Quaternion rotation controller
 */
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include <geometry.h>
#define BORDER  4
static Point ctlcen;            /* center of qball */
static int ctlrad;              /* radius of qball */
static Quaternion *axis;        /* constraint plane orientation, 0 if none */
/*
 * Convert a mouse point into a unit quaternion, flattening if
 * constrained to a particular plane.
 */
static Quaternion mouseq(Point p){
        double qx=(double)(p.x-ctlcen.x)/ctlrad;
        double qy=(double)(p.y-ctlcen.y)/ctlrad;
        double rsq=qx*qx+qy*qy;
        double l;
        Quaternion q;
        if(rsq>1){
                rsq=sqrt(rsq);
                q.r=0.;
                q.i=qx/rsq;
                q.j=qy/rsq;
                q.k=0.;
        }
        else{
                q.r=0.;
                q.i=qx;
                q.j=qy;
                q.k=sqrt(1.-rsq);
        }
        if(axis){
                l=q.i*axis->i+q.j*axis->j+q.k*axis->k;
                q.i-=l*axis->i;
                q.j-=l*axis->j;
                q.k-=l*axis->k;
                l=sqrt(q.i*q.i+q.j*q.j+q.k*q.k);
                if(l!=0.){
                        q.i/=l;
                        q.j/=l;
                        q.k/=l;
                }
        }
        return q;
}
void qball(Rectangle r, Mouse *m, Quaternion *result, void (*redraw)(void), Quaternion *ap){
        Quaternion q, down;
        Point rad;
        axis=ap;
        ctlcen=divpt(addpt(r.min, r.max), 2);
        rad=divpt(subpt(r.max, r.min), 2);
        ctlrad=(rad.x<rad.y?rad.x:rad.y)-BORDER;
        down=qinv(mouseq(m->xy));
        q=*result;
        for(;;){
                *m=emouse();
                if(!m->buttons) break;
                *result=qmul(q, qmul(down, mouseq(m->xy)));
                (*redraw)();
        }
}