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# Copyright (C) 1989, 1996-2004 artofcode LLC. All rights reserved.
#
# This software is provided AS-IS with no warranty, either express or
# implied.
#
# This software is distributed under license and may not be copied,
# modified or distributed except as expressly authorized under the terms
# of the license contained in the file LICENSE in this distribution.
#
# For more information about licensing, please refer to
# http://www.ghostscript.com/licensing/. For information on
# commercial licensing, go to http://www.artifex.com/licensing/ or
# contact Artifex Software, Inc., 101 Lucas Valley Road #110,
# San Rafael, CA 94903, U.S.A., +1(415)492-9861.
# $Id: gs.mak,v 1.30 2004/12/20 22:35:07 igor Exp $
# Generic makefile, common to all platforms, products, and configurations.
# The platform-specific makefiles `include' this file.
# Ghostscript makefiles cannot use default compilation rules, because
# they may place the output in (multiple) different directories.
# All compilation rules must have the form
# <<compiler>> $(O_)<<output_file>> $(C_)<<input_file>>
# to cope with the divergent syntaxes of the various compilers.
# Spaces must appear where indicated, and nowhere else; in particular,
# there must be no space between $(O_) and the output file name.
# The platform-specific makefiles define the following symbols:
# GS - the name of the executable (without the extension, if any).
# GS_LIB_DEFAULT - the default directory/ies for searching for the
# initialization and font files at run time.
# GS_CACHE_DIR - the default directory for caching data between
# ghostscript invocations.
# SEARCH_HERE_FIRST - the default setting of -P (whether or not to
# look for files in the current directory first).
# GS_DOCDIR - the directory where documentation will be available
# at run time.
# JSRCDIR - the directory where the IJG JPEG library source code
# is stored (at compilation time).
# JVERSION - the major version number of the IJG JPEG library.
# PSRCDIR, PVERSION - the same for libpng.
# ZSRCDIR - the same for zlib.
# SHARE_JPEG - normally 0; if set to 1, asks the linker to use
# an existing compiled libjpeg (-ljpeg) instead of compiling and
# linking libjpeg explicitly. (We strongly recommend against
# doing this: see Make.htm details.)
# JPEG_NAME - the name of the shared library, currently always
# jpeg (libjpeg, -lpjeg).
# SHARE_LIBPNG - normally 0; if set to 1, asks the linker to use
# an existing compiled libpng (-lpng) instead of compiling and
# linking libpng explicitly.
# LIBPNG_NAME, the name of the shared libpng, currently always
# png (libpng, -lpng).
# SHARE_ZLIB - normally 0; if set to 1, asks the linker to use
# an existing compiled zlib (-lgz or -lz) instead of compiling
# and linking libgz/libz explicitly.
# ZLIB_NAME - the name of the shared zlib, either gz (for libgz, -lgz)
# or z (for libz, -lz).
# SHARE_JBIG2 - normally 0; if set to 1, asks the linker to use
# an existing complied libjbig2dec instead of compiling and linking
# in from a local copy of the source
# JBIG2SRCDIR - the name of the jbig2dec library source directory
# typically 'jbig2dec' or 'jbig2dec-/version/'
# SHARE_JASPER - if set to 1, asks the linker to use an existing
# complied libjasper. if set to 0, asks to compile and linking
# in using our custom makefile from a local copy of the source
# JASPERSRCDIR - the name of the jasper library source directory
# typically 'jasper' or 'jasper-/version/'
# JASPERCFLAGS - any platform-specific flags that are required
# to properly compile in the jasper library source
# ICCSRCDIR - the name of the ICC lib source dir, currently
# always icclib (compiled in statically)
# DEVICE_DEVS - the devices to include in the executable.
# See devs.mak for details.
# DEVICE_DEVS1...DEVICE_DEVS21 - additional devices, if the definition
# of DEVICE_DEVS doesn't fit on one line. See devs.mak for details.
# FEATURE_DEVS - what features to include in the executable.
# Normally this is one of:
# $(PSD)psl1.dev - a PostScript Level 1 language interpreter.
# $(PSD)psl2.dev - a PostScript Level 2 language interpreter.
# $(PSD)psl3.dev - a PostScript LanguageLevel 3 language
# interpreter.
# and/or
# pdf - a PDF 1.2 interpreter.
# psl3 includes everything in psl2, and psl2 includes everything
# in psl1. For backward compatibility, level1 is a synonym for
# psl1, and level2 is a synonym for psl2.
# The following feature may be added to any of the standard
# configurations:
# ccfonts - precompile fonts into C, and link them
# with the executable. See Fonts.htm for details.
# The remaining features are of interest primarily to developers
# who want to "mix and match" features to create custom
# configurations:
# btoken - support for binary token encodings.
# Included automatically in the dps and psl2 features.
# cidfont - (currently partial) support for CID-keyed fonts.
# color - support for the Level 1 CMYK color extensions.
# Included automatically in the dps and psl2 features.
# compfont - support for composite (type 0) fonts.
# Included automatically in the psl2 feature.
# dct - support for DCTEncode/Decode filters.
# Included automatically in the psl2 feature.
# diskn - support for %disk IODevice emulation. Adds support
# for %disk0 thru %disk9. Use requires setting the /Root
# paramter for each %disk (see Language.htm).
# dps - (partial) support for Display PostScript extensions:
# see Language.htm for details.
# dpsnext - (partial) support for Display PostScript
# extensions with NeXT's additions.
# epsf - support for recognizing and skipping the binary
# header of MS-DOS EPSF files.
# filter - support for Level 2 filters (other than eexec,
# ASCIIHexEncode/Decode, NullEncode, PFBDecode,
# RunLengthEncode/Decode, and SubFileDecode, which are
# always included, and DCTEncode/Decode,
# which are separate).
# Included automatically in the psl2 feature.
# fzlib - support for zlibEncode/Decode filters.
# ttfont - support for TrueType fonts.
# type1 - support for Type 1 fonts and eexec;
# normally included automatically in all configurations.
# type32 - support for Type 32 (downloaded bitmap) fonts.
# Included automatically in the psl2 feature.
# type42 - support for Type 42 (embedded TrueType) fonts.
# Included automatically in the psl2 feature.
# fapi - Font API (3d party font renderer interface).
# There are quite a number of other sub-features that can be
# selectively included in or excluded from a configuration,
# but the above are the ones that are most likely to be of
# interest.
# COMPILE_INITS - normally 0; if set to 1, compiles the PostScript
# language initialization files (gs_init.ps et al) into the
# executable, eliminating the need for these files to be present
# at run time.
# BAND_LIST_STORAGE - normally file; if set to memory, stores band
# lists in memory (with compression if needed).
# BAND_LIST_COMPRESSOR - normally zlib: selects the compression method
# to use for band lists in memory.
# FILE_IMPLEMENTATION - normally stdio; if set to fd, uses file
# descriptors instead of buffered stdio for file I/O; if set to
# both, provides both implementations with different procedure
# names for the fd-based implementation (see sfxfd.c for
# more information).
# STDIO_IMPLEMENTATION - normally 'c' which uses callouts and
# ziodevsc.c, but ghostscript library must use '' for file
# based stdio in ziodevs.c.
# Callouts use procedure based streams and return back to
# to gs_main_interpret() in imain.c whenever stdio is needed.
# EXTEND_NAMES - a value N between 0 and 6, indicating that the name
# table should have a capacity of 2^(16+N) names. This normally
# should be set to 0 (or left undefined), since non-zero values
# result in a larger fixed space overhead and slightly slower code.
# SYSTEM_CONSTANTS_ARE_WRITABLE - normally 0 (or undefined); if set to
# 1, makes the system configuration constants (buildtime, copyright,
# product, revision, revisiondate, serialnumber) writable. Only
# one unusual application needs this.
#
# It is very unlikely that anyone would want to edit the remaining
# symbols, but we describe them here for completeness:
# GS_INIT - the name of the initialization file for the interpreter,
# normally gs_init.ps.
# PLATFORM - a "device" name for the platform, so that platforms can
# add various kinds of resources like devices and features.
# CMD - the suffix for shell command files (e.g., null or .bat).
# (This is only needed in a few places.)
# D - the directory separator character (\ for MS-DOS, / for Unix).
# O_ - the string for specifying the output file from the C compiler
# (-o for MS-DOS, -o ./ for Unix).
# OBJ - the extension for relocatable object files (e.g., o or obj).
# XE - the extension for executable files (e.g., null or .exe).
# XEAUX - the extension for the executable files (e.g., null or .exe)
# for the utility programs (those compiled with CCAUX).
# BEGINFILES - the list of additional files that `make clean' should
# delete.
# CCAUX - the C invocation for auxiliary programs (echogs, genarch,
# genconf, gendev, genht, geninit).
# CC_ - the C invocation for normal compilation.
# CCD - the C invocation for files that store into frame buffers or
# device registers. Needed because some optimizing compilers
# will eliminate necessary stores.
# CCINT - the C invocation for compiling the main interpreter module,
# normally the same as CC_: this is needed because the
# Borland compiler generates *worse* code for this module
# (but only this module) when optimization (-O) is turned on.
# AK - if a particular platform requires any programs or data files
# to be built before compiling the source code, AK must list
# them.
# EXP - the prefix for invoking an executable program in a specified
# directory (MCR on OpenVMS, null on all other platforms).
# SH - the shell for scripts (null on MS-DOS, sh on Unix).
# CONFILES - the arguments for genconf to generate the appropriate
# linker control files (various).
# CONFLDTR - the genconf switch for generating ld_tr.
# CP_ - the command for copying one file to another. Because of
# limitations in the MS-DOS/MS Windows environment, the
# second argument must be either '.' (in which case the
# write date may be either preserved or set to the current
# date) or a file name (in which case the write date is
# always updated).
# RM_ - the command for deleting (a) file(s) (including wild cards,
# but limited to a single file or pattern).
# RMN_ = the command for deleting multiple files / patterns.
#
# The platform-specific makefiles must also include rules for creating
# certain dynamically generated files:
# gconfig_.h - this indicates the presence or absence of
# certain system header files that are located in different
# places on different systems. (It could be generated by
# the GNU `configure' program.)
# gconfigv.h - this indicates the status of certain machine-
# and configuration-specific features derived from definitions
# in the platform-specific makefile.
# gconfigd.h - this is used for configuration-specific definitions
# such as paths that must be defined by all top-level makefiles.
#**************** PATCHES
JGENDIR=$(GLGENDIR)
JOBJDIR=$(GLOBJDIR)
PNGGENDIR=$(GLGENDIR)
PNGOBJDIR=$(GLOBJDIR)
ZGENDIR=$(GLGENDIR)
ZOBJDIR=$(GLOBJDIR)
JBIG2GENDIR=$(GLGENDIR)
JBIG2OBJDIR=$(GLOBJDIR)
JASPERGENDIR=$(GLGENDIR)
JASPEROBJDIR=$(GLOBJDIR)
ICCGENDIR=$(GLGENDIR)
ICCOBJDIR=$(GLOBJDIR)
IJSGENDIR=$(GLGENDIR)
IJSOBJDIR=$(GLOBJDIR)
#**************** END PATCHES
GSGEN=$(GLGENDIR)$(D)
GSOBJ=$(GLOBJDIR)$(D)
# All top-level makefiles define DD.
#DD=$(GLGEN)
# Define the name of this makefile.
GS_MAK=$(GLSRCDIR)$(D)gs.mak
# Define the names of the executables.
GS_XE=$(BINDIR)$(D)$(GS)$(XE)
AUXGENDIR=$(GLGENDIR)
AUXGEN=$(AUXGENDIR)$(D)
ECHOGS_XE=$(AUXGEN)echogs$(XEAUX)
GENARCH_XE=$(AUXGEN)genarch$(XEAUX)
GENCONF_XE=$(AUXGEN)genconf$(XEAUX)
GENDEV_XE=$(AUXGEN)gendev$(XEAUX)
GENHT_XE=$(AUXGEN)genht$(XEAUX)
GENINIT_XE=$(AUXGEN)geninit$(XEAUX)
# Define the names of the generated header files.
# gconfig*.h and gconfx*.h are generated dynamically.
gconfig_h=$(GLGENDIR)$(D)gconfxx.h
gconfigf_h=$(GLGENDIR)$(D)gconfxc.h
gconfigd_h=$(GLGENDIR)$(D)gconfigd.h
all default : $(GS_XE)
$(NO_OP)
# the distclean and maintainer-clean targets (if any)
# are the responsibility of the platform-specific
# makefiles. We only handle the internal build system
# apparatus here.
realclean : clean
$(NO_OP)
clean : mostlyclean
$(RM_) $(GSGEN)arch.h
$(RM_) $(GS_XE)
#****** FOLLOWING IS WRONG, NEEDS TO BE PER-SUBSYSTEM ******
mostlyclean : config-clean
$(RMN_) $(GSOBJ)*.$(OBJ) $(GSOBJ)*.a $(GSOBJ)core $(GSOBJ)gmon.out
$(RMN_) $(GSGEN)deflate.h $(GSGEN)zutil.h
$(RMN_) $(GSGEN)gconfig*.c $(GSGEN)gscdefs*.c $(GSGEN)iconfig*.c
$(RMN_) $(GSGEN)_temp_* $(GSGEN)_temp_*.* $(GSOBJ)*.map $(GSOBJ)*.sym
$(RMN_) $(GENARCH_XE) $(GENCONF_XE) $(GENDEV_XE) $(GENHT_XE) $(GENINIT_XE)
$(RMN_) $(ECHOGS_XE)
$(RMN_) $(GSGEN)gs_init.c $(BEGINFILES)
# Remove only configuration-dependent information.
#****** FOLLOWING IS WRONG, NEEDS TO BE PER-SUBSYSTEM ******
config-clean :
$(RMN_) $(GSGEN)*.dev $(GSGEN)devs*.tr $(GSGEN)gconfig*.h
$(RMN_) $(GSGEN)gconfx*.h $(GSGEN)j*.h
$(RMN_) $(GSGEN)c*.tr $(GSGEN)o*.tr $(GSGEN)l*.tr
# Macros for constructing the *.dev files that describe features and
# devices.
SETDEV=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev -b -s -l-obj
SETPDEV=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev -b -s -l-include -l$(GLGENDIR)$(D)page -l-obj
SETDEV2=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev2 -b -s -l-obj
SETPDEV2=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev2 -b -s -l-include -l$(GLGENDIR)$(D)page -l-obj
SETMOD=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-obj
ADDMOD=$(EXP)$(ECHOGS_XE) -e .dev -a- $(NULL)
SETCOMP=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-comp
ADDCOMP=$(EXP)$(ECHOGS_XE) -e .dev -a- -l-comp
# Define the search lists and compilation switches for the third-party
# libraries, and the compilation switches for their clients.
# The search lists must be enclosed in $(I_) and $(_I).
# Note that we can't define the entire compilation command,
# because this must include $(GLSRCDIR), which isn't defined yet.
ICCI_=$(ICCSRCDIR)
ICCF_=
# Currently there is no option for sharing icclib.
ICCCF_=
IJSI_=$(IJSSRCDIR)
IJSF_=
# Currently there is no option for sharing ijs.
IJSCF_=
JI_=$(JSRCDIR)
JF_=
JCF_=$(D_)SHARE_JPEG=$(SHARE_JPEG)$(_D)
PI_=$(PSRCDIR) $(II)$(ZSRCDIR)
# PF_ should include PNG_USE_CONST, but this doesn't work.
#PF_=-DPNG_USE_CONST
PF_=
PCF_=$(D_)SHARE_LIBPNG=$(SHARE_LIBPNG)$(_D)
ZI_=$(ZSRCDIR)
ZF_=
ZCF_=$(D_)SHARE_ZLIB=$(SHARE_ZLIB)$(_D)
JB2I_=$(JBIG2SRCDIR)
JB2CF_=
JASI_=$(JASPERSRCDIR)$(D)src$(D)libjasper$(D)include
JASCF_=$(JASPERCFLAGS)
######################## How to define new 'features' #######################
#
# One defines new 'features' exactly like devices (see devs.mak for details).
# For example, one would define a feature abc by adding the following to
# gs.mak:
#
# abc_=abc1.$(OBJ) ...
# $(PSD)abc.dev : $(GS_MAK) $(ECHOGS_XE) $(abc_)
# $(SETMOD) $(PSD)abc $(abc_)
# $(ADDMOD) $(PSD)abc -obj ... [if needed]
# $(ADDMOD) $(PSD)abc -oper ... [if appropriate]
# $(ADDMOD) $(PSD)abc -ps ... [if appropriate]
#
# Use PSD for interpreter-related features, GLD for library-related.
# If the abc feature requires the presence of some other features jkl and
# pqr, then the rules must look like this:
#
# abc_=abc1.$(OBJ) ...
# $(PSD)abc.dev : $(GS_MAK) $(ECHOGS_XE) $(abc_)\
# $(PSD)jkl.dev $(PSD)pqr.dev
# $(SETMOD) $(PSD)abc $(abc_)
# ...
# $(ADDMOD) $(PSD)abc -include $(PSD)jkl
# $(ADDMOD) $(PSD)abc -include $(PSD)pqr
# --------------------- Configuration-dependent files --------------------- #
# gconfig.h shouldn't have to depend on DEVS_ALL, but that would
# involve rewriting gsconfig to only save the device name, not the
# contents of the <device>.dev files.
# FEATURE_DEVS must precede DEVICE_DEVS so that devices can override
# features in obscure cases.
# FEATURE_DEVS_EXTRA and DEVICE_DEVS_EXTRA are explicitly reserved
# to be set from the command line.
FEATURE_DEVS_EXTRA=
DEVICE_DEVS_EXTRA=
DEVS_ALL=$(GLGENDIR)$(D)$(PLATFORM).dev\
$(FEATURE_DEVS) $(FEATURE_DEVS_EXTRA) \
$(DEVICE_DEVS) $(DEVICE_DEVS1) \
$(DEVICE_DEVS2) $(DEVICE_DEVS3) $(DEVICE_DEVS4) $(DEVICE_DEVS5) \
$(DEVICE_DEVS6) $(DEVICE_DEVS7) $(DEVICE_DEVS8) $(DEVICE_DEVS9) \
$(DEVICE_DEVS10) $(DEVICE_DEVS11) $(DEVICE_DEVS12) $(DEVICE_DEVS13) \
$(DEVICE_DEVS14) $(DEVICE_DEVS15) $(DEVICE_DEVS16) $(DEVICE_DEVS17) \
$(DEVICE_DEVS18) $(DEVICE_DEVS19) $(DEVICE_DEVS20) $(DEVICE_DEVS21) \
$(DEVICE_DEVS_EXTRA)
devs_tr=$(GLGENDIR)$(D)devs.tr
$(devs_tr) : $(GS_MAK) $(TOP_MAKEFILES) $(ECHOGS_XE)
$(EXP)$(ECHOGS_XE) -w $(devs_tr) - -include $(GLGENDIR)$(D)$(PLATFORM)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(FEATURE_DEVS)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(FEATURE_DEVS_EXTRA)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS1)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS2)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS3)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS4)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS5)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS6)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS7)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS8)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS9)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS10)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS11)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS12)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS13)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS14)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS15)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS16)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS17)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS18)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS19)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS20)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS21)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS_EXTRA)
$(EXP)$(ECHOGS_XE) -a $(devs_tr) - $(GLGENDIR)$(D)libcore
# GCONFIG_EXTRAS can be set on the command line.
# Note that it consists of arguments for echogs, i.e.,
# it isn't just literal text.
GCONFIG_EXTRAS=
ld_tr=$(GLGENDIR)$(D)ld.tr
$(ld_tr) : \
$(GS_MAK) $(TOP_MAKEFILES) $(GLSRCDIR)$(D)version.mak $(GENCONF_XE) $(ECHOGS_XE) $(devs_tr) $(DEVS_ALL) $(GLGENDIR)$(D)libcore.dev
$(EXP)$(GENCONF_XE) $(devs_tr) -h $(gconfig_h) $(CONFILES) $(CONFLDTR) $(ld_tr)
$(EXP)$(ECHOGS_XE) -a $(gconfig_h) $(GCONFIG_EXTRAS)
$(gconfig_h) : $(ld_tr)
$(NO_OP)
# The line above is an empty command; don't delete.
# save our set of makefile variables that are defined in every build (paths, etc.)
$(gconfigd_h) : $(ECHOGS_XE) $(GS_MAK) $(TOP_MAKEFILES) $(GLSRCDIR)/version.mak
$(EXP)$(ECHOGS_XE) -w $(gconfigd_h) -x 23 define -s -u GS_LIB_DEFAULT -x 2022 $(GS_LIB_DEFAULT) -x 22
$(EXP)$(ECHOGS_XE) -a $(gconfigd_h) -x 23 define -s -u GS_CACHE_DIR -x 2022 $(GS_CACHE_DIR) -x 22
$(EXP)$(ECHOGS_XE) -a $(gconfigd_h) -x 23 define -s -u SEARCH_HERE_FIRST -s $(SEARCH_HERE_FIRST)
$(EXP)$(ECHOGS_XE) -a $(gconfigd_h) -x 23 define -s -u GS_DOCDIR -x 2022 $(GS_DOCDIR) -x 22
$(EXP)$(ECHOGS_XE) -a $(gconfigd_h) -x 23 define -s -u GS_INIT -x 2022 $(GS_INIT) -x 22
$(EXP)$(ECHOGS_XE) -a $(gconfigd_h) -x 23 define -s -u GS_REVISION -s $(GS_REVISION)
$(EXP)$(ECHOGS_XE) -a $(gconfigd_h) -x 23 define -s -u GS_REVISIONDATE -s $(GS_REVISIONDATE)
obj_tr=$(GLGENDIR)$(D)obj.tr
$(obj_tr) : $(ld_tr)
$(EXP)$(GENCONF_XE) $(devs_tr) $(CONFILES) -o $(obj_tr)