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#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include "flayer.h"
#include "samterm.h"

#define DELTA   10

static Flayer   **llist;        /* front to back */
static int      nllist;
static int      nlalloc;
static Rectangle lDrect;

Vis             visibility(Flayer *);
void            newvisibilities(int);
void            llinsert(Flayer*);
void            lldelete(Flayer*);

Image   *maincols[NCOL];
Image   *cmdcols[NCOL];

void
flstart(Rectangle r)
{
        lDrect = r;

        /* Main text is yellowish */
        maincols[BACK] = allocimagemix(display, DPaleyellow, DWhite);
        maincols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
        maincols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DYellowgreen);
        maincols[TEXT] = display->black;
        maincols[HTEXT] = display->black;

        /* Command text is blueish */
        cmdcols[BACK] = allocimagemix(display, DPalebluegreen, DWhite);
        cmdcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreygreen);
        cmdcols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DPurpleblue);
        cmdcols[TEXT] = display->black;
        cmdcols[HTEXT] = display->black;
}

void
flnew(Flayer *l, Rune *(*fn)(Flayer*, long, ulong*), int u0, void *u1)
{
        if(nllist == nlalloc){
                nlalloc += DELTA;
                llist = realloc(llist, nlalloc*sizeof(Flayer**));
                if(llist == 0)
                        panic("flnew");
        }
        l->textfn = fn;
        l->user0 = u0;
        l->user1 = u1;
        l->lastsr = ZR;
        llinsert(l);
}

Rectangle
flrect(Flayer *l, Rectangle r)
{
        rectclip(&r, lDrect);
        l->entire = r;
        l->scroll = insetrect(r, FLMARGIN);
        r.min.x =
         l->scroll.max.x = r.min.x+FLMARGIN+FLSCROLLWID+(FLGAP-FLMARGIN);
        return r;
}

static void
fontbuggered(char *name)
{
        fprint(2, "samterm: font %s has zero-width \"0\" character\n", name);
        threadexits("font zero-width");
}

void
flinit(Flayer *l, Rectangle r, Font *ft, Image **cols)
{
        lldelete(l);
        llinsert(l);
        l->visible = All;
        l->origin = l->p0 = l->p1 = 0;
        frinit(&l->f, insetrect(flrect(l, r), FLMARGIN), ft, screen, cols);
        l->f.maxtab = maxtab*stringwidth(ft, "0");
        if(l->f.maxtab == 0)
                fontbuggered(ft->name);
        newvisibilities(1);
        draw(screen, l->entire, l->f.cols[BACK], nil, ZP);
        scrdraw(l, 0L);
        flborder(l, 0);
}

void
flclose(Flayer *l)
{
        if(l->visible == All)
                draw(screen, l->entire, display->white, nil, ZP);
        else if(l->visible == Some){
                if(l->f.b == 0)
                        l->f.b = allocimage(display, l->entire, screen->chan, 0, DNofill);
                if(l->f.b){
                        draw(l->f.b, l->entire, display->white, nil, ZP);
                        flrefresh(l, l->entire, 0);
                }
        }
        frclear(&l->f, 1);
        lldelete(l);
        if(l->f.b && l->visible!=All)
                freeimage(l->f.b);
        l->textfn = 0;
        newvisibilities(1);
}

void
flborder(Flayer *l, int wide)
{
        if(flprepare(l)){
                border(l->f.b, l->entire, FLMARGIN, l->f.cols[BACK], ZP);
                border(l->f.b, l->entire, wide? FLMARGIN : 1, l->f.cols[BORD], ZP);
                if(l->visible==Some)
                        flrefresh(l, l->entire, 0);
        }
}

Flayer *
flwhich(Point p)
{
        int i;

        if(p.x==0 && p.y==0)
                return nllist? llist[0] : 0;
        for(i=0; i<nllist; i++)
                if(ptinrect(p, llist[i]->entire))
                        return llist[i];
        return 0;
}

void
flupfront(Flayer *l)
{
        int v = l->visible;

        lldelete(l);
        llinsert(l);
        if(v!=All)
                newvisibilities(0);
}

void
newvisibilities(int redraw)
        /* if redraw false, we know it's a flupfront, and needn't
         * redraw anyone becoming partially covered */
{
        int i;
        Vis ov;
        Flayer *l;

        for(i = 0; i<nllist; i++){
                l = llist[i];
                l->lastsr = ZR; /* make sure scroll bar gets redrawn */
                ov = l->visible;
                l->visible = visibility(l);
#define V(a, b) (((a)<<2)|((b)))
                switch(V(ov, l->visible)){
                case V(Some, None):
                        if(l->f.b)
                                freeimage(l->f.b);
                case V(All, None):
                case V(All, Some):
                        l->f.b = 0;
                        frclear(&l->f, 0);
                        break;

                case V(Some, Some):
                        if(l->f.b==0 && redraw)
                case V(None, Some):
                                flprepare(l);
                        if(l->f.b && redraw){
                                flrefresh(l, l->entire, 0);
                                freeimage(l->f.b);
                                l->f.b = 0;
                                frclear(&l->f, 0);
                        }
                case V(None, None):
                case V(All, All):
                        break;

                case V(Some, All):
                        if(l->f.b){
                                draw(screen, l->entire, l->f.b, nil, l->entire.min);
                                freeimage(l->f.b);
                                l->f.b = screen;
                                break;
                        }
                case V(None, All):
                        flprepare(l);
                        break;
                }
                if(ov==None && l->visible!=None)
                        flnewlyvisible(l);
        }
}

void
llinsert(Flayer *l)
{
        int i;
        for(i=nllist; i>0; --i)
                llist[i]=llist[i-1];
        llist[0]=l;
        nllist++;
}

void
lldelete(Flayer *l)
{
        int i;

        for(i=0; i<nllist; i++)
                if(llist[i]==l){
                        --nllist;
                        for(; i<nllist; i++)
                                llist[i] = llist[i+1];
                        return;
                }
        panic("lldelete");
}

void
flinsert(Flayer *l, Rune *sp, Rune *ep, long p0)
{
        if(flprepare(l)){
                frinsert(&l->f, sp, ep, p0-l->origin);
                scrdraw(l, scrtotal(l));
                if(l->visible==Some)
                        flrefresh(l, l->entire, 0);
        }
}

void
fldelete(Flayer *l, long p0, long p1)
{
        if(flprepare(l)){
                p0 -= l->origin;
                if(p0 < 0)
                        p0 = 0;
                p1 -= l->origin;
                if(p1<0)
                        p1 = 0;
                frdelete(&l->f, p0, p1);
                scrdraw(l, scrtotal(l));
                if(l->visible==Some)
                        flrefresh(l, l->entire, 0);
        }
}

int
flselect(Flayer *l)
{
        int ret;
        if(l->visible!=All)
                flupfront(l);
        frselect(&l->f, mousectl);
        ret = 0;
        if(l->f.p0==l->f.p1){
                if(mousep->msec-l->click<Clicktime && l->f.p0+l->origin==l->p0){
                        ret = 1;
                        l->click = 0;
                }else
                        l->click = mousep->msec;
        }else
                l->click = 0;
        l->p0 = l->f.p0+l->origin, l->p1 = l->f.p1+l->origin;
        return ret;
}

void
flsetselect(Flayer *l, long p0, long p1)
{
        ulong fp0, fp1;

        l->click = 0;
        if(l->visible==None || !flprepare(l)){
                l->p0 = p0, l->p1 = p1;
                return;
        }
        l->p0 = p0, l->p1 = p1;
        flfp0p1(l, &fp0, &fp1);
        if(fp0==l->f.p0 && fp1==l->f.p1)
                return;

        if(fp1<=l->f.p0 || fp0>=l->f.p1 || l->f.p0==l->f.p1 || fp0==fp1){
                /* no overlap or trivial repainting */
                frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, l->f.p1, 0);
                frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, fp1, 1);
                goto Refresh;
        }
        /* the current selection and the desired selection overlap and are both non-empty */
        if(fp0 < l->f.p0){
                /* extend selection backwards */
                frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, l->f.p0, 1);
        }else if(fp0 > l->f.p0){
                /* trim first part of selection */
                frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, fp0, 0);
        }
        if(fp1 > l->f.p1){
                /* extend selection forwards */
                frdrawsel(&l->f, frptofchar(&l->f, l->f.p1), l->f.p1, fp1, 1);
        }else if(fp1 < l->f.p1){
                /* trim last part of selection */
                frdrawsel(&l->f, frptofchar(&l->f, fp1), fp1, l->f.p1, 0);
        }

    Refresh:
        l->f.p0 = fp0;
        l->f.p1 = fp1;
        if(l->visible==Some)
                flrefresh(l, l->entire, 0);
}

void
flfp0p1(Flayer *l, ulong *pp0, ulong *pp1)
{
        long p0 = l->p0-l->origin, p1 = l->p1-l->origin;

        if(p0 < 0)
                p0 = 0;
        if(p1 < 0)
                p1 = 0;
        if(p0 > l->f.nchars)
                p0 = l->f.nchars;
        if(p1 > l->f.nchars)
                p1 = l->f.nchars;
        *pp0 = p0;
        *pp1 = p1;
}

Rectangle
rscale(Rectangle r, Point old, Point new)
{
        r.min.x = r.min.x*new.x/old.x;
        r.min.y = r.min.y*new.y/old.y;
        r.max.x = r.max.x*new.x/old.x;
        r.max.y = r.max.y*new.y/old.y;
        return r;
}

void
flresize(Rectangle dr)
{
        int i;
        Flayer *l;
        Frame *f;
        Rectangle r, olDrect;
        int move;

        olDrect = lDrect;
        lDrect = dr;
        move = 0;
        /* no moving on rio; must repaint */
        if(0 && Dx(dr)==Dx(olDrect) && Dy(dr)==Dy(olDrect))
                move = 1;
        else
                draw(screen, lDrect, display->white, nil, ZP);
        for(i=0; i<nllist; i++){
                l = llist[i];
                l->lastsr = ZR;
                f = &l->f;
                if(move)
                        r = rectaddpt(rectsubpt(l->entire, olDrect.min), dr.min);
                else{
                        r = rectaddpt(rscale(rectsubpt(l->entire, olDrect.min),
                                subpt(olDrect.max, olDrect.min),
                                subpt(dr.max, dr.min)), dr.min);
                        if(l->visible==Some && f->b){
                                freeimage(f->b);
                                frclear(f, 0);
                        }
                        f->b = 0;
                        if(l->visible!=None)
                                frclear(f, 0);
                }
                if(!rectclip(&r, dr))
                        panic("flresize");
                if(r.max.x-r.min.x<100)
                        r.min.x = dr.min.x;
                if(r.max.x-r.min.x<100)
                        r.max.x = dr.max.x;
                if(r.max.y-r.min.y<2*FLMARGIN+f->font->height)
                        r.min.y = dr.min.y;
                if(r.max.y-r.min.y<2*FLMARGIN+f->font->height)
                        r.max.y = dr.max.y;
                if(!move)
                        l->visible = None;
                frsetrects(f, insetrect(flrect(l, r), FLMARGIN), f->b);
                if(!move && f->b)
                        scrdraw(l, scrtotal(l));
        }
        newvisibilities(1);
}

int
flprepare(Flayer *l)
{
        Frame *f;
        ulong n;
        Rune *r;

        if(l->visible == None)
                return 0;
        f = &l->f;
        if(f->b == 0){
                if(l->visible == All)
                        f->b = screen;
                else if((f->b = allocimage(display, l->entire, screen->chan, 0, 0))==0)
                        return 0;
                draw(f->b, l->entire, f->cols[BACK], nil, ZP);
                border(f->b, l->entire, l==llist[0]? FLMARGIN : 1, f->cols[BORD], ZP);
                n = f->nchars;
                frinit(f, f->entire, f->font, f->b, 0);
                f->maxtab = maxtab*stringwidth(f->font, "0");
                if(f->maxtab == 0)
                        fontbuggered(f->font->name);
                r = (*l->textfn)(l, n, &n);
                frinsert(f, r, r+n, (ulong)0);
                frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 0);
                flfp0p1(l, &f->p0, &f->p1);
                frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 1);
                l->lastsr = ZR;
                scrdraw(l, scrtotal(l));
        }
        return 1;
}

static  int     somevis, someinvis, justvis;

Vis
visibility(Flayer *l)
{
        somevis = someinvis = 0;
        justvis = 1;
        flrefresh(l, l->entire, 0);
        justvis = 0;
        if(somevis==0)
                return None;
        if(someinvis==0)
                return All;
        return Some;
}

void
flrefresh(Flayer *l, Rectangle r, int i)
{
        Flayer *t;
        Rectangle s;

    Top:
        if((t=llist[i++]) == l){
                if(!justvis)
                        draw(screen, r, l->f.b, nil, r.min);
                somevis = 1;
        }else{
                if(!rectXrect(t->entire, r))
                        goto Top;       /* avoid stacking unnecessarily */
                if(t->entire.min.x>r.min.x){
                        s = r;
                        s.max.x = t->entire.min.x;
                        flrefresh(l, s, i);
                        r.min.x = t->entire.min.x;
                }
                if(t->entire.min.y>r.min.y){
                        s = r;
                        s.max.y = t->entire.min.y;
                        flrefresh(l, s, i);
                        r.min.y = t->entire.min.y;
                }
                if(t->entire.max.x<r.max.x){
                        s = r;
                        s.min.x = t->entire.max.x;
                        flrefresh(l, s, i);
                        r.max.x = t->entire.max.x;
                }
                if(t->entire.max.y<r.max.y){
                        s = r;
                        s.min.y = t->entire.max.y;
                        flrefresh(l, s, i);
                        r.max.y = t->entire.max.y;
                }
                /* remaining piece of r is blocked by t; forget about it */
                someinvis = 1;
        }
}