Subversion Repositories planix.SVN

Rev

Blame | Last modification | View Log | RSS feed

#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>

#include "sokoban.h"

void
drawscreen(void)
{
        draw(screen, screen->r, img, nil, ZP);
        flushimage(display, 1);
}

void
drawglenda(void)
{
        Rectangle r;
        Point p;

        p = level.glenda;
        p.x *= BoardX;
        p.y *= BoardY;
        /* leave some room from the edge of the window */
        p = addpt(p, Pt(1, 1));

        r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));
        draw(img, r, glenda, nil, ZP);
}

void
drawwin(void)
{
        Rectangle r;
        Point p;

        p = level.glenda;
        p.x *= BoardX;
        p.y *= BoardY;
        p = addpt(p, Pt(6, 6));
        p = addpt(p, Pt(1, 1));

        r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));
        draw(img, r, text, win, ZP);
}

void
drawboard(Point p)
{
        Rectangle r;
        uint square = level.board[p.x][p.y];

        p.x *= BoardX;
        p.y *= BoardY;

        /* leave some room from the edge of the window */
        p = addpt(p, Pt(1, 1));

        r = Rpt(p, Pt(p.x + BoardX, p.y+BoardY));

        switch(square) {
        case Background:
                draw(img, r, bg, nil, ZP);
                break;
        case Empty:
                draw(img, r, empty, nil, ZP);
                break;
        case Wall:
                draw(img, r, wall, nil, ZP);
                break;
        case Cargo:
                draw(img, r, cargo, nil, ZP);
                break;
        case Goal:
                draw(img, r, goal, nil, ZP);
                break;
        case GoalCargo:
                draw(img, r, goalcargo, nil, ZP);
                break;
        }
}

void
resize(Point p)
{
        /* resize to the size of the current level */

        int fd;

        fd = open("/dev/wctl", OWRITE);
        if(fd >= 0){
                fprint(fd, "resize -dx %d -dy %d", p.x*BoardX+10, p.y*BoardY+10);
                close(fd);
        }

}

Point
boardsize(Point p)
{
        return Pt(p.x*BoardX+2, p.y*BoardY+2);
}

void
drawlevel(void)
{
        int x, y;

        resize(level.max);

        if(img)
                freeimage(img);
        img = eallocimage(Rpt(Pt(0, 0), boardsize(level.max)), 0, 0);   

        draw(img, insetrect(img->r, 1), empty, nil, ZP);

        for(x = 0; x < MazeX; x++) {
                for(y = 0; y < MazeY; y++) {
                        drawboard(Pt(x, y));
                }
        }

        drawglenda();
}