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#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>

enum
{
        Margin = 4,             /* outside to text */
        Border = 2,             /* outside to selection boxes */
        Blackborder = 2,        /* width of outlining border */
        Vspacing = 2,           /* extra spacing between lines of text */
        Maxunscroll = 25,       /* maximum #entries before scrolling turns on */
        Nscroll = 20,           /* number entries in scrolling part */
        Scrollwid = 14,         /* width of scroll bar */
        Gap = 4,                        /* between text and scroll bar */
};

static  Image   *menutxt;
static  Image   *back;
static  Image   *high;
static  Image   *bord;
static  Image   *text;
static  Image   *htext;

static
void
menucolors(void)
{
        /* Main tone is greenish, with negative selection */
        back = allocimagemix(display, DPalegreen, DWhite);
        high = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DDarkgreen);        /* dark green */
        bord = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DMedgreen); /* not as dark green */
        if(back==nil || high==nil || bord==nil)
                goto Error;
        text = display->black;
        htext = back;
        return;

    Error:
        freeimage(back);
        freeimage(high);
        freeimage(bord);
        back = display->white;
        high = display->black;
        bord = display->black;
        text = display->black;
        htext = display->white;
}

/*
 * r is a rectangle holding the text elements.
 * return the rectangle, including its black edge, holding element i.
 */
static Rectangle
menurect(Rectangle r, int i)
{
        if(i < 0)
                return Rect(0, 0, 0, 0);
        r.min.y += (font->height+Vspacing)*i;
        r.max.y = r.min.y+font->height+Vspacing;
        return insetrect(r, Border-Margin);
}

/*
 * r is a rectangle holding the text elements.
 * return the element number containing p.
 */
static int
menusel(Rectangle r, Point p)
{
        r = insetrect(r, Margin);
        if(!ptinrect(p, r))
                return -1;
        return (p.y-r.min.y)/(font->height+Vspacing);
}

static
void
paintitem(Menu *menu, Rectangle textr, int off, int i, int highlight, Image *save, Image *restore)
{
        char *item;
        Rectangle r;
        Point pt;

        if(i < 0)
                return;
        r = menurect(textr, i);
        if(restore){
                draw(screen, r, restore, nil, restore->r.min);
                return;
        }
        if(save)
                draw(save, save->r, screen, nil, r.min);
        item = menu->item? menu->item[i+off] : (*menu->gen)(i+off);
        pt.x = (textr.min.x+textr.max.x-stringwidth(font, item))/2;
        pt.y = textr.min.y+i*(font->height+Vspacing);
        draw(screen, r, highlight? high : back, nil, pt);
        string(screen, pt, highlight? htext : text, pt, font, item);
}

/*
 * menur is a rectangle holding all the highlightable text elements.
 * track mouse while inside the box, return what's selected when button
 * is raised, -1 as soon as it leaves box.
 * invariant: nothing is highlighted on entry or exit.
 */
static int
menuscan(Menu *menu, int but, Mouse *m, Rectangle textr, int off, int lasti, Image *save)
{
        int i;

        paintitem(menu, textr, off, lasti, 1, save, nil);
        flushimage(display, 1); /* in case display->locking is set */
        *m = emouse();
        while(m->buttons & (1<<(but-1))){
                flushimage(display, 1); /* in case display->locking is set */
                *m = emouse();
                i = menusel(textr, m->xy);
                if(i != -1 && i == lasti)
                        continue;
                paintitem(menu, textr, off, lasti, 0, nil, save);
                if(i == -1)
                        return i;
                lasti = i;
                paintitem(menu, textr, off, lasti, 1, save, nil);
        }
        return lasti;
}

static void
menupaint(Menu *menu, Rectangle textr, int off, int nitemdrawn)
{
        int i;

        draw(screen, insetrect(textr, Border-Margin), back, nil, ZP);
        for(i = 0; i<nitemdrawn; i++)
                paintitem(menu, textr, off, i, 0, nil, nil);
}

static void
menuscrollpaint(Rectangle scrollr, int off, int nitem, int nitemdrawn)
{
        Rectangle r;

        draw(screen, scrollr, back, nil, ZP);
        r.min.x = scrollr.min.x;
        r.max.x = scrollr.max.x;
        r.min.y = scrollr.min.y + (Dy(scrollr)*off)/nitem;
        r.max.y = scrollr.min.y + (Dy(scrollr)*(off+nitemdrawn))/nitem;
        if(r.max.y < r.min.y+2)
                r.max.y = r.min.y+2;
        border(screen, r, 1, bord, ZP);
        if(menutxt == 0)
                menutxt = allocimage(display, Rect(0, 0, 1, 1), CMAP8, 1, DDarkgreen);
        if(menutxt)
                draw(screen, insetrect(r, 1), menutxt, nil, ZP);
}

int
emenuhit(int but, Mouse *m, Menu *menu)
{
        int i, nitem, nitemdrawn, maxwid, lasti, off, noff, wid, screenitem;
        int scrolling;
        Rectangle r, menur, sc, textr, scrollr;
        Image *b, *save;
        Point pt;
        char *item;

        if(back == nil)
                menucolors();
        sc = screen->clipr;
        replclipr(screen, 0, screen->r);
        maxwid = 0;
        for(nitem = 0;
            item = menu->item? menu->item[nitem] : (*menu->gen)(nitem);
            nitem++){
                i = stringwidth(font, item);
                if(i > maxwid)
                        maxwid = i;
        }
        if(menu->lasthit<0 || menu->lasthit>=nitem)
                menu->lasthit = 0;
        screenitem = (Dy(screen->r)-10)/(font->height+Vspacing);
        if(nitem>Maxunscroll || nitem>screenitem){
                scrolling = 1;
                nitemdrawn = Nscroll;
                if(nitemdrawn > screenitem)
                        nitemdrawn = screenitem;
                wid = maxwid + Gap + Scrollwid;
                off = menu->lasthit - nitemdrawn/2;
                if(off < 0)
                        off = 0;
                if(off > nitem-nitemdrawn)
                        off = nitem-nitemdrawn;
                lasti = menu->lasthit-off;
        }else{
                scrolling = 0;
                nitemdrawn = nitem;
                wid = maxwid;
                off = 0;
                lasti = menu->lasthit;
        }
        r = insetrect(Rect(0, 0, wid, nitemdrawn*(font->height+Vspacing)), -Margin);
        r = rectsubpt(r, Pt(wid/2, lasti*(font->height+Vspacing)+font->height/2));
        r = rectaddpt(r, m->xy);
        pt = ZP;
        if(r.max.x>screen->r.max.x)
                pt.x = screen->r.max.x-r.max.x;
        if(r.max.y>screen->r.max.y)
                pt.y = screen->r.max.y-r.max.y;
        if(r.min.x<screen->r.min.x)
                pt.x = screen->r.min.x-r.min.x;
        if(r.min.y<screen->r.min.y)
                pt.y = screen->r.min.y-r.min.y;
        menur = rectaddpt(r, pt);
        textr.max.x = menur.max.x-Margin;
        textr.min.x = textr.max.x-maxwid;
        textr.min.y = menur.min.y+Margin;
        textr.max.y = textr.min.y + nitemdrawn*(font->height+Vspacing);
        if(scrolling){
                scrollr = insetrect(menur, Border);
                scrollr.max.x = scrollr.min.x+Scrollwid;
        }else
                scrollr = Rect(0, 0, 0, 0);

        b = allocimage(display, menur, screen->chan, 0, 0);
        if(b == 0)
                b = screen;
        draw(b, menur, screen, nil, menur.min);
        draw(screen, menur, back, nil, ZP);
        border(screen, menur, Blackborder, bord, ZP);
        save = allocimage(display, menurect(textr, 0), screen->chan, 0, -1);
        r = menurect(textr, lasti);
        emoveto(divpt(addpt(r.min, r.max), 2));
        menupaint(menu, textr, off, nitemdrawn);
        if(scrolling)
                menuscrollpaint(scrollr, off, nitem, nitemdrawn);
        while(m->buttons & (1<<(but-1))){
                lasti = menuscan(menu, but, m, textr, off, lasti, save);
                if(lasti >= 0)
                        break;
                while(!ptinrect(m->xy, textr) && (m->buttons & (1<<(but-1)))){
                        if(scrolling && ptinrect(m->xy, scrollr)){
                                noff = ((m->xy.y-scrollr.min.y)*nitem)/Dy(scrollr);
                                noff -= nitemdrawn/2;
                                if(noff < 0)
                                        noff = 0;
                                if(noff > nitem-nitemdrawn)
                                        noff = nitem-nitemdrawn;
                                if(noff != off){
                                        off = noff;
                                        menupaint(menu, textr, off, nitemdrawn);
                                        menuscrollpaint(scrollr, off, nitem, nitemdrawn);
                                }
                        }
                        flushimage(display, 1); /* in case display->locking is set */
                        *m = emouse();
                }
        }
        draw(screen, menur, b, nil, menur.min);
        if(b != screen)
                freeimage(b);
        freeimage(save);
        replclipr(screen, 0, sc);
        if(lasti >= 0){
                menu->lasthit = lasti+off;
                return menu->lasthit;
        }
        return -1;
}